Templefall by Gurt

[raw]
made by Gurt for Ludum Dare 49 (JAM)

Zumbaba’s village is on the brink of death, and desperately needs rain to survive. To save them, the brave Zumbaba must traverse through the extremely unstable temple ruins and make his way to the inner sanctum to perform a rain-making ritual. Does he have what it takes to save his village?

Supports mouse + keyboard and most controllers.

We have confirmed reports of sluggish controls and have determined that it is a random issue with the WebGL build. If you experience this, try refreshing the page or downloading the Windows build!

We would love to see your best times posted below! Can you beat the time in our screenshot?

Made with a 3-person team.

screen3.PNG screen1.PNG screen2.PNG screen4.PNG

Ratings

Overall 260th 3.903⭐ 38🧑‍⚖️
Fun 105th 4.056⭐ 38🧑‍⚖️
Innovation 1363th 2.611⭐ 38🧑‍⚖️
Theme 349th 3.944⭐ 38🧑‍⚖️
Humor 978th 2.569⭐ 31🧑‍⚖️
Mood 286th 3.853⭐ 36🧑‍⚖️
Given 53🗳️ 49🗨️

Feedback

TevasLiutauras
04. Oct 2021 · 23:10 UTC
Not too innovative, but very well excecuted. Loved the sound design!
Chikentear
04. Oct 2021 · 23:14 UTC
Just an amazing work, I don't have the patience to go at the end of the game but the lvl design, the choice of the music, the art direction, it's amazing. Good joob, we don't have the lvl ahah
Maxathon
04. Oct 2021 · 23:14 UTC
WASD isn't working for me in browser.
Casteled
04. Oct 2021 · 23:15 UTC
Really nice game! Simple concept, yet interesting and compelling, with lovely graphics and sound design. It definitely reflects the theme of unstable. I don't know if it is just my end, but the controls seemed a little unresponsive. I would also recommend using w or the up arrow for jump instead of space, so that the controls are all in one hand. Overall very nicely done!
slimabob
04. Oct 2021 · 23:17 UTC
Great! Very charming. Reminds me of a game I'd play on Nitrome or Miniclip. Good work!!
elbowGeese
04. Oct 2021 · 23:18 UTC
Super fun and adorable. The level designs are so simple but really clever.
straighter
04. Oct 2021 · 23:21 UTC
Although I did not finish (rage quit due to my own failure), this was a fun game. Nice!
Noah Whittington
04. Oct 2021 · 23:38 UTC
great game! I wasn't mlg enough to make it all the way to the end. One thing I noticed was that some of the hit boxes on the spikey walls glitched out... it made me start over, but my character was still alive
LDJam user 259037
04. Oct 2021 · 23:53 UTC
My first impression was that I had come upon something ridiculously good because of the genius decision to include the main mechanic in the start menu. (again, genius!)

I hate to say this but the jump is unforgivably unsatisfying. It's like playing mewtwo in smash, but somehow worse. 5* on theme for that one.
Outside of that the sound was fun and art was good.
pigeonliam
05. Oct 2021 · 03:45 UTC
Great art and fun to play! Got stuck at some point these levels got pretty hard real fast
GuinyTime
05. Oct 2021 · 14:21 UTC
The level design is so good that you have to plan your way to the finish line. The tribal music fits the image of the main character, and the unstable jumping platform fits the theme
EdevJogos
07. Oct 2021 · 02:11 UTC
Cool game i've enjoyed the strategic puzzle aspect of it, planning your path and trying to execute it, it was fun, well done!
Tiberiusuciu
07. Oct 2021 · 02:21 UTC
Nice work!

I love the pixel art, it feels very polished. I also enjoyed the quick replay value of each level where I would need to quickly think it through before actually pressing forward.

I would love to see some audio control (lower/increase/mute) option for the music, since it was set at maximum volume at first.

Other than that, great work!
Brelx
07. Oct 2021 · 03:47 UTC
Great job finding unique ways of supporting the unstable ground mechanic. There was a lot more content here than I was expecting, along with some tough levels! The timer pushed me in completing levels quickly which meant acting fast. On top of great gameplay this game also has excellent graphics, sound, and polish. Well done!
MichaelGameRus
08. Oct 2021 · 17:43 UTC
the game is very hooked, the authors is a great fellows
Arlwin
09. Oct 2021 · 08:51 UTC
Good progression on the level designs. Also clever!
notApollogising
09. Oct 2021 · 20:15 UTC
Tight controls, one of the most mechanically polished games I've seen. Some good level design, some levels felt too tedious to be fun though. Interesting use of the platform mechanics like on level 8, the soundtrack was good and helped with the atmosphere of the game a lot. The graphics individually are great, but altogether the color scheme is a bit messy. Overall great entry, good idea to include a level timer as well.
Forik
09. Oct 2021 · 20:22 UTC
Good work. I enjoy it
730
09. Oct 2021 · 21:09 UTC
I'm giving up on level 11 because I wanna go rate other games but really nice level design overall. The first levels feel kinda filler (except for level 3) but from 6 or 7 onward it gets real interesting.
The collisions are kinda janky though (rounded corners). The jump also feels kind of sluggish, can't quite explain it.


![firefox_2021-10-09_18-07-15.png](///raw/992/d2/z/47f32.png)
rjhelms
11. Oct 2021 · 02:50 UTC
Nice progression, great vibe from the graphics and music. really well done all in all!
mar3k
12. Oct 2021 · 19:18 UTC
Very fun and challenging platformer game, the art is lovely and the animations are even better not to mention the music... well done
SleepyStudios
16. Oct 2021 · 16:48 UTC
I don't think I've ever played a jam game for this long. Got to level 12 before getting too tilted to continue. It felt like it was RNG whether or not you made those jumps because of the jump height variation. All the mechanics work really well together and I really liked the idea of waiting for a platform to fall before jumping off it. Nice work.
🎤 Gurt
16. Oct 2021 · 18:30 UTC
@sleepystudios thank you! The jump height is based on how long you hold the jump button!
ache games
19. Oct 2021 · 14:51 UTC
Well done!! In my opinion, the character movement was very smooth.