Nuclear Faith by jvolonte

Few remember what happened before the bombs... it was so long ago... what we know for certain is that our lord give us heat in the winter, light in the darkness and a humming voice to sooth our dreams. - Judo the Acolyte
Nuclear Faith is a management game about operating a reactor that is worshipped as a god. Meet the energy demand of your congregation and thrive as your flock gets bigger and hungrier for watts. Be careful though, the machine is old and rusty, only the most cunning operators may make the cut
How to play:


Credits - Art - Enzo Antonaz and Daniel Costa - Music & SFX - Santiago Ramos - Code & Design - Juan Rodriguez, Vincent Silva and Joaquin Volonte
Ratings
| Overall | 269th | 3.892⭐ | 39🧑⚖️ |
| Fun | 873th | 3.311⭐ | 39🧑⚖️ |
| Innovation | 395th | 3.635⭐ | 39🧑⚖️ |
| Theme | 24th | 4.514⭐ | 39🧑⚖️ |
| Graphics | 55th | 4.568⭐ | 39🧑⚖️ |
| Audio | 101th | 4.083⭐ | 38🧑⚖️ |
| Humor | 628th | 3.136⭐ | 35🧑⚖️ |
| Mood | 329th | 3.806⭐ | 38🧑⚖️ |
| Given | 65🗳️ | 33🗨️ |
But i had no idea what i was doing, but i enjoyed it :)
Great work!
Very cool theme, and it looks and sounds great. I just don't really understand how to play.
One thing: I did not understand what the sacrifice does.
Great job guys!
The audio is great, SFX is on point, the bgm is not intrusive.
Graphics and art style is simply amazing.
You can even burn your follower for extra power, 10/10 for humor (too).
The only thing missing is the tutorial, it's a bit confusing what to do in the beginning. The tips between rounds are useful, but it'll be better if I know them beforehand.
Great job!
The narrative premise is very interesting, and I really liked the audio which seemed like a great mix of music, ambient non-music noises, and "I'm operating a dangerous machine" noises. The atmosphere overall is great.
I only cleared 3 days, but I assume that each panel was the same? I would have liked to have seen a new mechanic on a new panel - different type of valve, or a different kind of meter. Apologies if this was indeed how it worked but I lost interest before getting there (not to say I didn't have fun!)
One thing that was never clear to me even after playing a number of times is what the relationship between the fuel and the power levels. I just always kept them pretty much equal and it seemed to be fine. Maybe some extra explanation around that would be helpful. Or maybe there isn't a need for two different levels?
@minibobbo the fuel control provides less output, less temperature and creates grit in the pipes. the power control is more risky in terms of temperature and provides more output.
Another difference is that the power level moves much slower than the fuel level, when you move the slider, the actual value of the property slowly matches the one given by the input
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1172268556?t=1h51m14s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin