Unstable Core by Fluorescent

[raw]
made by Fluorescent for Ludum Dare 49 (JAM)

It is a top-down 2d game where you try to escape a crumbling space station by charging an escape pod while keeping the station operational. The station's reactor core is unstable, and the more it gets out of control, the more chaotic it gets!

Fires erupt, generators get attacked and broken, the station core is heating up and is threatening to explode before you escape.

Created solo, the only assistance is my friend's music which was created during the event. Controls are in the main menu.


What is there to do: - Activate generators around the station and keep them active to charge your energy reserves. - Use your extinguisher to put down flames. Fire does hurt, and also your station heats up faster the more flames there are. - Load the station's turret to deflect monsters attacking your generators. Monsters switch off and break generators, leading to those generators draining energy instead of producing - or simply steal energy if they attack already broken generators. - Create Coolant and apply to the core to reduce the heat levels. - Once in a system cycle, your escape pod will attempt charging 1/5th of its battery, so make sure you have enough energy in reserves :)


Some thoughts + credits:

This is my obligatory "It's my 1st jam", happy to finish a game for once :) I started with the 3d modelling to create a level, wasted several hours and dropped it to reduce scope. I fear it can't properly function without the UI accompanying it to be fun, otherwise the info is just dumped on the screen - post-jam there is a lot of work to polish this idea if it turns out enjoyable!

I lack 2d skills which is why I opted-out of graphics category, art assets are non-existent or belong to https://assetstore.unity.com/packages/2d/characters/armored-soldiers-and-monsters-2d-top-down-133669 which was free before. Then I chose to use https://reallysketch.com/ this free online tool and get a map. Font https://www.fontspace.com/brave-eightyone-font-f50123, non-commercial.

Edit: added Google Drive link as a primary source, and kept my original link as an alternative. No changes to the game.

Ratings

Overall 1351th 2.986⭐ 39🧑‍⚖️
Fun 1354th 2.77⭐ 39🧑‍⚖️
Innovation 1269th 2.77⭐ 39🧑‍⚖️
Theme 800th 3.486⭐ 39🧑‍⚖️
Audio 627th 3.324⭐ 39🧑‍⚖️
Mood 1024th 3.157⭐ 37🧑‍⚖️
Given 27🗳️ 58🗨️

Feedback

Deviant Dots
05. Oct 2021 · 00:28 UTC
Finished it on my first try! :)
Congrats on your first game for the jam
RosyMaple
05. Oct 2021 · 00:34 UTC
I really like the blueprint style look of the game! and the game play loop is really good!

I did run in to a small bug, on restart no timers move and I can't move. This is a shot in the dark but you may not be setting timeScale back to 1 when you reload the scene
Rayredd
05. Oct 2021 · 00:35 UTC
Great idea for a game. Almost made it to the escape pod but I tried to run through one too many fires :)
🎤 Fluorescent
05. Oct 2021 · 00:43 UTC
@rosymaple thank you for your kind feedback :) thought I un-freezed all of the ways out, will look through it once again then to see what is causing the problem
🎤 Fluorescent
05. Oct 2021 · 00:45 UTC
@deviant-dots thank you :) hope it wasn't too easy to play through still!
🎤 Fluorescent
05. Oct 2021 · 00:45 UTC
@rayredd thank you for playing :)
RosyMaple
05. Oct 2021 · 00:50 UTC
@Rayredd after playing it again it didn't freeze the 2nd time I lost, so I'm not sure what caused it

great game!!
T C
05. Oct 2021 · 00:57 UTC
Liked the art and sound. Definitely with being new to game jams (I still am myself) the biggest issue I had was a clear direction to start, and feedback that what you're doing is correct (like even having a small progress bar when you're standing on generators to charge them) - still though, cool idea, the blueprint was great, the song was very cool and atmospheric. Good job!
🎤 Fluorescent
05. Oct 2021 · 01:13 UTC
@t-c thank you, will focus on exactly this :) squeezed only 1 of those for the ship charge cycle at the very last moment. Post-jam, visual feedback will, hopefully, be radically improved.
3mpty
05. Oct 2021 · 01:53 UTC
I really like the feeling of the game and the concept of watching a monitor with the actual action being kinda hidden.

