The Howl by pereubu
Another exploration/hunting game, this time, with snow.
WASD/ZQSD - move
Shift - run
click - shoot
arrows up & down - mouse sensivity
if you want to see more work, follow me at @FlexRoman
PS : sorry for the shaky camera glitch you may encounter. I didn't have the time to fix it
WASD/ZQSD - move
Shift - run
click - shoot
arrows up & down - mouse sensivity
if you want to see more work, follow me at @FlexRoman
PS : sorry for the shaky camera glitch you may encounter. I didn't have the time to fix it
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 3.28 | 466 |
| Audio(Jam) | 3.60 | 161 |
| Fun(Jam) | 2.79 | 726 |
| Graphics(Jam) | 3.94 | 256 |
| Humor(Jam) | 1.68 | 940 |
| Innovation(Jam) | 2.50 | 886 |
| Mood(Jam) | 4.17 | 36 |
| Theme(Jam) | 2.71 | 953 |
Only real complaint is that its difficult to aim.
I'm glad you take 24 more hours to make this well.
Sure, a little smoothing on the camera moment could be nice but not necessary, we are fast take by the ambiance of the game.
Just a bit disappointed by the end, our hunted "monster" was deserving a real mesh for a final turnaround.
The transitions are seamless and the ambiance is very immersive.
Good work!
Shooting an arrow while a rabbit runs away, then hearing it get hit in the fog, and then running forward to find it dead, is quite cool and haunting!
It has a really nice atmosphere and I enjoyed wandering around, even though it felt a bit directionless (both in terms of movement orientation and the hunting motivation).
Over the course of playing I found and killed two rabbits. They yielded nothing but bloodstains... and so I decided I wouldn't kill any more rabbits. After walking around a little more and noticing the repetition in scenery I decided to quit because I felt like I had mostly seen what the game had to offer. (I noticed someone else mentioned some sort of monster so I re-visited the game and did see, shoot, and apparently kill that).
I found the mouse movement to be overly sensitive, toning that down and smoothing it would have helped the experience a lot for me. The hunting itself was also a tad bland as an activity. It boiled down to me running (or walking) around like a madman until I saw something run away from me... then it's just a matter of following it until I figured out how close you can get to it's detection radius before it runs. Then shoot to kill.
Not that it needs to be "gamified" more or anything. It's just that the AI reactions and the skill required to use the bow was fairly straightforward and lacked depth.
I did like the weather effect transitions though. Especially when the wind goes calm after an intense session of rabbit murder.
- Dylan
Thank you for making this game!
human vs nature.
I love that minimalistic art style also. Great idea with using limited color palette. The only thing which feels a little bit off are those circular snow flakes :) (everything else is sharp, reminding me of paper cut-outs)
Thank you for this submission! :)
I think you really did a good job setting up an atmosphere, and even though it felt slow at first, I think that makes actually catching prey that much more rewarding.