Tetrilibrium by Melancholia

[raw]
made by Melancholia for Ludum Dare 49 (JAM)

capa_2.png Welcome to Tetrilibrium! A quick little game about using tetriminos to beat puzzles and get to the end of the stage. You'll need to be careful when using your pieces, one little mistake is all it takes to make gravity do it's work and bring them down. Hope you enjoy our game!

Team: Melancholia - @MelancholiaDev (Twitter) - Programming, Artist and Game Design Guilherme Miotto - @guimiott0 (Instagram) - Sound Design Ana - @anap_pulsar (Instagram) - Sound Designer Marlon - @marlongtr (Instagram) - Main Music Track unknown (2).png

unknown.png

Ratings

Overall 238th 3.925⭐ 42🧑‍⚖️
Fun 251th 3.875⭐ 42🧑‍⚖️
Innovation 369th 3.663⭐ 42🧑‍⚖️
Theme 623th 3.663⭐ 42🧑‍⚖️
Graphics 360th 4.024⭐ 43🧑‍⚖️
Audio 344th 3.692⭐ 41🧑‍⚖️
Humor 752th 2.9⭐ 37🧑‍⚖️
Mood 636th 3.513⭐ 41🧑‍⚖️
Given 10🗳️ 19🗨️

Feedback

MrBamboo
05. Oct 2021 · 00:07 UTC
Really enjoyed playing ! Good job !
LDJam user 250905
05. Oct 2021 · 00:13 UTC
This is another absolutely amazing entry! I love the art @melancholia!!!
ELVEVERX
05. Oct 2021 · 00:13 UTC
I had a game breaking bug on the web version where I cannot move right by clicking D, you might want to fix that if possible quickly!
zakaria
05. Oct 2021 · 00:13 UTC
I love the smooth look of the graphics i enjoyed it
Zettelkasten
05. Oct 2021 · 00:14 UTC
Fun game! Cool mechanics, theme nicely implemented.
I feel like the controls were a bit of a weird mix between keyboard + mouse, e.g. why can't I just select the tile using the mouse, too?
Apart from that, cool graphics, smooth game!
Stefan B.
05. Oct 2021 · 00:16 UTC
Nice graphics and combination of genres with the physics twist. Not sure if it is intentional, but i repeatedly jumped onto edges and missed getting up by 1 pixel and then stuck in the edge until i gave up getting up and let fall back down
alpacalypse
05. Oct 2021 · 00:16 UTC
Looks and sounds great and good fun to play, but very buggy platforming.
LeYamez
05. Oct 2021 · 00:18 UTC
It was fun to play but I have a couple nit picks haha- Maybe the tetris blocks should snap to a block grid so that you can precisely place them better.. was still super fun and found ways to jump on blocks as they were falling to skip sections :smile:
Connor Magson
05. Oct 2021 · 00:18 UTC
I really enjoyed completing this! The whole game feels really well polished, well done! The artwork is so cute and clean, the music is nice and calming, and the sound effects feel great. :smile:
Doug Graham
05. Oct 2021 · 00:20 UTC
I enjoyed this, glad that the jump was a little forgiving, I also was able to launch myself to a door I couldn't reach by having another block fall on the one I was standing on to lift me just a little bit up before it all came crashing down. I really liked this game. One thing that might help, if I was over maybe halfway up the screen with my char, the piece I was going to drop was off the screen, so I just had to guess which way it might come down. Great entry!
xpoho
05. Oct 2021 · 00:20 UTC
![изображение_2021-10-05_072037.png](///raw/d14/a3/z/46a1d.png)
Очень милая и оригинальная игра. Так держать!
agameortwo
05. Oct 2021 · 00:21 UTC
Fun game! The physics are a little wonky in a few places but hard to get things perfect with tight time constraints. I wish there were achievements or a par system for using as few blocks as possible on a level.
cconnors
05. Oct 2021 · 00:21 UTC
Enjoyed the music leitmotif, it's rare to see that in a game jam
John Luke Lusty
05. Oct 2021 · 00:22 UTC
This game feels great to play - hats off to you! Sending this one to my friends!
butterfly
05. Oct 2021 · 00:23 UTC
Well executed idea. Had fun playing it!
LDJam user 178331
05. Oct 2021 · 00:26 UTC
Cute and fun! A neat approach to the theme. I love the pixel art and music. It's a shame the game couldn't be longer, it feels like there is a lot more to explore with this concept. Honestly my biggest gripe is that if you have the mouse functionality to place pieces, why not use that same functionality to allow the player to select pieces? Many times I found myself wanting to click the piece I wanted to use only to remember that I have to select it with Q and E. Other than that, solid game! Everyone on the team should be proud!
LandoSystems
05. Oct 2021 · 00:29 UTC
Nice variant on tetris, a bit tricky to time jumps well sometimes but it's fun to try to figure out a good way to arrange the pieces to make the jumps as easy as possible. Was tough sometimes to get the piece to land where I wanted it but it was easy to pick up and retry. Great work!
Gabriel Naves da Silva
05. Oct 2021 · 00:38 UTC
Loved the game, congratulations! One thing I'd change is I would remove friction on the walls (player to wall collision). As it is the player gets stuck on walls when jumping and moving towards a wall. Not game breaking, just a minor improvement, in my opinion. :)

