Wild Run by LelulaGames
The random generated terrain is incredibly unstable. How far can you get?!

Ratings
| Overall | 1417th | 2.892⭐ | 39🧑⚖️ |
| Fun | 1308th | 2.838⭐ | 39🧑⚖️ |
| Innovation | 1411th | 2.541⭐ | 39🧑⚖️ |
| Theme | 818th | 3.473⭐ | 39🧑⚖️ |
| Graphics | 1277th | 2.757⭐ | 39🧑⚖️ |
| Mood | 1357th | 2.574⭐ | 36🧑⚖️ |
| Given | 29🗳️ | 50🗨️ |
Thank you for playing.
I love the concept!
Nice job!
The controls are ok, I missed being able to jump (I always had to wait for my terrain to get bigger to move on) and some more variety of moves. But what I missed the most was an end result of how far I could go, or an end point in the game.The graphics were great, and the game runs super light. Congratulations!
But it's not much fun because there is no challenge and I don't see my progress, it would be nice to add ratings or something like that here
I appreciate that the platforms are all distinctly colored from one another, there wasn't any kind of visual confusion for me on what I was aiming to do. Minimalism + functional graphics is a combo I like.
Agree with other folks, distance counter and score would be really cool, would be fun to post high scores and compare with one another :)
Definitely lives up to the unstable theme in a very direct way - those platforms are going to wiggle and groove in whatever direction they choose!
On the movement stuff others have mentioned - I dunno if I really want to have more control in the game's current state. Right now I feel like I'm sometimes working with the platforms (when they become a ramp for me) and working against them (when they make the hop to the next spot inconvenient). Having a decent jump would probably make the times when I'm working against the platforms more noticeable while reducing the need for platforms to help me out (meaning less "nice, good work, platform!" moments).
But it'd probably be easiest to tell during testing, I bet. Varied sorts of platforms and other obstacles might make more movement control feel really good, there's definitely a lot of directions it could go.
Thank you again @mejzlosh @ranseur @firefly4 @antrimplato @sli @ashtheevil @aderpychickenstudios @landosystems @gucio-miszcz @doctor-zeus
It's endless, right? I never saw anything in the distance. It might have been cool to introduce new mechanics along the way, but the core was really enjoyable.
Great work! :)
I ran a long way, but it's sad that I don't know how far I ran.
@python-b5 thank you, I agree that white one is hard to see.
@sunnyrx Follow me, I'll add a scoring system by the end of the month I hope.
@robowarrior1982 Definitely used a lot of my early tutorial learning to make this. Thank you.
@gurbx High score and more platforms are the two things I want to add.
@nbumgardner Thank you, I wanted to finish something and didn't have a lot of time so small was definitely key.