Tetrilibrium by Melancholia
Welcome to Tetrilibrium! A quick little game about using tetriminos to beat puzzles and get to the end of the stage.
You'll need to be careful when using your pieces, one little mistake is all it takes to make gravity do it's work and bring them down. Hope you enjoy our game!
Team:
Melancholia - @MelancholiaDev (Twitter) - Programming, Artist and Game Design
Guilherme Miotto - @guimiott0 (Instagram) - Sound Design
Ana - @anap_pulsar (Instagram) - Sound Designer
Marlon - @marlongtr (Instagram) - Main Music Track


| Link | https://melancholia.itch.io/tetrilibrium |
| Link | https://melancholia.itch.io/tetrilibrium |
| Original URL | https://ldjam.com/events/ludum-dare/49/tetrilibrium |
Ratings
| Overall | 238th | 3.925⭐ | 42🧑⚖️ |
| Fun | 251th | 3.875⭐ | 42🧑⚖️ |
| Innovation | 369th | 3.663⭐ | 42🧑⚖️ |
| Theme | 623th | 3.663⭐ | 42🧑⚖️ |
| Graphics | 360th | 4.024⭐ | 43🧑⚖️ |
| Audio | 344th | 3.692⭐ | 41🧑⚖️ |
| Humor | 752th | 2.9⭐ | 37🧑⚖️ |
| Mood | 636th | 3.513⭐ | 41🧑⚖️ |
| Given | 10🗳️ | 19🗨️ |
I feel like the controls were a bit of a weird mix between keyboard + mouse, e.g. why can't I just select the tile using the mouse, too?
Apart from that, cool graphics, smooth game!
Очень милая и оригинальная игра. Так держать!
Anyways, good job! The artwork and music are very sweet!
Nice physics. The music and art are very mobile-like. Not too much innovative indeed, but very joyable and playable.

But there is a detail that is the character's jump is high enough so that he can pass some obstacles and makes it very easy to overcome the levels. But for the rest I really liked the project!
Some small feedback that I do have; remove the blocks from the UI you don't have in a certain level, that way its more clear what the user can select!
Overall; really liked the art and the level design was simple but intuitive! Well done!
I felt this game was really nicely presented. The music is clean, as are the graphics, which creates a nice cohesive mood. I also appreciated how relaxed the retry system is, as being able to reset a level on a button push saved me some frustration. Regarding the puzzles, I feel like the tetronimo basis for the game wasn't a bad angle to start with, but the design of the levels and the way the physics was implemented didn't seem to go together in a super stimulating way. I felt like I could solve most puzzles a number of ways, and my first instinct was usually sufficient. I would have appreciated a bit more of a "brain teaser" in the design. The only other criticism I have is the control scheme, which seemed like it could have been simplified to just let the player click on the piece they want, rather than cycling with Q and E.
Overall, a solidly built game! thanks for letting us play :)