Oh, Hello? by itsBoats
Oh, hello? Can you hear me?
static
Hold on, let me find a spot with good reception.
Controls:
WASD/Arrow Keys: Move
Space: Jump
Left Mouse: Grab Item
R?: That's to restart
(pls play the levels in order)
Credits:
Joah Reason: Lead Programing
itsBoats: Art, Cutscene + Hat Programing, "Level Design"


| Link | https://itsboats.itch.io/oh-hello |
| Link | https://itsboats.itch.io/oh-hello |
| Linux (untested) | https://itsboats.itch.io/oh-hello |
| Original URL | https://ldjam.com/events/ludum-dare/49/oh-hello |
Ratings
| Overall | 250th | 3.913⭐ | 54🧑⚖️ |
| Fun | 166th | 3.962⭐ | 54🧑⚖️ |
| Innovation | 257th | 3.779⭐ | 54🧑⚖️ |
| Theme | 185th | 4.144⭐ | 54🧑⚖️ |
| Graphics | 464th | 3.904⭐ | 54🧑⚖️ |
| Humor | 48th | 4.269⭐ | 54🧑⚖️ |
| Mood | 275th | 3.863⭐ | 53🧑⚖️ |
| Given | 67🗳️ | 54🗨️ |
Took me some time to understand I could grab everything, not just the phone! Being able to carry a truck with one arm is quite impressive!
It would be nice if the battery in the UI was depleting, acting as a time limit.
It was also fun to be able to propsurf, and jump while holding the phone to your feet to levitate.
Good use of the theme!
I don't know if it was intended to mess with the physics by putting an object on top of an object and then yeeting the object underneath to launch you and the 2nd object to nowhere but I had a lot of fun with that!
The holding-the-phone-in-a-circle mechanic was kinda lackluster but the story made up for it! I had a lot of laughs going through each level.
Great Job!
It's also absolutely stupid.
Absolutely fantastic - what a perfect jam game.
@jefvel What's a wacky physics game without a bit of prop surfing xD The phone bug wasn't intended, but a lot of people have been exploiting its use and we don't mind at all. We'll just call it a feature!
Yeeting stuff by using 2 objects wasn't intended, but it certainly wasn't UNintended if that makes sense haha
The conversation stuff could def use a bit of work (especially for the second level where you can't stay in the area while on the platform), but I'm happy you appreciate our silly humor <3
Here is my LP video if you want to check it out :) https://www.youtube.com/watch?v=JoC3LU7n4jg
The game is pretty funny.
A tutorial explaining that you can double jump would be nice, but then again I spent several minutes trying to move myself using a fan having not remembered I could move with WASD.
I went back and played through all the levels to completion, and I love the humor y'all put into this one :smile: Quite the unique concept, too. Well done!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1173717245?t=1h53m1s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Getting that out of the way, your entry was a lot of fun! I liked the overarching story and worldbuilding, even if it took some VERY unexpected turns. I think your fourth level is a fantastic demonstration of what the game could be, a more dynamic environment in which getting to the reception point is easy but holding the reception is a constant challenge. The stages in which finding the reception point forms the challenge lack that same kind of satisfaction.
If you were to take this in a postjam direction, I would model all of your stages after that final section, finding fun reasons to distract you from the signal point. Furthermore, you should make the conversations more interactive so as to take the user's attention away from the background elements that will cause a disruption. This would give you a fun gameplay loop where the actual difficulty lies in keeping a long conversation going as opposed to just getting to the conversation point to begin with.
One more thing-- what does a snowman exactly sound like?
I really had a blast exploiting your game mechanic <3 :smirk_cat:
If you wish to see the vod again, it's available here: https://www.youtube.be/watch?v=1gUA0Q2dn6I&t=6510s
Thanks again for being part of the stream! Amazing game!