Mystic Push by TheSomeoneXD

Controls
This game is only keyboard and mouse compatible.
|Actions|Keys| |--- |--- | |Movement|Arrow Keys, WASD| |Interact|Space, Enter, Z Key| |Restart|R Key|
| Link | https://some1chan.itch.io/mystic-push |
| Original URL | https://ldjam.com/events/ludum-dare/49/mystic-push |
Ratings
| Overall | 324th | 3.833⭐ | 29🧑⚖️ |
| Fun | 722th | 3.444⭐ | 29🧑⚖️ |
| Innovation | 1390th | 2.574⭐ | 29🧑⚖️ |
| Theme | 1440th | 2.462⭐ | 28🧑⚖️ |
| Graphics | 29th | 4.63⭐ | 29🧑⚖️ |
| Audio | 47th | 4.241⭐ | 29🧑⚖️ |
| Mood | 90th | 4.167⭐ | 29🧑⚖️ |
| Given | 36🗳️ | 32🗨️ |
The art and music are impeccable, and I'm sure many will talk about it.
About the theme, I had the impression that it was used more in the story than in the gameplay.
For those who like puzzles, it's a full plate! Congratulations to the team!
Congrats for the very great work!
i will mention one thing however. i feel that the view got in the way of being able to understand where the goals for the pillars are, as well as the available paths i could walk down. this made surveying the puzzle to come up with a plan of attack a bit harder than i would have liked. i do appreciate that the goals for the pillars have a glowing halo above them for visibility, but it's rather faint and took me a while to understand what it was for.
but yeah, otherwise this is really quite a lovely little game, excellent work!
As far as presentation and polish goes, this is probably the best game I've played this jam. Truly fantastic work. Graphics, music and sound, gamefeel - all excellent, and makes a beautiful, cohesive whole. Crazy good work for a weekend.
That said, I'm afraid the visuals don't serve the gameplay. As others have mentioned, the perspective makes it really needlessly difficult to read. For a Sokoban game you really need clear line sight of all the tiles. You kinda get used to it and learn to read it a bit better, but I was really frustrated in the beginning.
good job!