MISHIT by Holy_Doggo01
MISHIT is a dynamic first person shooter, where you are trying to escape the testing facility. Shoot through hordes of enemies and dare to escape!
Note that your gun is very unstable and only shoots in certain periods of time (which also makes your mind unstable).

| Link | https://github.com/HolyDoggo01/MISHIT/releases/tag/LD49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/mishit |
Ratings
| Overall | 602th | 3.632⭐ | 21🧑⚖️ |
| Fun | 383th | 3.737⭐ | 21🧑⚖️ |
| Innovation | 524th | 3.526⭐ | 21🧑⚖️ |
| Theme | 995th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 600th | 3.763⭐ | 21🧑⚖️ |
| Audio | 351th | 3.684⭐ | 21🧑⚖️ |
| Mood | 583th | 3.559⭐ | 19🧑⚖️ |
| Given | 17🗳️ | 23🗨️ |
Maybe add a penalty for shooting at the wrong time bcs I can really just spam click and work around the mechanic like that. Also a possibility to ajust the dpi. But so far an amazing gameconcept!
-The game graphic would be bad but the post processing make it nice. Good job!
-Some options would be great, you could change volume, graphics, resolution and most importantly mouse sens: i think that's pretty important in a shooter game
-If you jump into inclined objects you get stuck instead of falling down
I think something like a timer or some other system of reward/progression would be great: right now you have braindead enemies that you can kill by braindeadly spamming your mouse. Maybe a timer would push you to perfectly match the red bar to get momentum?
With some updates this can become a great game. Keep it up
p.s. sorry if the comment got compressed and is hard to read
There should be some kind of penalties to avoid the LMB spam. Cool style tho.
few mechanics
Another thing that would be nice to focus on is graphics as just shooting cylinders on untextuerd platforms makes the game feel very unfinished, although the gameplay itself is very satisfying with the low gravity and good sound effects
This large block of text might seem to be made only to tear you down, that is not my intention, as was stated, this is an interesting idea and the arenas seem to have at least some thought put into them - there is something here, and it would be cool, to see what you come up with, with more time and experience. Just don't be discouraged and try working on this a bit further, experimenting with different ideas on implementing this system and utilising the arenas :)
I'm not sure about the red bar thing, it did not feel that unstable and is just frustrating. The level design looks cool but the enemies come to us too quickly to fully explore the levels.