Crazy Potion by zapdos2
Play my game here!
My second Ludum Dare submission.
This time I used Game Maker Studio 2, which was much more intuitive than Unity, and therefore allowed me to make a more complete game than last time. Still missing a lot of things obviously (like sound... D:), but I'm still quite happy with the result.
Used tools/assets:
- Game Maker Studio 2
- Graphics from “Kenney Game Assets 1”, with some additions for the boss
- https://opengameart.org/content/potion-0 for the potion in the start menu
- Made the bull icon myself, because I couldn't find a good public domain one :P
How to play:
Every few seconds the random ability at the bottom of the screen gets automatically(!) cast. Walk with WASD, and aim abilities with your mouse.
Abilities: - Fireball: Shoots a fireball - Firebreath: Breathes out fire, hitting multiple enemies - Bull: Charge towards the mouse, player is immune while red. On collision with enemy, stuns and damages them. On collision with a wall, stuns player. - Cross: Heals everyone (even enemies!) in a small radius around the mouse cursor.
Screenshots:

| Link | https://github.com/sadamczyk/ld49 |
| Link | https://sadamczyk.itch.io/crazy-potion |
| Original URL | https://ldjam.com/events/ludum-dare/49/crazy-potion |
Ratings
| Overall | 1258th | 3.081⭐ | 33🧑⚖️ |
| Fun | 774th | 3.403⭐ | 33🧑⚖️ |
| Innovation | 1210th | 2.855⭐ | 33🧑⚖️ |
| Theme | 1042th | 3.21⭐ | 33🧑⚖️ |
| Humor | 1073th | 2.385⭐ | 28🧑⚖️ |
| Given | 39🗳️ | 39🗨️ |
(One thing I'd want is to know the directions of the fireballs before it got activated, or control them)
However, compared to the number of monsters, player abilities are triggered too slowly. It feels like a faster pace of the game might lead to a better experience in this game.
Overall, a nice game~ Nice job
Good work!
I wanted to add a little aiming area to show where exactly abilities will hit, which would have helped a lot I think, but I ran out of time unfortunately. ;(