Autobattler by CodSalmon

[raw]
made by CodSalmon for Ludum Dare 49 (JAM)

Autobattler made in Unity for Ludum Dare 49

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Art Assets used:

  • Minifantasy Creatures by Krishna Palacio

  • Minifantasy Dungeon by Krishna Palacio

Ratings

Overall 1212th 3.143⭐ 23🧑‍⚖️
Fun 1173th 3⭐ 23🧑‍⚖️
Innovation 1344th 2.643⭐ 23🧑‍⚖️
Theme 1509th 2.143⭐ 23🧑‍⚖️
Given 15🗳️ 17🗨️

Feedback

Listonos
04. Oct 2021 · 12:33 UTC
Bunch of cyclops and some minotaurs and you have a winning team. Was pretty fun and the sprites look good. A little too big physics impulses so things started to fly around with bigger battles but that didn't feel like something that would make it unfair or anything.
Tattomoosa
05. Oct 2021 · 05:32 UTC
This was fun. I thought initially Minotaurs were OP but I've started over a couple times after winning to try and study the monster interactions more and I noticed Minotaurs don't always do too very well alone. This is great but I wish that rock-paper-scissors aspect was even more pronounced. Minotaurs 4eva anyway though.

I think it might be a really cool addition if you could place the starting arrangement of your team, so once you figured out the monster relationships you could put tank-y ones in front and stuff.

PS Hello from PIGSquad!
lvl76blastoise
06. Oct 2021 · 02:38 UTC
I had fun playing this one. I like the sprites and animations you came up with.
cukeds
06. Oct 2021 · 02:47 UTC
At first I was confused as to what was going on, I didn't get that you were forming a team. But after that I played a few minutes, and that's it. I feel like some more interactivity with the team you're forming would be fun.
Skleembof
06. Oct 2021 · 02:55 UTC
Solid autobattler, but I think it needs a lot of stats. Like how much damage is my guy doing, how many wins have I amassed, etc.
yumao
06. Oct 2021 · 03:00 UTC
The gaming experience was relaxing. It was pretty fun to watch my monster team fighting and becoming more and more strong. It would be better if there were more strategies.
gentoogames
06. Oct 2021 · 23:04 UTC
I really love the concept for this game! The wacky physics were a lot of fun, and created some dynamic gameplay moments. Hoping that you continue with this idea and expand on it, could make for a really fun autobattler!
minibobbo
09. Oct 2021 · 03:03 UTC
Fun concept and the execution worked. I would have liked to have a way to identify my creatures because in the middle of the battles everyone just sort of jumbled up and it devolved into chaos.

I also would have liked some way to interact with my army beyond just choosing the creatures to add to the fight every time. Maybe arrange them beforehand? I know that removes some of the autobattler aspect.
Fizzget
09. Oct 2021 · 20:33 UTC
Watching cute pixelated minions destroying each other is surprisingly entertaining. I was making decisions about the balance of the team, ensuring a mix of air, ground, speed, strength, I dont know if this actually made any difference to the outcome of each fight, but i enjoyed the process and i won the game, so awesome job!
Taffaz
09. Oct 2021 · 20:50 UTC
Really enjoyed this, agree that a way to identify which creatures are mine would have helped when it got up to the 9v9 as it was a bit chaotic. Minotaur strat worked well for me.
KOHCEPBA
12. Oct 2021 · 12:41 UTC
I don't understand strategy. I just completed the game first try with literally random choices. Maybe I was lucky, I don't know.

It does not mess up grades, game idea is clear and that is what matter the most.

It was fun experience, thank you.
felixwentzel
12. Oct 2021 · 17:35 UTC
It is fun to watch the battle, but I feel like there is no strategy needed since you also dont know what is waiting for you in the next round.
I dont really know where the theme comes into play though.
The basic autobattler implementation worked out pretty good, so well done on that aspect
yodoG
20. Oct 2021 · 17:50 UTC
I would like some stats on each of the battlers that I pick. I feel like I'm just sort of picking at random. Also not sure how the theme fits here, but maybe I need to keep playing? Would also love some sfx. Great look and good animations!
LDJam user 261242
21. Oct 2021 · 02:58 UTC
Nice work. I felt a bit confused when my team had more members for i couldn't distinguish them from enemies. I think it will be more fun if there are more elements related to the theme.