Mech Mapper by theStoff

THINK YOU GOT WHAT IT TAKES TO BE A JUNKYARD ENGINEER!!? SHOW WHAT YA GOT ON THE PLAYING FIELD WITH YOUR CUSTOM MECH MADE WITH PARTS THAT HAVE NO BUSINESS BEING ON A VEHICLE.


| Link | https://thestoff.itch.io/mech-mapper |
| Original URL | https://ldjam.com/events/ludum-dare/49/mech-mapper |
Ratings
| Overall | 353th | 3.806⭐ | 38🧑⚖️ |
| Fun | 477th | 3.653⭐ | 38🧑⚖️ |
| Innovation | 348th | 3.681⭐ | 38🧑⚖️ |
| Theme | 488th | 3.819⭐ | 38🧑⚖️ |
| Graphics | 193th | 4.284⭐ | 39🧑⚖️ |
| Audio | 284th | 3.764⭐ | 38🧑⚖️ |
| Humor | 371th | 3.543⭐ | 37🧑⚖️ |
| Mood | 452th | 3.671⭐ | 37🧑⚖️ |
| Given | 32🗳️ | 23🗨️ |

The art looks great though!
- Fixed certain media cues
- Fixed Game Loop breakers
- Fixed exploding physics
- Fixed UI bugs
(Also as a recommendation, you should link back to this page from your itch so its easier to leave feedback and ratings)
Something I've messed around with when using physically controlled characters is to separate colliders and visualization into separate objects and then have the viz objects move/rotate in the render loop according to the rigidbody's velocity/angular velocity and the time since the last physics loop. It's not perfect, but it goes a fair way to removing the visual stutter of the two loops being out of sync!
Anyway I like your approach to graphics. Also I enjoyed the elevator music very much.
I would like to have option to modify an existing mech, not just to reset the whole thing. Each time I need to restart the level it becomes more frustrating... So I guess I would like to have an option to continue with my previous work.
Anyway, very good job!