Giggly Goo by MsCarrotCake
You are a slime tamer who is trying to catch lots of slimes. However, these slimes are pretty insecure.
Pay attention to them when they ask or you might just lose all of them!
Don't forget to share with us your high score!

Game design: CrescentOdyssey
Art, programming, & slime sfx: MsCarrotCake
Bgm: playonloop
Other sfx: mixkit soundbible


| Link | https://mscarrotcake.itch.io/giggly-goo |
| Original URL | https://ldjam.com/events/ludum-dare/49/giggly-goo |
Ratings
| Overall | 619th | 3.621⭐ | 35🧑⚖️ |
| Fun | 538th | 3.606⭐ | 35🧑⚖️ |
| Innovation | 1106th | 2.97⭐ | 35🧑⚖️ |
| Theme | 865th | 3.409⭐ | 35🧑⚖️ |
| Graphics | 335th | 4.061⭐ | 35🧑⚖️ |
| Humor | 456th | 3.397⭐ | 31🧑⚖️ |
| Mood | 294th | 3.839⭐ | 33🧑⚖️ |
| Given | 18🗳️ | 37🗨️ |
But seriously, I love the extra touch you gave to this classic. The slime sound effects are really cute and I love the background music, which really adds to the "unstable"-ness of the game!
I liked the game
Would have liked to see some more variations over the regular Tetris gameplay + the anger mechanic.
Overall, interesting way to distract the player and make them pay attention to simultaneous moving elements. Fun game! :)
Enjoyed the twist of having to keep the slimes calm, got kinda hard when i was building up for a Tetris, was trying to do double Tetris in the beginning but realized it was pointless, at least in the beginning because the board cleared before i could claim the 2x after all my hard work lol.
everything is so well put together so dont really have mush in form of feedback except keep at it, good job!
This is super cute! The art is very well done (especially the stage design), and the little intro sequence was hilarious. That said, it seems like the scaling of your pixels isn't perfect (and it's noticeable on the intro text and partially on the slimes), but it's not that big of a problem. The background music is a great choice.
The slimes getting upset is a great idea, and I like that the falling speed of the pieces is slow enough that you can focus on the slimes while the pieces are falling and not have to be overloaded. I think and 'instant drop' button could've been nice, and an indicator of the slimes' state between content and upset so that you know which is going to go off soon (the indicator for an upset slime is pretty good as-is). It's also a little unresponsive when petting slimes, I wasn't sure if I was doing it right half the time. It seems like a good meta-game is to just get rid of lines as quickly as possible, instead of building up like in regular Tetris, so that way you just don't have to deal with slimes getting upset in the first place.
Overall, a very well put together entry and an enjoyable experience :) Unfortunately I had it freeze in the middle of a level, not sure if that was a bug on your end or with the web player. My high score was 2580 by then.

I think my only major criticisms would have to do with the difficulty curve, which feels a little gentle, and the design being a bit "safe". I would have liked to see the concept pushed a little further than just clicking the slimes to calm them down, e.g. an interaction that changes the way the lines cleared in a positive way.
In any case, I had fun with it. Thanks for the game!
First off, I really like the art style and the little introduction story. It's very endearing and fun. The way you tie this into a tetris-like game is also neat with the hunter hiding in the bushes in the background. I can see this being a commercial game back in the 90s :).
I found the concept pretty good, the idea of dragging the player's attention away from the slimes falling is good.
I think you could expand the slime patting behavior further if you want to continue working on it.
Congrats on making a nice fun game!