Cave In by TureGrappa
Hello, this is my fourth Ludum Dare.
This time the theme is "Unstable", so I thought about creating a game with an "unstable" cave.
Warning: this is my first 3D game. I just experimented with a top down controller and the poly low assets.
Enjoy
| Itch.io | https://turegrappa.itch.io/cave-in |
| Original URL | https://ldjam.com/events/ludum-dare/49/cave-in-1 |
Ratings
| Overall | 1523th | 2.208⭐ | 26🧑⚖️ |
| Fun | 1527th | 1.875⭐ | 26🧑⚖️ |
| Innovation | 1505th | 2.13⭐ | 25🧑⚖️ |
| Theme | 1370th | 2.674⭐ | 25🧑⚖️ |
| Humor | 1232th | 1.659⭐ | 24🧑⚖️ |
| Mood | 1404th | 2.146⭐ | 26🧑⚖️ |
| Given | 51🗳️ | 2🗨️ |
It sadly felt a bit to much like a tech demo, and not a game.
The game could for example have been more engaging if you had added something that makes you hurry, for example a timer so you have to grab as many gems as possible within one minute.
I'd suggest you to focus on what the player feels trying your game.
When you have the idea and build up some prototype then try it out, possibly trying to avoid your developer eyes and trying to feel the experience as it is presented.
Games in caves, digging stuff and mystery have greta potential. Keep going!