Templefall by Gurt
Zumbaba’s village is on the brink of death, and desperately needs rain to survive. To save them, the brave Zumbaba must traverse through the extremely unstable temple ruins and make his way to the inner sanctum to perform a rain-making ritual. Does he have what it takes to save his village?
Supports mouse + keyboard and most controllers.
We have confirmed reports of sluggish controls and have determined that it is a random issue with the WebGL build. If you experience this, try refreshing the page or downloading the Windows build!
We would love to see your best times posted below! Can you beat the time in our screenshot?
Made with a 3-person team.

| Link | https://ggurt.itch.io/templefall |
| Link | https://ggurt.itch.io/templefall |
| Original URL | https://ldjam.com/events/ludum-dare/49/templefall |
Ratings
| Overall | 260th | 3.903⭐ | 38🧑⚖️ |
| Fun | 105th | 4.056⭐ | 38🧑⚖️ |
| Innovation | 1363th | 2.611⭐ | 38🧑⚖️ |
| Theme | 349th | 3.944⭐ | 38🧑⚖️ |
| Humor | 978th | 2.569⭐ | 31🧑⚖️ |
| Mood | 286th | 3.853⭐ | 36🧑⚖️ |
| Given | 53🗳️ | 49🗨️ |
I hate to say this but the jump is unforgivably unsatisfying. It's like playing mewtwo in smash, but somehow worse. 5* on theme for that one.
Outside of that the sound was fun and art was good.
I love the pixel art, it feels very polished. I also enjoyed the quick replay value of each level where I would need to quickly think it through before actually pressing forward.
I would love to see some audio control (lower/increase/mute) option for the music, since it was set at maximum volume at first.
Other than that, great work!
The collisions are kinda janky though (rounded corners). The jump also feels kind of sluggish, can't quite explain it.
