Unstable Adventure by Violetta

[raw]
made by Violetta for Ludum Dare 49 (JAM)

Hello there! For four of us it's first Ludum Dare! ...And due to this we did a lot of stuff at the last moment :) and these were a lot buggy. Thankfully, then we did fixes for breaked stuff (list below)

This game is 2D action platformer with destructible terrain and alive, mentally unstable weapons. Enjoy!

Update: We are continue work on this game now! So, if you you interested in this concept, follow us: https://www.facebook.com/Unstable-Adventure-100103402476925/

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Lore:

Jake Hunter accidentally entered a strange cave, where he met a scary man. A man named himself The Guardian of Eternity. He asked Jake to go away or he would kill him. Hunter did not obey The Guardian and kill him. After his death, Jake appears on a planet named Kyrouak. Jake should find some magical artifact, which can help to open the portal. The hero will be accompanied by weapons-companions: a talking sword Wisecrack and a rifle Cherry this whole journey. They have difficult characters and are addicted to uncontrollable aggression. Only that way leads to Jake`s home. But it will take more time than he thought...

Controls:

A and D - to move left and right Space - for jump E - for weapon change Left Mouse button (or left Ctrl) - to use weapons

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List of all fixes after submission hour:

  • Enhanced description page
  • UI fixes:
    • Unworked buttons now work, due to this...
    • Main menu is avaliable for player and it works properly (nothing special)
    • Healthbar now shows actual health (previously you could die but bar not changed)
    • Weapons in UI now change normally
    • Absent letters in text fixed
    • List of phrases corrected
  • Portal added to second level (it's absense leads to unability of winning level)
  • Fixed bug when portal activates by projectiles
  • Slightly changed starting location in second level (previously player appeared in monster radius)
  • Fixed weapon type change (one of weapons could not be recieved)
  • Fire sword fixed, previously it threw fire only to right
  • Spiders fix, previously there are uncontrollably turned right-left-right and due to this execluded from levels (now there are few for demonstration)
  • Current weapon state now saves correctly
  • If weapon changes to itself - now change don't happening
  • Bombs now exlodes in any case - previously there was a bug, when bomb stayed in midair forever if ground around it was exloded second earlier

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Ratings

Overall 1493th 2.556⭐ 29🧑‍⚖️
Fun 1489th 2.37⭐ 29🧑‍⚖️
Innovation 1499th 2.204⭐ 29🧑‍⚖️
Theme 1484th 2.288⭐ 28🧑‍⚖️
Graphics 1087th 3.204⭐ 29🧑‍⚖️
Humor 1003th 2.519⭐ 28🧑‍⚖️
Mood 1303th 2.74⭐ 27🧑‍⚖️
Given 35🗳️ 30🗨️

Feedback

uboretsky
05. Oct 2021 · 01:11 UTC
Well, I like graphics
ROBOWARRIOR1982
06. Oct 2021 · 09:39 UTC
I like the Comics style, and the message in popup whcich accentuate this effect. Game play is fun, destroying the blocks to progress simply on shooting on it works fine, and the gravity is managed with the ennemys too. You'll need to polish, sprite and animation, and mafe better level design to update this one. That's a good work !
Nivbeth
06. Oct 2021 · 22:13 UTC
Make sure to add some info for the controls next time :slight_smile: Sweet project.
Andreman
06. Oct 2021 · 22:39 UTC
@uboretsky Thanks for your comments everyone!

@robowarrior1982 We did not have time to add prepared phrases for weapons because pop-ups were added at the last moment 😢. I think we will add them (because they were prepared) when we upload bugfixes, i really hope this will not be cheating?... (just as health bar not showing healthstate and not working buttons, due to last - main menu was execluded in last moment, this was sad and fun at the same time :smiley:)

@nivbeth Ok, thanks! Controls were written only on itch.io, but the next time we will add them on LD page :slight_smile:

