Emotionally Unstable by Apandso
Balance happiness, sadness and your life time which is running out.

The value on left top corner is happiness and right top corner is sadness. You have to keep these below 100. Left bottom corner is how much the accessory changes your health, which you must keep as high as possible. Health also runs out as time goes on. The value in right bottom corner is you progress to next level which you want to be high as possible. There is reroll button to get new options in the center but it has a cooldown so don’t waste it.
Eveything made by me.
Code: Javascript with PixiJs.
Art: Procreate.
Music: https://tinyurl.com/ydr2afb4
Numbers in cards a bit random, as I didn't have enough time.
I wanted to add animations but didnt have time for it as well.

| Link | https://apands.itch.io/emotionally-unstable |
| Original URL | https://ldjam.com/events/ludum-dare/49/emotionally-unstable |
Ratings
| Overall | 653th | 3.595⭐ | 23🧑⚖️ |
| Fun | 1010th | 3.182⭐ | 24🧑⚖️ |
| Innovation | 344th | 3.682⭐ | 24🧑⚖️ |
| Theme | 489th | 3.818⭐ | 24🧑⚖️ |
| Graphics | 419th | 3.955⭐ | 24🧑⚖️ |
| Audio | 536th | 3.455⭐ | 24🧑⚖️ |
| Humor | 467th | 3.381⭐ | 23🧑⚖️ |
| Mood | 842th | 3.333⭐ | 23🧑⚖️ |
| Given | 5🗳️ | 10🗨️ |
id suggest maybe having an initial menu with a simple "How To" to explain the controls and what each symbol means on the cards
otherwise great game :)
Though in the beginning, I found myself only paying attention to the orange and blue numbers, which I also tried to click on. Later I found out that it is the whole card you click on.
After some optimizing and balancing you could definitely put it on an app store! :)
Well done!
When you get used to it, it also becomes relaxing! I liked the atmosphere and the music.
Of the minuses, I did not immediately understand what to do.
It was little bit hard to start, I can advice to add explanation to game description (I think it is not against the rules).
Gameplay is simple, but engaging, collecting something is always a nice way to keep people playing :)
Keep up!
But you are right there is a potential to make it more challenging with decreasing red and green (hp and expa) as well. Will keep that in mind :)