BLOOPS! by jitspoe

Use the mouse to move the platform and try to stack blocks as high as possible. Dropping 5 blocks will end the game, so be careful not to "oops!" New blocks will not drop while the current blocks are unstable.
| Link | https://jitspoe.itch.io/bloops |
| Link | https://jitspoe.itch.io/bloops |
| Link | https://jitspoe.itch.io/bloops |
| Original URL | https://ldjam.com/events/ludum-dare/49/bloops |
Ratings
| Overall | 898th | 3.413⭐ | 42🧑⚖️ |
| Fun | 712th | 3.45⭐ | 42🧑⚖️ |
| Innovation | 502th | 3.55⭐ | 42🧑⚖️ |
| Theme | 99th | 4.288⭐ | 42🧑⚖️ |
| Graphics | 1176th | 3⭐ | 42🧑⚖️ |
| Audio | 548th | 3.436⭐ | 41🧑⚖️ |
| Humor | 183th | 3.878⭐ | 39🧑⚖️ |
| Mood | 958th | 3.219⭐ | 34🧑⚖️ |
| Given | 36🗳️ | 66🗨️ |


@teegan At one point I had the blocks drop at a set interval, but that was sometimes too crazy, so I figured I'd let people let the blocks settle, which gives you a chance to shake your blocks into place before the next one drops, but if you're too passive, you might be out of place for the next drop. Glad you liked it! :)
The gameplay is pretty unique and turned out to be very fun. I initially thought it might play like Tricky Towers, but this tests a whole different set of skills. One thing this game has that I hardly ever see in other games is extremeeeely careful mouse movement. It's not often that you have to move something that carefully across your screen, and in the end it feels like balancing an egg in a spoon. Very cool consequence of the gameplay.
I think I can get over 1000 if I park myself in a corner and pray that the blocks are summoned right above me, but every time I tried I was not so lucky. Would love to hear what kind of scores you can get yourself!
Even without music, I have to give you high marks for audio. The sound effects are all fantastic and funny!
@jcmonkey Last time I actually tweaked it a bit to at least match the scene. This one I didn't have time to touch at all, haha. I wanted to do a cool scene with some blocks in the distance, but I was down to the wire on this one. Literally crashing when starting a new game 5 minutes before the deadline. 😅 I was out of town and didn't start until Monday, though.
By the way for anybody looking for a score to beat, PomoTheDog got 1100.
It was a lot of fun, the controls/physics were very sensitive and made the game pretty difficult.
The sound effects were a hilarious surprise, especially the game over one. Nice work!

Having played the game for a bit too long I do have a bit more to comment than I had at first, things that you probably have already thought of but I'll mention them just in case! Visuals aside I feel like there are two nice quality of life features which would be good for the player. Firstly a respawn button (for when you mess up early and just want to restart and not have to wait for 5 blocks to fall) and secondly a line for where your high score was so that you know where your score to beat is!
As I stated before, it's a really fun and somewhat silly game! :D
Overall though, definitely a fun one to play. The sounds were a high point.
@13x666 Yeah, if your mouse doesn't move smoothly, it's certainly very jittery. Some acceleration or something would help. Friction was set beyond the max, though, so I don't think increasing that much more is possible without the physics acting wonky in a different way.
Ridiculous and fun to play around with, as always. :thumbsup: Crazy that you were able to throw this together in an afternoon!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1173646881?t=4h34m48s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin

After I read all the comments, I don't have anything new to add.
UI and SFX are great :ok_hand_tone2:
I rated this ages ago, but decided to have to not comment so my game would remain quiet.
Otherwise, I had to go back and say this was a lot of fun.
All in all, a fun concept and well put together. I do wish I could call the next block manually as the automatic timer sometimes took a little longer than I'd like to recognize that the tower was stable (well, 'stable') but that's just nitpicking.
Good stuff!