DestroyItAll by Infernal
This is my incomplete version as I may not get a chance to work on this until well after LD 33 is over.
mouse to look
mouse left click to impersonate the monster I was going to implement.
wasd = forwards/back/strafe
space/c for up/down
alt-f4 to exit--- because this is my first foray into Unity!
mouse to look
mouse left click to impersonate the monster I was going to implement.
wasd = forwards/back/strafe
space/c for up/down
alt-f4 to exit--- because this is my first foray into Unity!
Ratings
| Coolness | 66% | 3 |
| Overall | 2.36 | 916 |
| Audio | 1.65 | 661 |
| Fun | 2.18 | 889 |
| Graphics | 2.24 | 838 |
| Humor | 1.82 | 770 |
| Innovation | 2.64 | 691 |
| Mood | 2.04 | 856 |
| Theme | 2.61 | 828 |
Good job with this game.
FPS is low on my computer(my computer is not good), but suggest you use occlusion culling or something.
When I submitted, I had just finished the city generation code. It was running quite slow as I had separate colliders for each section of each building. I improved it by changing it to one collider per building and that helped a little. I had alot of omptimization still to go.
Just gotta pile in the sound effects, camera shake, particles and smoke, and you're good to go, haha! :P
Good job for your first Unityventure! Hope to see this developed further!
pretty cool~