Durgon Outpost by Joseph Manley

About
Durgon Outpost is a sci-fi dungeon crawler with a semi-turn based combat system. As the player takes actions, the game world will turn.
Story

You play as Grayman, a military engineer who has been assigned to assist in economic missions on a remote colony.
Controls
Movement - Arrow Keys
Interact - Enter
Attack - Arrow Keys
Be careful, all NPCs are attackable
Screenshots


Ratings
| Overall | 1237th | 3.111⭐ | 20🧑⚖️ |
| Fun | 1253th | 2.917⭐ | 20🧑⚖️ |
| Innovation | 1334th | 2.667⭐ | 20🧑⚖️ |
| Theme | 1339th | 2.75⭐ | 20🧑⚖️ |
| Graphics | 1106th | 3.167⭐ | 20🧑⚖️ |
| Audio | 671th | 3.25⭐ | 20🧑⚖️ |
| Mood | 698th | 3.472⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 4🗨️ |
@ghatazorg Thank you! <3
> I kind of cut content a bit there
That's one way to put it...
On my first run I did die to the last rat as I wasn't quite ready for how the combat worked. But before that I somehow managed to get misaligned from the grid. This remained until the end of the run, always being like third of a cell too much left.

Was it just decoration or why was the grid missing on two different rooms?

It was kinda annoying how you had to move towards the thing you were going to interact. There were no places where two different things would be next to you so you could as well check for all the directions for interactable cells.
The combat was also quite weird. At some point you just couldn't attack the NPC but neither did they. Until you move some (and they just keep following you). Then somehow the attacking gets unstuck again but obviously you will lose (against some NPCs at least) as they just have more HP than you and you're always just trading blows. 🤷♂️ And the HP didn't update correctly either until you move first.

Anyways, good job! 👍 It's a really solid base for a game but obviously very much lacking on the content department at its current state.
Gonna be waiting for Dr.Mendax to get back to me one day about whatever he wanted to say.