I wish there was more feedback both in terms of sound and visuals to let me know when I've done something, e.g. fires pinging or glowing or animating away once put out, or bars filling as I complete tasks.

Conceptually really cool, love the music as well, and I like that the game is basically feature complete, great work!
🎤 Fluorescent
05. Oct 2021 · 01:54 UTC
@3mpty thank you for playing it on a stream, will be glad to implement all the feedback ;)
JPGFG
05. Oct 2021 · 04:04 UTC
The concept of keeping a burning ship afloat is really fun. I just wish there were more gameplay centered elements/polish like feedback sounds/notifications for doing the right thing. Also I feel like I was constantly fighting fires that would re-appear behind me, but maybe I'm just not very good haahha. Thanks for the great game!!
ql28
05. Oct 2021 · 19:49 UTC
Quite easy to understand, fun to play, a nice game for a "1st jam" ! Congrats :D
🎤 Fluorescent
06. Oct 2021 · 02:28 UTC
@jpgfg @ql28 thank you for the feedback, it is much appreciated!
romandviski
07. Oct 2021 · 13:02 UTC
I didn't understand why to play. I wander around and nothing happens. The music is not bad.
🎤 Fluorescent
07. Oct 2021 · 13:40 UTC
@romandviski in the main menu, there is an explanation in terms of how to play and the gameplay.
Indeed, the game is not polished in regards to visual feedback and clearer player goals since I didn't manage to add it by the deadline, so I understand it may be confusing :(
Lucy Lu
07. Oct 2021 · 15:08 UTC
I'm feeling the same as the comment above... But I like the map design and the music.. It's definetly a good game but not for me I guess... Congratulations on your first Game Jam :two_hearts:
🎤 Fluorescent
07. Oct 2021 · 15:16 UTC
@lucy-lu thank you ;) It's true that it may prove to be inaccessible, sadly - definitely my fault here. Hopefully, I will do better next time!
amkingTRP
07. Oct 2021 · 15:16 UTC
Really like the aesthetic with the blueprints. However, I do agree with other people that there isn't really enough visual feedback. For me I think the text on the screen ingame was a bit small, so I was struggling to see what the current status is.
Kenneth Gibson
08. Oct 2021 · 11:08 UTC
loks like we had same idea, cool game tho
thetotemguy
08. Oct 2021 · 11:32 UTC
Fits the jam theme well, I like the look of the map and the music.
WhenYouCantFindAFriend
08. Oct 2021 · 18:02 UTC
Great Job! The core meltdown fits the theme nicely. I also appreciate how you posted the tools you used in the description. Its helpful to see! Congratulations!
🎤 Fluorescent
08. Oct 2021 · 22:58 UTC
@amkingtrp @kenneth-gibson @thetotemguy @whenyoucantfindafriend thank you all, guys, really appreciate your feedback! :)
Lychee
09. Oct 2021 · 21:26 UTC
Liked the idea, the UI was a bit cluttered so I had a hard time figuring out the objective. The systems you made seem to work well though. Remember that simplicity is key! Good job for a first game jam.
StaticBits
09. Oct 2021 · 21:39 UTC
Simple blueprint map, I like it! The music is also pretty good. Congratulations on your first game jam game!
DaSpikeyBoss
09. Oct 2021 · 21:41 UTC
This game has huge potential! You don't even really need to change graphics that much. A bit more distinction between what you can walk through and what you can't and the map would look great just like that. I think it should also be a bit more difficult because I managed to keep my heat levels rather low and never saw any fires or enemies. Also the spaceship wouldn't load with energy so I couldn't actually finish the game. It was fun nonetheless and I think it would be a lot more fun if it was harder.

