Octoboom by Yolwoocle
PLAY IT:
Windows: unzip "OctoBoom-win32.zip" or "OctoBoom-win64.zip" and run "Octoboom.exe"
MacOS: (MacOS version may not work as we have not tested it)
Linux: download the .AppImage, then run:
chmod 755 ./OctoBoom.AppImage, then run ./OctoBoom.AppImage

An accident has occurred in the mine and toxic gas is escaping! Flee! Your bomb is your weapon. Throw it on enemies, and catch it before it explodes. The longer you let it fly, the more points it'll give you, but this is at your own risk.

Controls
- Move : WASD or arrow keys (ZQSD on french keyboard layouts)
- Aim : move mouse
- Shoot : left click
- Pause : escape
Credits
- @Yolwoocle: code & art
- @ArkanYota: code
- @Notgoyome: code
- Maxim: code
- PoulpitoGLD: art
- PierreAndries: music
Links to their Github/other accounts in the README from source code.
Source code: https://github.com/ARKANYOTA/ludumdare49
You could say our game is so buggy it fits the "Unstable" theme ;)
Ratings
| Given | 2🗳️ | 1🗨️ |
Sometimes the bomb just reappears in my hands even tho I wasn't even near it.
The inclusion of the gas as a one hit kill is unnecessary and frustrating. A barrier that crushes you if you get stuck on a rock would have been better I think.
The level generation is messy. In combination with the big hitboxes it leads to the movement not being fun despite it being really good on its own.
I think if there were fewer but bigger rocks that would fix the issue.
The potato zombies spawn speed is nice. It's not overwhelming yet there is no down time, at least for my skill level - great job on that.
In general I think the risk vs reward idea you were going for does not work out that well because of the level generation , the big hitboxes and the speed of the bomb. It ends up being very random how long the bomb is alive.
I like the art. It is very cohesive and nice on the eyes. The music is not bad but it doesn't strike me as awesome.