Cyberwalk 2049 by Nachodlv

[raw]
made by Nachodlv for Ludum Dare 49 (JAM)

Introduction

Year 2049, the world is falling into decline year by year. The AI has achieved consciousness resulting in a worldwide collapse. You, a self conscious robot, will need to smuggle robotic parts and upgrades to face the threads ahead and survive.

Instructions

Defend yourself from the sentinel robots using the robotic improvements you find in your path and advance as far as you can.

Controls

  • Move your character with A and D
  • Use SPACE to Jump
  • Hold S to get off the platforms
  • Use Left Mouse Click for shoot and Hold Left Mouse Click to pick up the boxes.

1.jpg

2021-10-04-13-27-09<em>Trim-</em>2_.gif

final.gif

2.jpg

4.jpg

Fonts

  • https://fonts.google.com/specimen/Major+Mono+Display#standard-styles

Background music

  • youtu.be/0Jekj-L9w8Y

Ratings

Overall 886th 3.421⭐ 21🧑‍⚖️
Fun 893th 3.289⭐ 21🧑‍⚖️
Innovation 467th 3.579⭐ 21🧑‍⚖️
Theme 602th 3.684⭐ 21🧑‍⚖️
Audio 544th 3.444⭐ 20🧑‍⚖️
Given 30🗳️ 0🗨️

Feedback

JoeRenglish
05. Oct 2021 · 01:58 UTC
Oooh I like the concept. Having powerups that you physically carry with you and have to keep stable in your backpack is really cool idea. Nice job!
uboretsky
05. Oct 2021 · 04:23 UTC
Interesting idea!
cottontshirtz
05. Oct 2021 · 04:56 UTC
I like the idea of the power-ups, but I wish I could remove the destroyed cubes from my pack, as they end up taking up a lot of space.
Hotowlgirls
05. Oct 2021 · 23:42 UTC
I like the aesthetic of this game. It feels a bit awkward to pick up powerups because you inadvertently fire when you press the left mouse button. Cool game overall though.
DestroyerTech
05. Oct 2021 · 23:47 UTC
Pretty fun, the powerups mechanic is definitely a good concept, well done!
ditam
05. Oct 2021 · 23:49 UTC
Very cool concept. I too would suggest separating the pick-up and shoot commands. It played quite smoothly otherwise.
Unfocused Locust Games
05. Oct 2021 · 23:52 UTC
I guess you could say this is like Death Stranding in 2D? Interesting to think about, but this is definitely more fun. ;) I like the graphics and gameplay loop, but I feel like the difficulty could use some rebalancing.
bloodycoin
10. Oct 2021 · 09:55 UTC
Great mechanics idea, well done art and music. I like how twitchy robots' movement is.

I would really like an ability to out burnt out powers from the back pack. Or at least being able to reorder/sort them, so more important powers to me are more to the bottom of backpack and less likely to drop out when jumping.

I also think, that getting hit is currently too punishing - you lose life AND get knocked back losing some powers. I would say either of the effect would be good. Would be nice, if I could hide behind platforms to avoid enemy fire.

But overall very well done.
quadtree
17. Oct 2021 · 06:39 UTC
Not bad, having the powerups fly out of your backpack when you jump was pretty amusing.
ZacharyPinkham
18. Oct 2021 · 16:20 UTC
Cool little idea, felt like a side-scrolling Death Stranding in a way haha. It controlled fairly well, but I don't think I was ever able to pick up any of the powerups? I couldn't get the "Hold Left Mouse Click" to actually work for me, I just kept shooting things. I also did find the difficulty a little punishing, but it was satisfying to play and I had a good time with it!
Kimbsy
19. Oct 2021 · 12:56 UTC
That's a super cool idea, took me a while to get used to jumping without spilling all my powerups, but I think that mainly reflects on me :D