Durgon Outpost by Joseph Manley

[raw]
made by Joseph Manley for Ludum Dare 49 (JAM)

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About

Durgon Outpost is a sci-fi dungeon crawler with a semi-turn based combat system. As the player takes actions, the game world will turn.

Story

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You play as Grayman, a military engineer who has been assigned to assist in economic missions on a remote colony.

Controls

Movement - Arrow Keys

Interact - Enter

Attack - Arrow Keys

Be careful, all NPCs are attackable

Screenshots

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Ratings

Overall 1237th 3.111⭐ 20🧑‍⚖️
Fun 1253th 2.917⭐ 20🧑‍⚖️
Innovation 1334th 2.667⭐ 20🧑‍⚖️
Theme 1339th 2.75⭐ 20🧑‍⚖️
Graphics 1106th 3.167⭐ 20🧑‍⚖️
Audio 671th 3.25⭐ 20🧑‍⚖️
Mood 698th 3.472⭐ 20🧑‍⚖️
Given 19🗳️ 4🗨️

Feedback

Lychee
06. Oct 2021 · 02:51 UTC
The jam build crashed for me but the updated version seemed to work. I like the visual style and the dialogue was charming. Needs some more gameplay though!
Ghatazorg
06. Oct 2021 · 11:26 UTC
Graphics are cool, dialogues too, we want more !
🎤 Joseph Manley
06. Oct 2021 · 22:23 UTC
@lychee That's my fault for not testing the build outside of the editor until post-jam! As for gameplay, I 100% agree I kind of cut content a bit there. Hoping to add a bit more over the next week for polish!

@ghatazorg Thank you! <3
Antti Haavikko
07. Oct 2021 · 14:26 UTC
Well that was crazy short. Or was that really the end? That one dude kept saying to come back later but just waiting (ie. walking around) didn't work and neither did talking to everyone else and killing all the rats.

> I kind of cut content a bit there

That's one way to put it...

On my first run I did die to the last rat as I wasn't quite ready for how the combat worked. But before that I somehow managed to get misaligned from the grid. This remained until the end of the run, always being like third of a cell too much left.

![Screenshot 2021-10-07 at 17.04.34.png](///raw/1e4/3/z/47b02.png)

Was it just decoration or why was the grid missing on two different rooms?

![Screenshot 2021-10-07 at 17.08.18.png](///raw/1e4/3/z/47b04.png)

It was kinda annoying how you had to move towards the thing you were going to interact. There were no places where two different things would be next to you so you could as well check for all the directions for interactable cells.

The combat was also quite weird. At some point you just couldn't attack the NPC but neither did they. Until you move some (and they just keep following you). Then somehow the attacking gets unstuck again but obviously you will lose (against some NPCs at least) as they just have more HP than you and you're always just trading blows. 🤷‍♂️ And the HP didn't update correctly either until you move first.

![durgon.gif](///raw/1e4/3/z/47b07.gif)

Anyways, good job! 👍 It's a really solid base for a game but obviously very much lacking on the content department at its current state.
Fluorescent
10. Oct 2021 · 01:16 UTC
GJ, we simply need to get more of it, regardless if it fits the theme just about or not :)
goldey2
10. Oct 2021 · 04:45 UTC
This is a really impressive foundation for a game! It must have been a lot to program in just a weekend- looking forward to wherever you go with this next!
ccglp
16. Oct 2021 · 10:49 UTC
I also made a roguelike with Godot so this game really resonates with me, good job making a dungeon crawler in such a short time mate :)
KekkoDude
17. Oct 2021 · 22:00 UTC
What little you got is pretty decent, not much to comment on as there's not much to play. Sounds and music were pretty good, and though very simplistic the graphics were pretty aesthetically pleasing. Love how you can aggro the rats and bring them to NPC to avoid fights.

Gonna be waiting for Dr.Mendax to get back to me one day about whatever he wanted to say.
almightyzentaco
21. Oct 2021 · 14:04 UTC
Very short, but I liked the dialogue. Actually having music was a nice touch too. Good luck!
LDJam user 268934
21. Oct 2021 · 18:26 UTC
Keep it up man like your game!