CandleLight by PaulLyaudet

You are a little candle going on a big adventure through the dark. But be careful and pay attention to where you are heading... Can you make it to the finish before you melt away?

| Game | https://paully.itch.io/candle-light |
| Original URL | https://ldjam.com/events/ludum-dare/49/candle-light |
Ratings
| Overall | 35th | 4.302⭐ | 50🧑⚖️ |
| Fun | 102th | 4.064⭐ | 49🧑⚖️ |
| Innovation | 71th | 4.083⭐ | 50🧑⚖️ |
| Theme | 565th | 3.734⭐ | 49🧑⚖️ |
| Graphics | 5th | 4.787⭐ | 49🧑⚖️ |
| Audio | 122th | 4.043⭐ | 48🧑⚖️ |
| Mood | 8th | 4.594⭐ | 50🧑⚖️ |
| Given | 81🗳️ | 34🗨️ |
The only critics I could make on the gameplay is that with the various camera angles and low luminosity the navigation is sometime hazardous and I did not always understood where I was going. Even that was not that much of a bother
Edit: btw this is first time I rated a game 5/5 in all categories!
That said, I'm afraid I didn't love some of the mechanics - the keyboard controls were very difficult in places (you did warn it's better with a controller, but I don't have one I'm afraid...) and that combined with the fact that I wasn't seeing where I was going made the progress a bit too annoying. (By not seeing where I was going I don't just mean the dark, but rather some specific places in the dark in the rear of the room where I just couldn't see there was a gap between the walk and the wall and kept falling in) But I guess it's just a part of the challenge of the game!
Also one small thing - there was a room where burning stuff made it impossible to progress, but the candle could jump to safety; would it make more sense to throw the candle into the last save spot regardless of whether it survived or not?
Anyways, the visuals are just absolutely out of this world for LD, well done!
So much great ideas, congrats !
The gameplay is nicely balanced, thank god there is check points !
The effects and lights are amazing and this is a clever mechanic.
Bien joué, la France est présente :wink:
The little detail that bothered me is that it can be hard to know the depth of a platform in relation to where we are sometimes.
As suggested, I played with a controller, and I was not disappointed about how polished the gameplay was!
Good job!
Anyway, great work! :smiley:
Thank you very much for doing this. It's ridiculous that this one does not have higher ratings!
My only complaint is that the moody music could be a bit longer, as it felt like it could develop into something really nice if it continued on!
nothing exciting but relaxing to play
I fell in love with this candle :)
The procedural animation for the candle and the candle's feet were great, as well as all the fire VFX and volumetric lighting! Obviously the game is very short but the quality is at a professional level no doubt.
I'd ___really___ like to see more of this.
Walking candle is cute and there are fun puzzle mechanics with the light with burning flame - and you had time to implement many of those in this game. There are also normal maps and other graphic details in this game, which is nice and fits in to the game. The light would have a shadow-dot below it while jumping, because there are no way to see where it going to land. Also the light would be a slightly more bright, while can't see whats in the room.
While the background music is good but way more looping, and there are not much environment details, like other small lights or particles, or the "story elements", the base of the game is like from the real playable game. The tween between puzzle-rooms does make game play in the parts and like story in small chapters, which is kinda fun and important to story line based games, which this full reminds. The mechanics are very simple but there is much ways and lot to do. I don't know is the lamp a walking gadget or is it enchanted, the game play is engaging, even while did not reach the end because there were some small bugs in level structures.
Apart from that, it's beautiful! Giving this any less than 5\* in mood or graphics would be a crime. Well done! :tophat:
Here one little thing that i didnt like - controller. He have same problem as the Little Nightmare.
But for ludum its epic anyway. Awesome job!
The music loop is nice and moody, but very short, the other sound design is on point though.
Overall really fun, and probably the most beautiful game I've played in this jam. Nice work :)
I think this game is more relevant for "Keep it Alive" than "Unstable". But it was dandy work.
I see one problem - it's hard to recognize where the candle stays, so it makes hard to decide where and when the player should jump. Maybe some shadow under the player or something like this would be helpful.
Overally, great job!
The art is absolutely fantastic, the level design is really on point for such a short time. The candle being the timer and our main light source, and having to wait to adjust its height to pass levels are brilliant ideas, it all fits perfectly together. Pyromaniac tendencies are kicking, I had a blast just watching the surroundings burn (glad there were checkpoints) :D
The music was pleasant and atmospheric, though the loop could've been a bit longer. Sounds of stuff burning were great as well. I always appreciate when there's some settings in the menu, and yours was the most developed so far, so well done on this too.
Like others have already said, controls on the keyboard were a bit funky, it was quite hard to aim because of depth perception and WSAD not being perfect for this camera angle, but nothing game-breaking.
I also agree on the light issue - holes in the floor were sometimes not visible enough, I had to remember where they were from my mistakes to avoid them.
All in all, one of my favourite games so far, félicitations pour votre superbe travail !