Cytoplasm Madness by dagon
Basic
In "Cytoplasm Madness" you have the job of stabilizing the cells by killing some unwanted intruders in an Top-Down Shooter inspired by the pico-8 games!

Time to Beat: 10 min until you understand the patterns, once you understand, only a 2 minute run is enough to complete the game
Controls
- Arrow Keys: Move the player
- Z or c: Shoot

What we have to say
It was our first LD and we are very excited about the project, the goal we set for ourselves was to keep the scope small and the limitations of pico-8 even though we didn't use the engine, we hope you like our game and have fun!!
| Link | https://im-dagon.itch.io/cytoplasm-madness |
| Link | https://im-dagon.itch.io/cytoplasm-madness |
| Original URL | https://ldjam.com/events/ludum-dare/49/cytoplasm-madness |
Ratings
| Overall | 377th | 3.792⭐ | 38🧑⚖️ |
| Fun | 434th | 3.686⭐ | 37🧑⚖️ |
| Innovation | 1002th | 3.071⭐ | 37🧑⚖️ |
| Theme | 1278th | 2.889⭐ | 38🧑⚖️ |
| Graphics | 152th | 4.365⭐ | 39🧑⚖️ |
| Audio | 32th | 4.297⭐ | 39🧑⚖️ |
| Humor | 487th | 3.353⭐ | 36🧑⚖️ |
| Mood | 372th | 3.757⭐ | 37🧑⚖️ |
| Given | 22🗳️ | 7🗨️ |
Maybe my main issue would be that the bullets are a bit too fast and difficult to dodge.
But otherwise, well done.
I liked a lot the music, sound effects and the 8bit graphics.
But I still don't get what function does those little blue friends have?
Thank You all for the feedbacks!!!!
I'm in love with all of this s2 s2
Sometimes I felt lost... I don't know... I didn't understand what was happening. :sweat_smile:
Good music/sounds and graphics.
Well done.
Graphics, music and gameplay that fit together very well!
Congratulations!
Graphics, music and gameplay that fit together very well!
Congratulations!
It looks just like PICO-8!
Art is simple but really good, especially a big enemy.
Nice game play.
I wanted the sound effect of running out of bullets.
I agree with all your points, but the truth is we didn't have much time to keep polishing... We focused on implementing as many features as possible in the short time we had (cutscenes, boss, win/loss screens, etc), and fix any bugs that appeared!
And curiosity: There is a way to regain life in the boss, which is to successfully dodge all the bullets from the turrets. By doing this, a heart appears and recover your health. =)
On the introduction page the press Z+X to continue is slightly buggy. It took some effort to get the game realize they are being pressed. Perhaps the check is done in the wrong loop?
There seems a slight issue when you start firing without having pressed a key, that it will immediately fire downwards. I would have expected after starting at the bottom to immediately fire upwards always.
Furthermore I love the screen transitions and the delayed player intro.
At last I find it very frustrating that dying enemies keep blocking my bullets. I would expected to shoot through them the moment they are no longer relevant. Or a different solution when a dying enemy absorbs my bullet and I want to hit the person behind him.
There is also a slight issue when a melee enemy crawls in the middle of my 4 bullet spawners, it becomes impossible to hit him wihtout friendly fire.
It would be nice to have more information about what the different gauges represent.
Love the result !