If you are interested in version with fixes let us know, we will tag you then
uboretsky
06. Oct 2021 · 22:49 UTC
<3
mspawa
07. Oct 2021 · 02:08 UTC
I suddenly lost even with my heart bar full :( I dunno what killed me.
I like that you have to make your way through the maze with the gun... but I think maybe the gun is a little OP in comparison with the sword.
Nice work!
badbill
07. Oct 2021 · 02:27 UTC
I had the health bar glitch and not indicate low hp, but not before blowing some zombies to kingdom come. digging with bullets and bombs was a satisfying experience
Andreman
07. Oct 2021 · 13:56 UTC
@mspawa Sorry, we haven't time to fix UI bugs: health works but not showing. Maybe you are right, it needs balancing, however sword deals big damage to several mobs in small radius, so, its may be very powerful if enemies are all in one place. Thanks for comment!
Andreman
07. Oct 2021 · 14:08 UTC
@badbill Yeah, this glitch are works for anyone, sorry for game being uNsTaBlE :smirk:
Its cool when game features satisfying, thanks for comment!
Muros
08. Oct 2021 · 02:24 UTC
I just played 2d minecraft. But if seriously I liked the interface design, although it seems to me that it would be possible to make it smaller, as well as the design of the hero.
Enad96
09. Oct 2021 · 06:08 UTC
Impressive game for such a short time!
ChillerTyp
09. Oct 2021 · 14:42 UTC
The main menu seems quite cool, but for the rest you would have needed more time...
Andreman
09. Oct 2021 · 23:57 UTC
@chillertyp There are six of us. All the staff except list of fixes upper was made in 72+1 hours. We just have worderful artists :smile:, just imaging this game without their art (also, there are no any sound, we haven't any time for this)
LDJQ
10. Oct 2021 · 06:58 UTC
Sentient weapons are an interesting idea, and I like the enemy designs.

I did have trouble figuring out what I was meant to do.
Flying Basement Studio
10. Oct 2021 · 12:10 UTC
Destroying the environment to carve my way through it was really fun. The graphics looked really cool, especially the enemies (though I agree with one of the pop-up messages – I hate spiders). I was missing some sound effects which would make the game even more cooler.
🎤 Violetta
10. Oct 2021 · 15:43 UTC
@flying-basement-studio Thank you for your feedback from all our team :) Sound effects weren't added to the game, because of limited time. In the future we are going to include sound effects and music in our game.
JPatchZ
11. Oct 2021 · 05:51 UTC
The weapon personality is awesome. I really like when characters speak through balloons during gameplay. To destroy the scenery is very fun! At some point, I realize I was stopped just shooting rocks to "clear" all the enviroment. I hope you guys had fun developing this game to Ludum Dare. The deadline is really crazy! But in the end, you were able to build a pretty cool game.
VladLawrence
12. Oct 2021 · 18:37 UTC
Pretty nice game)) I realy liked the gameplay and i have had a lot fun during playing)
Also, level design was realy awsome, you have to attentively look for the next cave, thats cool))
SleepyStudios
16. Oct 2021 · 13:19 UTC
I liked the art and animations but the gameplay needed more juice like screenshake when firing the gun or particle effects when hitting things with the sword. I also liked the way you had to discover the next part of the level by yourself, it made the game feel more like an adventure.
🎤 Violetta
16. Oct 2021 · 17:05 UTC
@sleepystudios Thank you for your feedback from all our team! We didn`t have enough time to do all this stuff you mentioned :) We had this things in concept document.
aetup
17. Oct 2021 · 06:10 UTC
I like the idea of having an unreliable partner that you have to work around!

My favorite part was using the destructible terrain to create cover for myself.
Andreman
21. Oct 2021 · 15:55 UTC
@uboretsky @robowarrior1982 @nivbeth @mspawa @badbill @muros @enad96 @chillertyp @ldjq @flying-basement-studio @jpatchz @vladlawrence @sleepystudios @aetup
Sorry for mass-tagging :sweat_smile:
We are decided to continue work on this game, so if you are interested in this concept and/or want to see how this game will look in the future, support us (and potentially buy this game in the future), subscribe to our newly created facebook page!
https://www.facebook.com/Unstable-Adventure-100103402476925/

We will be pleased for all your feedback :smile:
JPatchZ
21. Oct 2021 · 20:02 UTC
@andreman I can’t wait to see what you guys will make. I’m following the Facebook page.