Cave In by TureGrappa

[raw]
made by TureGrappa for Ludum Dare 49 (JAM)

copertina 640x512.jpg Hello, this is my fourth Ludum Dare.

This time the theme is "Unstable", so I thought about creating a game with an "unstable" cave.

Warning: this is my first 3D game. I just experimented with a top down controller and the poly low assets.

Enjoy

Ratings

Overall 1523th 2.208⭐ 26🧑‍⚖️
Fun 1527th 1.875⭐ 26🧑‍⚖️
Innovation 1505th 2.13⭐ 25🧑‍⚖️
Theme 1370th 2.674⭐ 25🧑‍⚖️
Humor 1232th 1.659⭐ 24🧑‍⚖️
Mood 1404th 2.146⭐ 26🧑‍⚖️
Given 51🗳️ 2🗨️

Feedback

Grigri Games
05. Oct 2021 · 12:19 UTC
Cool beginning ! Keep it up !
Moritz14
05. Oct 2021 · 12:19 UTC
I think it is not completly finished, but it`s nice!
Joseph Tan
05. Oct 2021 · 12:24 UTC
Good try for a first 3D game!
OpenfunGames
05. Oct 2021 · 12:24 UTC
Game concept is really interesting, but it would be great to have some explanation here or on itch.io (or even both).
BangKerpow
05. Oct 2021 · 12:25 UTC
I wasn't sure what to do aside from just mining stuff.
stoffe
05. Oct 2021 · 12:28 UTC
Walking around and hitting stones/gems until the top bar is full and the game is over is not really engaging.
It sadly felt a bit to much like a tech demo, and not a game.

The game could for example have been more engaging if you had added something that makes you hurry, for example a timer so you have to grab as many gems as possible within one minute.
Ghatazorg
05. Oct 2021 · 12:30 UTC
It's a nice beginning :)
GameDev and Architecture
05. Oct 2021 · 16:07 UTC
Good job making this game! Especially considering this was the first time you do 3D graphics (which I think looked awesome!) for a jam.
Fupi
07. Oct 2021 · 18:21 UTC
Wut. :v I'm not sure what I did but I got 10. I just clicked the medium rocks and they broke, but nothing else did anything so I think 10 is the max? I'm confused
Sli
09. Oct 2021 · 21:16 UTC
Fun idea. I can see it expanding :cat:
leggy
09. Oct 2021 · 21:17 UTC
Not really committive. I had an hard time understanding the goal in this submission. I made 2 games: the first ended with a 81 points and the second with 93. I didnt understand what was the difference, what was supposed to be the unstableness and what was the challenge.

I'd suggest you to focus on what the player feels trying your game.
When you have the idea and build up some prototype then try it out, possibly trying to avoid your developer eyes and trying to feel the experience as it is presented.

Games in caves, digging stuff and mystery have greta potential. Keep going!
Quoc
10. Oct 2021 · 19:29 UTC
Interesting game. Appreciate your First 3D work here
GustavB
14. Oct 2021 · 18:10 UTC
Cool to see you trying your first 3D game! Keep at it :heart: