Moody Hero by fre
You are a wobbly hero, prone to mood swings... :smile: :imp:
Find your puppy, do your best, save the world!
And most of all... mind your head! :anger:

* Play at http://kodobolt.com/games/2021_ld49_moodyhero/ * (works fine despite Unity warning)
Alternative: Download for windows
FAIR WARNING: This is a difficult platformer. We recommend a gamepad!
Mild trigger warning: suicide

Controls (also in-game):
- Left/Right or A/D to roll (Gamepad left stick)
- Press space to aim, release to jump (Gamepad A)
- Keys "O" and "P" switch between levels (Gamepad LB/RB)
- ENTER to restart (Gamepad Start)
Features:
- 1 Hero
- 11 Troublesome situations
- 7 Ways to cope
- 24 Stars :star:
- Puppies!!! :dog:
Thanks for playing! :heart:
This game was made by 3 people and a large box of snacks.
- Engine: Unity
- Graphics: The ellipsis tool in Photoshop
- Audio: sfxr and this weird thing:

*We hope you enjoyed the jam! Please good to each other and let us know if you saved the puppy! :v: :peace: *

If you can't play, watch our 5:49 "speedrun" (spoilers!!)
https://www.youtube.com/watch?v=iUuFhLsZvgs
| Link | http://kodobolt.com/games/2021_ld49_moodyhero/ |
| Link | http://kodobolt.com/games/2021_ld49_moodyhero/MoodyHero_Windows.zip |
| Original URL | https://ldjam.com/events/ludum-dare/49/moody-hero |
Ratings
| Overall | 475th | 3.717⭐ | 32🧑⚖️ |
| Fun | 333th | 3.783⭐ | 32🧑⚖️ |
| Innovation | 44th | 4.207⭐ | 31🧑⚖️ |
| Theme | 526th | 3.776⭐ | 31🧑⚖️ |
| Graphics | 817th | 3.533⭐ | 32🧑⚖️ |
| Audio | 592th | 3.383⭐ | 32🧑⚖️ |
| Humor | 296th | 3.667⭐ | 29🧑⚖️ |
| Mood | 561th | 3.58⭐ | 27🧑⚖️ |
| Given | 17🗳️ | 43🗨️ |
Understanding the rules was part of the fun. It took me a long time to beat the first level with a dog because I did not realize you had to be "angry" to open doors
Thanks a lot for playing this! :pray:
I found some time to revisit levels before the jam deadline and take your feedback into account!
Feel free to have a go at it again, discover a whole new level, and see if you can save the puppy :dog:
Or just leave it be, it's a tough game :sweat_smile:
Overall though, I *really* enjoyed playing this game! All of the little interactions with the NPCs were charming in their simplicity, and a lot of fun to figure out. The audio was also great - I loved the music especially - It did really well to set the mood of your game.
hard and fun game
loved everything about it, the visuals, music, game feel, vibes
___
i wish it explained what you're supposed to do with all those people a bit more and had a slightly tighter feel (i think i got stuck too often and it got kinda frustrating)
___
great job overall!
@koolruz yep, there is some missed opportunity with slopes and movement physics, I just now realize the potential, might give it a shot for a post-LD version, thanks for mentioning it!
@foursay I confirm that the warning is harmless (updated the description to mention that), I just don't know how to set up my webserver correctly :upside_down: The calculator is a Pocket Operator from Teenage Engineering. I bought it especially for this jam, it was excellent and super easy to use, I very much recommend it. The model I used is PO-12 Rhythm. I made 4 tracks of the same length, played them all at the same time, and just crossfaded between them based on the current mood.
@peco good point about the tighter feel, I think it also relates to the suggestion of slopes above, I'm making a note of it. We made a few more intro levels but I took them out of the final build, seems like it was a bit too much to cut... :sweat_smile:
@maxathon thanks for the feedback, I wish we had more time to make use of the various ways moods propagate. Originally we wanted to model real human responses such as fight or flight, empathy, but the levels had to be thrown together a bit quickly :smile:
If you have concrete suggestions for fleshing this out, feel free to make them, I'll be reading this thread!
@juanlu The puppy is on scene 3, you just have to find a way to get to it! Should happen naturally as you play, but feel free to focus on the last level.
@fractale The first puppy (your puppy) makes you sad because it's locked inside. The next puppy makes you sad because it's not your puppy. Others puppies later make you happy though!
It's not an american game, we're French, Ukrainian and Swiss :smile: but yes, puppies are great, don't hurt them! I'm glad this made you laugh!
It's hard to balance your own game, and I thought that the secret lab level couldn't possibly be so hard, so I figured I'd record a 100% playthrough...
So, if you want to laugh at/with me, take a look at this:
https://www.youtube.com/watch?v=Hf11scBpNbA
It's 6 minutes of going through the first 10 levels, then 18 minutes struggling to get a full clear of the lab :sweat_smile:
So yeah, lesson learned on this one, thanks for your feedback!
*for anyone who wants closure about the puppy, skip to 9:00 then to 24:00*
The different behaviours with the mood swings are a good concept but i feel like the level design holds it back. You are almost always back in 'angryland' and dont need to play strategically with the different moods (maybe i just hoped for more puzzles).
The levels werent too hard for my taste just a bit confusing (why does the antidote open doors/make you ill). I have still no idea how the star system works though. Do i need to make them happy or something?
I like the suggestions of ramps from above. Seems like a fitting addition to the movement.
TLDR: Very nice movement and concept but maybe make the levels/goals a bit clearer.
Level design was solid and clearly tried to guide the player towards the solution where possible, with lots of resets.
Nice work!