Great Job!
🎤 Fluorescent
09. Oct 2021 · 22:28 UTC
@lychee @staticbits @daspikeyboss thank you for your feedback, will keep working on the game, especially on the better UI design for the future - it is indeed just a mess for now :)
To have an attempt at charging the ship, you must remain at level 3 heat or above, but again, it's true that the UI doesn't make it clear.
digital bacon
10. Oct 2021 · 10:55 UTC
Interesting game, well done for a first game jam!
Recher
10. Oct 2021 · 15:25 UTC
Hard to understand what to do at first. I was concentrated on keeping the danger level under 3, so nothing was happening. You should have not called it "danger level", because intuitively, you try to have its value at the lowest possible. Maybe "core level" or "generator level" would have been better.

The text explains you have to get that level to at least three, but even with this info, my intuition was to keep it the low. Then I realized things were happening with a danger level 3.

- Generators seems useless : they kept green during my whole game after I put all of them to green.
- Turrets seems useless :I charged ammo in it, to a total of 225, and it did not decreased.
- I did not see any monster.

Either I was very good at playing your game, either some announced features are missing.

As previous comments told : the blueprint design is nice. But you should have used two different colors for the unpassable walls and the passable doors. One part of the ship is especially strange : at the north east of the medic bay, there are two adjacent corridors, thus an unpassable wall with walkable area at each side.

Also, if you choosed blueprint graphic style, why not push the idea to the max ? Why the turret, the core, the escape pod, and etc are "real drawings" ? Maybe you should have tried to draw them as blueprints.
It may be hard to make a blueprint that would undoubtedly look as a core or as a turret, but hey! that was your initial graphic choice. Try to assume it.

Nice game overall , but it needs more GUI and visual feedback, instead of textual explanation about features that I did not see.
🎤 Fluorescent
10. Oct 2021 · 17:05 UTC
@recher thank you for your extensive feedback! I am working on post-jam improvements, and my main focus is definitely the visual feedback which is completely missing for now. One thing I can tell for sure that is included in the post-jam version - you can't go back past heat level 3. So first you go around and turn stuff on, then the proverbial hits the fan and you don't have a way to go back, as you can do now.

Visuals were placeholder due to lack of time, even the map was - but since people liked it, I will consider sticking to the theme of a blueprint. Also, there were supposed to be doors opening and closing automatically, this was almost the first idea of what needs to be added - which is why there are lines between the corridors, rooms etc. Had to cut it since it gave no gameplay elements and I didn't have time for non-essential stuff.

Monsters are currently "invisible", their logic is working and they attack the generators, but again, no feedback about it whatsoever :) It might as well be that the generators are shutting down randomly after a certain heat level, but there is a whole system underneath that no one can see yet haha
chesiq
13. Oct 2021 · 13:10 UTC
Hi, pretty cool game! I loved the space ship setting! Was a bit hard to understand what's going on and if I'm helping or not. I figured pressing lmb on things, but beyond that - could not really understand what to do unfortunately.
reheated
13. Oct 2021 · 14:05 UTC
Cool game! I like the blueprint style graphics and the music is great. It's maybe a little on the easy side since I managed to win on my first attempt, while I was still trying to figure out the mechanics. It was possible to downgrade the danger level without coolant and maybe that is what made it too easy.

I agree with others about providing feedback. Whenever the player does an action, there should be both a sound and some visual change to make it clear that the player has successfully interacted. Since the generators take a moment to activate, there should be a progress bar or donut chart or something too - to make it clear that it's making progress. Also, maybe it should be made more blatant how the different game mechanics are interacting. It was hard to appreciate how keeping the turret loaded was helping me. And I would put some serious visual & sound effects on when the player is close to losing; that would make it feel more intense.
🎤 Fluorescent
14. Oct 2021 · 20:25 UTC
@chesiq @reheated thank you for your feedback, it is very much appreciated!
it is a bug with the cooling down not requiring coolant :( fixing it with the post-jam version I am currently working on
Jonathan Lorenz
20. Oct 2021 · 11:49 UTC
I thought that the game was a bit hard to read. Too much infos on the HUD imho. I wandered around the station, trying to charge stuffs but I'm not sure I did it right. I think that in order to not scare the players, you should start with a very small and simple level. Maybe without all those infos on the UI. So that we can get use to the systems. Also, the music was pretty good, but there was an instrument that seems out of tune, and that was very deconcentrating. Good work anyway!