Infiniraft by LDJQ

Your oddly large raft is sinking!
Collect your coin bags, quickly.
Goal
Collect coins to win.
The amount needed is indicted in yellow at the bottom-left of the screen.
Stepping on broken planks or in water hurts you, so try not to do that.
Your health is shown in pink at the bottom-left of the screen, increase it by picking up med-kits.
Controls
- Arrow keys to move
- Enter to pause
- Z to restart after dying or winning
| Link | https://ldjq.itch.io/infiniraft |
| Download section | https://ldjq.itch.io/infiniraft |
| Original URL | https://ldjam.com/events/ludum-dare/49/infiniraft |
Ratings
| Overall | 319th | 3.385⭐ | 41🧑⚖️ |
| Fun | 304th | 3.295⭐ | 41🧑⚖️ |
| Innovation | 421th | 2.936⭐ | 41🧑⚖️ |
| Theme | 337th | 3.385⭐ | 41🧑⚖️ |
| Graphics | 416th | 3.038⭐ | 41🧑⚖️ |
| Audio | 228th | 3.282⭐ | 41🧑⚖️ |
| Humor | 297th | 2.581⭐ | 33🧑⚖️ |
| Mood | 375th | 2.958⭐ | 38🧑⚖️ |
| Given | 71🗳️ | 54🗨️ |
Nice game. Short and sweet, which is probably the way to go for LD. I like retro stuff like this, when it's well-implemented, which this is.
It felt like the game spawned health packs more often when I was low on health, which is a nice little friendly touch, unless I was imagining it.
Good audio and theme usage too. Super solid.
The concept of a raft on the water is nice.
I want the river flow speed up gradually.
Well Done!!
@rogual you're right the med-kits have a higher chance of spawning the lower your health is, it's really cool you figured that out.
@lonewookie I definitely think an endless mode would be fun, and a few people have asked for it. Thank you for the feedback on the music.
@hiko-game I would have liked to have the game change as your run went on. For example faster movement, new types of planks, or different music.
maybe it would be better if the difficulty could alter like more raft from beginning and less to the end.
@ildfuglen The game is definitely too easy, and I would have liked to include more types of hazards. For example an enemy that would steal coins if you touched it.
___

*Old plank designs: left is a regular plank, and right is a rotten plank.*
@seskon I tried to make the new designs more distinct because I had trouble telling the old ones apart, but I agree that there still needs to be more contrast between the two.
the graphics are simple but effective. my only criticism is that the platforms could be a bit smoother coming down. it also might have made the game more challenging if they started coming faster and faster as it progressed. but overall its an enjoyable entry-- very cool!
Overall it's a simple and fun game.
Good simple game. And I dont fully understand if it is possible to move through the dialogues, I seem to have done it a couple of times, but I'm not sure?
The platforms are too jumpy.
@nate954 Thank you for the kind words.
@mfauzan I felt the same way at first, but I eventually got use to it.
With that said I would still like to make the animation smoother.
@erikkire Thank you for the feedback, I'll keep that in mind.
@krjemelik It is possible to move diagonally, but it is hard to do reliably.
I did not think about diagonal movement when I was making the game, so it is more an accidental feature than an intentional one.
Because of this I do not feel it would be appropriate to release a new version that makes it easier to do.
@sleepystudios I think you're right.
Thank you for the specifics.
@coolestdoggie Love the enthusiasm.
@flying-dog-fish Appreciate the feedback.
@kristinamay Yeah, the Pico-8 is great fun to work with.
Thank you for the feedback.