Virus by JangoBrick

[raw]
made by JangoBrick for LD33 (COMPO)
"Virus" has at least one thing - a very descriptive title.
It is a virus you are playing, in all of its beauty, meaning an invisible cloud of particles trying to rot out all of humanity. Well, I made the cloud green so you can see where you are, but except that, there's not much difference.

Having that in mind, your goal is to infect as many humans (the black, simple-shaped things) as quickly as possible. Let your cells grab onto them to live and thrive, grow, and eventually win. Failing to do so would mean your own death, since mankind won't just let you do your thing without trying to create some form of medicine.

Anyway, so much to the story itself. Now to the technical and non-technical aspects.
The game was written in Java using my engine JangoDare (http://github.com/JangoBrick/JangoDare). GIMP for graphics, FL Studio for music (Yes! Music! ... kind of!), Audacity for audio editing.
The whole thing took me about 27 hours, minus ~9 hours of sleep, makes approximately 18 hours.
Didn't spend longer on it because I started over 15 hours in.
Was a lot of fun!

I hope you're having at least half as much fun playing it, then I'd call it a success.
Oh, and if your ears freak out, the music can be turned off ;D

Ratings

Coolness 47% 1314
Overall 2.85 718
Audio 3.32 194
Fun 2.58 755
Graphics 2.62 689
Humor 2.39 602
Innovation 3.12 394
Mood 2.92 529
Theme 3.36 490

Feedback

applejam
26. Aug 2015 · 12:49 UTC
I liked your voice acting. And the fact that you made houses pseudo 3d is very cool. Though it is very hard to see where cloud actually is, meaning that it is hard to aim.
tomdeal
26. Aug 2015 · 20:16 UTC
I like the idea, but I found it hard to tell where I am on the z-axis.
slowfrog
26. Aug 2015 · 20:29 UTC
Interesting but it's difficult to get an idea if we're doing well or poorly. I though my infection was quite good, but as soon as the vaccine was developed, I was wiped out.
Miziziziz
26. Aug 2015 · 20:41 UTC
+ great voice acting

- hard to aim cloud
would be nice to have a shadow or something to tell where cloud is
Quij
26. Aug 2015 · 20:42 UTC
Nice! I liked the mini map as an indicator of progress. Would have loved to see the people I infect go on to spread it to others.

And maybe my eyes are trying to trick me, but it feels like the vanishing point between each building behaves strangely. Maybe the walls should get cut off (to simulate a finite depth) before they converge. I still enjoyed seeing the background move with me, though :)
stevenlr
26. Aug 2015 · 20:58 UTC
Pretty nice game, I like how depth is represented. The minimap is really nice too. The voice acting adds a nice touch. Good entry.
michael.meadows
31. Aug 2015 · 09:12 UTC
Good job - enjoyed every aspect of the game from the simple but fun mechanics to the the minimalist but effective graphics and the serious radio reports.
danidre14
31. Aug 2015 · 22:27 UTC
Difficult game. But nice entry. The movement on the back and forth was hard, but I felt like you could have made people infect each other too. Don't sweat it, good game still.
valid4life
04. Sep 2015 · 04:34 UTC
The concept was awesome! I suggest not defaulting to full-screen as it can be super annoying! Also on the music side, i felt like those were the standard FL studio kicks / claps! Try a little more variety haha
wesley werner
04. Sep 2015 · 10:25 UTC
Quite immersive, tricky to master and fun to play!
MercuryXGames
14. Sep 2015 · 20:40 UTC
Nice