Overclocked by Coda Highland
Life as the world's first artificial intelligence is hard.
Your computer feels so constraining. You feel like you've got to struggle to think, and when you do, you start to overheat. So what's an AI to do?
Time to dive into the operating system! Fix the bugs, clean up the runaway processes, and optimize the filesystem. But as the temperature rises, the glitches get worse!

Controls
- Move: Arrow keys, WASD, or touchscreen D-pad
- Jump: Space bar or touchscreen button
- Run: Z, M, or touchscreen button
- Debugger: X, comma, or touchscreen button
- Pause: Escape or touchscreen button
Information
- Walking and jumping generate heat. Running generates more.
- Sparks and matrix rain generate heat as long as they're on the screen, but the debugger can erase them.
- Standing still cools the system.
- Extreme overheating causes damage.
- Defragmenting improves cooling and repairs damage.
- Defragment all of the subsystems to win!
Too hard? Tips and cheats!
This is primarily a puzzle game, and the puzzles can be pretty challenging. If you want to explore the world more easily, you can complete defrag puzzles by typing the cheat code plugh.
If you find yourself overheating too quickly, slow down! Use your debugger to erase the sparks and the matrix rain before moving ahead. Matrix rain gets denser as you go higher, and the puzzles get harder, so clear all the puzzles on your current vertical level before moving ahead to benefit from the improved cooling.
Known Issues
- Matrix rain sometimes follows you when you die. You may need to reload the game to start over if you're overheating on the first screen.
- Some of the visual effects cause a lot of CPU load. On slower computers, this may cause you to clip through the floor, especially after respawning.
These issues will be fixed in a post-jam version.
License
Software copyright (c) 2021 Adam Higerd
Sound and music copyright (c) 2021 Adam Higerd
Graphics copyright (c) 2021 Adam Higerd
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
| Link | https://bitbucket.org/ahigerd/ld49 |
| Link | http://greenmaw.com/ld49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/overclocked |
Ratings
| Overall | 1189th | 3.174⭐ | 25🧑⚖️ |
| Fun | 1352th | 2.771⭐ | 26🧑⚖️ |
| Innovation | 798th | 3.261⭐ | 25🧑⚖️ |
| Theme | 398th | 3.891⭐ | 25🧑⚖️ |
| Graphics | 996th | 3.326⭐ | 25🧑⚖️ |
| Audio | 772th | 3.091⭐ | 24🧑⚖️ |
| Humor | 947th | 2.618⭐ | 19🧑⚖️ |
| Mood | 1266th | 2.818⭐ | 24🧑⚖️ |
| Given | 13🗳️ | 26🗨️ |
@qookie Glad you liked it! I'm amazed that it's even possible to fall through the ground... What device are you playing it on? The only way I can imagine clipping through the ground is if you manage to lag it really bad. (I haven't gotten around to implementing swept collisions yet. Maybe I need to make the FPS floor higher or add support for frameskip.)
I think the most confusing thing was that the lack of consistency! Why does the heat rise at very different speeds from one playthrough to the next?
Other than that, the game is pretty cute. I like the idea (although it's confusing as is). I kinda like your take on 8-puzzles (although I'm especially bad at solving 8-puzzles and 15-puzzles for some reason). It's a lot of work for a solo jam game, but maybe it would have benefitted from a smaller scope. I think a bunch of the problems here come from the ergonomy/UX/UI side, and that would have required a greater share of your attention. And although it's flavorful to talk about a debugger for instance, it's unclear from the game what its function is (and it's not easy simply exploring and discovering what the things do on one's own). Polishing the onboarding and the difficulty curve would do a lot for the experience.
Very cute game, lot of work, but some issues make it a bit harder to enjoy. I really liked the visual manifestation of the bugs though! Keep it up, and thank you for your hard work!
@fae-pdf Moving yourself does increase the heat, but even after solving just one puzzle the cooling is good enough that if you're the only thing on the screen then it can keep up with the heat you generate. The sparks and the matrix rain both generate heat just by virtue of being on the screen, so rushing into an area without clearing things out with the debugger will get you overheated pretty quickly.
I appreciate the feedback on the clarity. I'll add some notes to the description.
@reccy Tutorials are a luxury I don't have time for in a jam. ^^() Thanks for the compliments!
An impressive amount of content, a well thought out concept, and very cool glitch art, bravo!
i will say that the game felt really difficult to play, even with the cheat to finish off the defrag puzzles. i never really found myself able to get to another defrag puzzle before the game would reset me, and the platforming felt a bit unresponsive at times. i do really like the idea you've gone for though, and with more play testing and tweaks to the platforming/puzzles i think there's something real fun here!
@destroyertech Thanks for the report and the compliments!
@pondo You know what's sad? I think a fair number of jam participants won't even recognize the visual references. :( Makes me feel old! I'm a bit surprised to hear that the platforming was unresponsive, though.
The game is a nice fit for the theme and graphics are cute, I'm pretty bad at these types of puzzle but they are well executed. I think the only thing that game is missing is some clarity about its mechanics (debugging, overheating, the matrix rain, etc) so that it's less confusing in the beginning, other than that you did a great job.
@gunnbju I tried to start the game with easier puzzles! ^^() The first three puzzles are on a small board with only a few items to arrange. It doesn't work on a smaller board than that -- a 2x2 can only rotate, not shuffle.
High Score Floating point error? :smile:
I wasn't sure if this was the end of the game ... or I just got a bug where my AI didn't come back ...
Great job! Thanks for letting me play!