Tip-See-Saw by MickyHC

[raw]
made by MickyHC for Ludum Dare 49 (JAM)

Screenshot2.JPG!

I started learning Unity and Game Dev at the beginning of last month. When I started I set myself the goal of participating in Ludum Dare 49 and finishing a game in 72 hours. I wasn't sure if I'd be able to do it with just one month experience but here we are!

This is Tip-See-Saw, a simple weight balancing game. You play as Tipsy The Forklift. Your goal is to pickup and move the falling boxes to different points on the see saw to balance weight and prevent yourself from falling off, while collecting any spare parts that appear.

You can move with A and D or the left and right arrow keys, pickup boxes with E and drop them with Q. See how long you can survive and how many spare parts you can gather!

Up until now I have been primarily focused on the coding side of game dev, but this game was entirely developed by me, including the scuffed artistic assets and sound. It was a great way of seeing what goes into those sides of game dev, and I'm proud to have finished. Thanks for checking it out!

Tools used:

Sound effects: sfxr.me

Music: beepbox.co

Art: Aseprite

Engine: Unity

Ratings

Overall 771th 3.5⭐ 25🧑‍⚖️
Fun 636th 3.522⭐ 25🧑‍⚖️
Innovation 623th 3.435⭐ 25🧑‍⚖️
Theme 177th 4.152⭐ 25🧑‍⚖️
Graphics 1216th 2.913⭐ 25🧑‍⚖️
Audio 826th 2.977⭐ 24🧑‍⚖️
Humor 800th 2.818⭐ 24🧑‍⚖️
Given 16🗳️ 22🗨️

Feedback

bklolo
04. Oct 2021 · 14:43 UTC
Using A and D to move while using E and Q to grab and drop boxes was ruining the fun for me. Switching to the left and right arrows gave me more control. Grabbing a box seemed to give me more boxes which I guess was to make the game a little easier? I also enjoyed the art, I thought it was fine :)
OllieOA
05. Oct 2021 · 04:14 UTC
Well done mate, you achieved your goal and also experimented with programmer art and sound - a staple of Ludum Dare! I was glad to see this come together. Can't wait for the next one!
Death Pups
06. Oct 2021 · 01:13 UTC
Pretty good it was a bit confusing with the picking up and dropping crates but overall pretty fun.
Darsa
06. Oct 2021 · 01:14 UTC
Pretty innovative and fun, the only thing that I didn't like was the sound track, the graphics can be better as well but for now it's fine. Overall I enjoyed this game very much, Nice work :D
LDJam user 265360
06. Oct 2021 · 01:16 UTC
Nice work! I like the central seesaw mechanic. My biggest piece of feedback is that there isn't really much to do in the "endgame"--once you survive the initial part, it actually gets easier because of all the boxes (at least until too many boxes pile up on one side and you're auto-dead). A fun idea, though, and the music was fun too!
alec
06. Oct 2021 · 01:18 UTC
Made it 125 seconds! I liked the extra chaos of not knowing exactly where you would drop the boxes, great job!
Jeremy Ryan
06. Oct 2021 · 01:27 UTC
![Capture.PNG](///raw/aba/3/z/474a1.png)

Nice entry!

The premise was really neat, and was a great take on the theme. As the game progresses, it becomes harder and harder to keep the platform stable.

At times it felt like the platform moved unpredictably, and suddenly I'd have to move my entire character with five boxes to the opposite side of the lever to stop it from tilting (even though only 2 or 3 boxes had fallen). I'm not sure if there was some hidden information that threw me off (like different boxes having different weight) or if you're approximating the lever physics for the sake of making it work as a game.

The art and sound are simple but get the point across. I appreciate that you designed the background to have a very prominent horizon since it makes it easier to tell if you're slightly tilted.

Great work for having only a month of experience in your engine, and hope you come back again for LD50!
haivron
06. Oct 2021 · 01:42 UTC
Really nice game for a first-timer, good job! Little mechanics like collecting spare parts for movement speed or altering Tipsy's weight by carrying more/less boxes feels very good. Although it's harder to spot individual boxes as timer goes up, I'd love to see a tiny variation in box types; lighter or heavier boxes with different sizes would make it look cooler and feel more alive. Very nice entry overall!
LDJam user 0
06. Oct 2021 · 12:03 UTC
Amazing job learning Game Dev and participating in a game jam only after ONE MONTH!!!! I’m amazed.
LDJam user 261208
06. Oct 2021 · 12:06 UTC
I am impressed with what you were able to achieve in such a short time of study. Although I didn't go that route, I think participating in game jams is a great way to improve as a developer.
Pretty cool game by the way
DaBlob
06. Oct 2021 · 12:11 UTC
Nifty little game. I was somehow able to pick up several boxes at the same time making it hard to rebalance the see-saw on the fly.
Tomate_Salat
06. Oct 2021 · 12:13 UTC
The game seems to be pretty solid. Art and audio are well done and matching fine the style. I would say the theme is fully met.

I know how important feedback is and I really would like to give some ideas about what could be improved. But as mentioned: the game looks solid to me. Which means that you also did a good job on planning. Because to me the game looks finished.

Of course one can always improve visuals or so. Ok - here I would have an idea: you could play around with particle effects which happen when the player collects machine parts.

So overall really good job!
Tulkas
06. Oct 2021 · 16:03 UTC
I've got old school vibes while playing this game. Nice and easy mechanics to understand the game. Nice one!
Emm2123
08. Oct 2021 · 00:16 UTC
This is harder than it looks! Had fun playing, and really like the retro feel of the graphics and, happily, the music did not annoy me. Great first try!
Ibrahim Oezhan
08. Oct 2021 · 14:53 UTC
Maybe add the instructions into the game and not only the description since many people don't read it and then don't know how to play
loveapplegames
09. Oct 2021 · 20:12 UTC
This is actually a very nice and challenging game. Maybe it can be improved into a bigger, more complex game. Why not use cursor up/down instead of Q/E, which would more intuitive. At some point, you always pick up 5 boxes at the same time because it's so crowded with boxes. I would say, make sure you pick up only one at a time.
Iacopo
13. Oct 2021 · 21:12 UTC
Simple and fun idea, also very challenging :)
Emaigualmc2_art
16. Oct 2021 · 06:01 UTC
Good idea and game concept, I found it quite fun! good job!