Anyways, good job! The artwork and music are very sweet!
Maxathon
05. Oct 2021 · 00:48 UTC
Wonderful. Had to restart once due to getting stuck in running mode (which blocked me from jumping) but overall great central mechanic mashup and the controls are SO elegant for something this complicated.
YgdraN
05. Oct 2021 · 01:34 UTC
Really fun game! really enjoyed the visual and sound
Spike Studio
05. Oct 2021 · 02:48 UTC
This would be a great game to polish further into a full game. The mechanic is fun, and interesting, well done!
bigassopper
05. Oct 2021 · 02:49 UTC
It is fun and really cute
Moonlher
05. Oct 2021 · 03:22 UTC
cool!
Nillard
05. Oct 2021 · 03:34 UTC
Felt like I could choose any block and win. Knocking over the blocks or dropping them so they tip helped a lot!
ruruie
05. Oct 2021 · 13:23 UTC
Another really great take on the Tetris angle. The sounds design is fantastic and it looks really cute too and the physics are slick. Really came together.
RobbzenOne
05. Oct 2021 · 19:24 UTC
Very nice game idea :) like it much
LeYaoTang
06. Oct 2021 · 00:28 UTC
I did it! And it was pleasure.
Nice physics. The music and art are very mobile-like. Not too much innovative indeed, but very joyable and playable.

![terrisllium.png](///raw/648/a3/z/47469.png)
TomasAquistapace
06. Oct 2021 · 04:05 UTC
Good job! I really like the art and music, it is a very chill game.
But there is a detail that is the character's jump is high enough so that he can pass some obstacles and makes it very easy to overcome the levels. But for the rest I really liked the project!
Proxy-Games
06. Oct 2021 · 06:11 UTC
The pixel art here is very nicely done, and the music is very cute and charming. The gameplay is a nice mix of a platforming and tetrimino-block stacking, forcing players to use a limited amount of blocks to make a structure that allows them to get to the next exit. I appreciate the open-endedness of the puzzles, as many puzzles don't have just one right answer. As a result, this allows players to experiment. The game is pretty easy due to the character's jump height, often letting me finish puzzles with one or two blocks still available for usage. However, a game being easy doesn't make it bad. I enjoyed myself with this submission-it was very peaceful, cohesive, and polished.
NeilKleistGao
06. Oct 2021 · 15:11 UTC
Great job! Lovely graphics. I can relax when playing it!
Jvdwijk
10. Oct 2021 · 12:44 UTC
This was a very good entry!

Some small feedback that I do have; remove the blocks from the UI you don't have in a certain level, that way its more clear what the user can select!

Overall; really liked the art and the level design was simple but intuitive! Well done!
AdamCYounis
13. Oct 2021 · 02:38 UTC
Heya!

I felt this game was really nicely presented. The music is clean, as are the graphics, which creates a nice cohesive mood. I also appreciated how relaxed the retry system is, as being able to reset a level on a button push saved me some frustration. Regarding the puzzles, I feel like the tetronimo basis for the game wasn't a bad angle to start with, but the design of the levels and the way the physics was implemented didn't seem to go together in a super stimulating way. I felt like I could solve most puzzles a number of ways, and my first instinct was usually sufficient. I would have appreciated a bit more of a "brain teaser" in the design. The only other criticism I have is the control scheme, which seemed like it could have been simplified to just let the player click on the piece they want, rather than cycling with Q and E.

Overall, a solidly built game! thanks for letting us play :)
tilkey
18. Oct 2021 · 21:41 UTC
Pretty sound design and lovely game play, nice game!
Pete
21. Oct 2021 · 18:11 UTC
I liked this game a lot. It was relaxing when the collision worked, but all the collision problems did ruin it a bit for me. Cool concept. :)