Tick Away by jackiex9527

Tick Away is narrative driven game about delivering a time bomb that make you think of the past. Also, sometime, life is just as unstable as a time bomb.
You will need to help the main character stabilize and defuse a dangerous tilt fuse bomb delivered to his locker. Reveal the story behind the time bomb as you resolve the crisis.
The game consist of two part, part 1 is delivering the bomb to the defusing location, part 2 is defusing the bomb.
Team: Yubing Xie, Cheng Guo, Zhongrui Liu
In the start menu, click ticking to start the game.
Control:
1. Part 1: A, D or left/right arrow keys to move left or right
up, press frequently up/down arrow keys to lift or down arm to stable the bomb.

- Part 2: mouse movement and left click.

Thanks for rating the game. It is my first Ludum Jam and I don’t know the rule well, maybe I should opt out the humor rating. You don’t need to rate the humor category. Thanks for playing!
| Unity Window64 Game Built package | https://drive.google.com/file/d/15p8_THgkIuFdvqT5J57K156Xl0dGN-UO/view?usp=sharing |
| Link | https://xieyubing123.itch.io/tick-away |
| WebGL | https://xieyubing123.itch.io/tick-away |
| Original URL | https://ldjam.com/events/ludum-dare/49/tick-away |
Ratings
| Overall | 494th | 3.706⭐ | 36🧑⚖️ |
| Fun | 1312th | 2.829⭐ | 37🧑⚖️ |
| Innovation | 564th | 3.485⭐ | 36🧑⚖️ |
| Theme | 352th | 3.943⭐ | 37🧑⚖️ |
| Graphics | 310th | 4.1⭐ | 37🧑⚖️ |
| Humor | 1108th | 2.308⭐ | 28🧑⚖️ |
| Mood | 51th | 4.286⭐ | 37🧑⚖️ |
| Given | 34🗳️ | 24🗨️ |
You will need to help the main character stabilize and defuse a dangerous tilt fuse bomb delivered to his locker. Reveal the story behind the time bomb as you resolve the crisis.
The game consist of two part,
part 1 is delivering the bomb to the defusing location,
part 2 is defusing the bomb.
No Download needed, just click and play
I really appreciated the way in which you managed to deliver the narrative of the story *during* gameplay. And such an emotionally charged story! You knocked it out of the park with this theme.
The art was wonderfully original, and the music was very fitting for the story as well. The music that played during the story dialogue/flashbacks was a bit jarring, though. I really loved the "heartbeat" kick drum during the defuse section. It really added to the tension of trying to defuse the bomb.
Great work!
Overall I think `a time bomb that make you think of the past` is a really cool idea. Good job! Y'all really nailed the vibe.
But using Unity's Slider as a balance bar is a bit of a violation hahaha, and there's no way I can cancel the return menu when it pops up and continue the game.While playing defusing the bomb I found that part of the pipeline was off-screen and I couldn't zoom in to decrypt it, which forced me to close the game.
All in all, it's a great game!
我在制作团队中看到了类似中文名的拼写,所以直接写中文了<3
很棒的游戏!美术风格(色调是真的喜欢)、音乐音效和叙事方式都很棒,上下坡的时候控制顶端的平衡条是体现“不稳定”的重要玩法,很酷!
但是平衡条直接用Unity自带的Slider有点违和哈哈哈,另外弹出返回菜单的时候我没有办法取消返回继续游戏。在玩拆除炸弹的时候我发现管线有一部分在屏幕外,而我无法缩放游戏界面来完成解密,于是卡关了(或许改一下itch的设置让玩家来决定是否全屏会比较好)
总之,这是个很棒的游戏!
**I loved the art and the mood.** The art style was simple, but beautiful, and it really fit well with the theme of the game. Combined with the music, **this was a really emotion evoking entry** into the jam.
One critique I could give is that **I would have like a clearer explanation of the mechanics**. I died a few times before realizing how the controls worked and how to move. Stabilizing the bomb could also be fine tuned a little. Other than that, I don't really have many things I didn't like.
Once I got into the flow of things, I really enjoyed the entry. There are very few games I've played till now that were narrative in nature, but **I think you executed it well!** It wasn't overly long, and the story was short and conclusion satisfying. All in all, **well done on this entry.**
Right in the feels :frowning:
Great game.