Battery Boy by JuniorA_
My first ever Game Jam! Battery Boy!
You're a runaway robot escaping a lab, however, you're power supply is unstable, therefore you are in constant need of batteries. Can you make it without shutting down?
CONTROLS: Left/Right = A/D or leftArrow/rightArrow Jump = "Space" Force Restart = "R"
| Link | https://moebeats.itch.io/battery-boy |
| Original URL | https://ldjam.com/events/ludum-dare/49/battery-boy |
Ratings
| Overall | 1164th | 3.194⭐ | 33🧑⚖️ |
| Fun | 1072th | 3.121⭐ | 35🧑⚖️ |
| Innovation | 1463th | 2.394⭐ | 35🧑⚖️ |
| Theme | 1266th | 2.906⭐ | 34🧑⚖️ |
| Graphics | 834th | 3.516⭐ | 34🧑⚖️ |
| Audio | 229th | 3.828⭐ | 34🧑⚖️ |
| Humor | 989th | 2.533⭐ | 32🧑⚖️ |
| Mood | 1098th | 3.067⭐ | 32🧑⚖️ |
| Given | 27🗳️ | 50🗨️ |
Some feedback, I hope you don't mind: First, the camera is tooooooooooooo close to the player 😅 also, adding some coyote time to the controls would make the controls a lot more enjoyable. Making the character slower but adding a run button (that maybe depletes the battery faster too) would be nice too 👍
Good job overall!
Controls were a bit of an issue. Character moved really fast, in a way that was hard to control, especially given the precision required for some of the jumps. The space key sometimes felt unresponsive; some coyote time could have helped.
Some remarks:
- It felt like the camera was too close to the player, it was difficult to know where to go and see enemies and obstacles.
- You forgot to make the music loop, so I played some time without it.
- The gameplay lacks of some polish, like coyote jump to make it better.
The level design is great and I absolutely love the music and the art, well done!
- No music loop. I need it cause it's cool and calm me down while I am dying for the 343543 time hah
- Too much impact from enemies and spikes
- Camera don't allow to see what's below me
Especially I liked sfx. I felt like I'am playing NES again when collect another coin. And it's good. Thank you for your game