Escape from Space by Xwilarg
BionomeeX second game jam!
This time we were less ambitious so we managed to have something at the end
You are playing the captain of a ship and you need to make decision to keep your ship and crew alive
You can use the WebGL version but only the Windows version have save persistency
Have fun with our game and post your best score in the comments! (during the testing phase, mine was 6800)
Ratings
| Overall | 673th | 3.577⭐ | 28🧑⚖️ |
| Fun | 958th | 3.231⭐ | 28🧑⚖️ |
| Innovation | 419th | 3.611⭐ | 29🧑⚖️ |
| Theme | 948th | 3.333⭐ | 29🧑⚖️ |
| Graphics | 695th | 3.667⭐ | 29🧑⚖️ |
| Mood | 196th | 3.981⭐ | 28🧑⚖️ |
| Given | 18🗳️ | 31🗨️ |
@bunnybones Yeah we tried to explain a bit in the tutorial but it's still a bit obscure
@yaroslav-kravtsov Nicely done :) We felt like dooming the player whatever he does would fit the theme nicely
(and btw, I made 5200 :) )
@noctiphobia @concker-88 Indeed the sanity mechanic could be reworked a bit, we would definitely have went in his way if we had a bit more time! (And congratulation for your 5200, you beat @clement-carre who is our second developer!)
@guinytime Thanks, we increased the text a bit but it's indeed still a bit small, I advise playing in full screen for a better experience
@foursay Thanks a lot! I remember that we spoke of these 2 games during our brainstorming so I'm glad you're comparing it to them, that means we managed to transmit the mood we wanted!
@florianbald Sometimes the same event happens 2 times in a row and since we don't have a transition between each one, it looks like the click didn't register
@pascone @poweranze Thanks, our UI was indeed a bit messy, we wanted to improve how the sanity was displayed but we lacked time, definitely something we will remember for the next jam (or if we improve the game, who knows)!
@cedric86 @firequake Thanks, we indeed should have make a better tutorial to explain a bit more how choices works!
The "crisis keep pilling" thing was intentional but maybe it was a bit too much, I guess we should have rig the random a bit on that part
On the actual gameplay I'm a bit torn, I think there is a solid foundation, but it was hard for me to identify it. I felt a little lost through all the numbers and stats on the screen, so that I didn't really have a good overview about consequences of my actions.
And what was the gallery menu entry for? It stayed greyed out.
My highscore was 4500.
The UI part would indeed need some polish
About the gallery menu... you can actually access it!
But for that, you need to get all the endings