Realignment by Mediflect

[raw]
made by Mediflect for Ludum Dare 49 (JAM)

hero_image.jpg

A narrative game about an "unstable" AI and the repair drone sent to fix it. Use your ears to solve tasks by listening to dissonant chordal hums, which resolve harmoniously as you approach the correct alignment. Determine the fate of your discordant patient.

Available for browser play here: https://mediflect.itch.io/realignment

Controls

  • Movement: WASD
  • Tasks: Mouse

Theme

The game tackles the theme of instability in two ways:

1. Dissonant chord resolution. AKA the first idea I had when I saw the prompt. Here comes a little music theory.

Dissonant chords are inherently unstable, and want to resolve to consonant chords. In the task minigames, the chord hum starts off dissonant, but fades into a resolved tonic chord as the player approaches the solution.

All the sounds in the game are based on the key of A major. When the chord hums in the minigames resolve, they always go to a root-position A major chord, which harmonizes with the background music. That's because the music is also heavily based on A major chord tones. It all just sorta resonates together.

In a smaller way, the character voice tones are also related to the key. The Curator's speaks in the note E, the fifth scale degree in A major, which tends to sound cold and distant. The AI on the other hand speaks in the note Bb, the flat second of A major, which clashes with the other sounds for a more dissonant feel.

2. Narrative themes. AKA the story is literally about a character who is deemed unstable.

The game features dialog between two characters. The first is the "unstable" AI that the player is trying to fix, and the second is the monitoring system the directs the player on their task. Not much more to say about this; just play the game and see for yourself.

~~Also shoutout to Intellisense in VSCode; I swear to god it can't resolve over half of the package namespaces I need to use and it makes coding such a giant pain and AAAAAAAAAAAAAA~~

Screenshots

3_exposition.jpg

4_knob.jpg

5<em>hallway</em>text.jpg

6_pin.jpg

Credits

Engineering, design, and writing were all done by me (Mediflect).

Nicholas Black contributed the music for the interactive portion of the game. All other sound design was done by me.

All textures used were open-licensed or public domain. The font is Share Tech Mono, which is licensed under the Open Font License. All other sprites and graphics were created by me or used with permission.

Special thanks to Michael Savage-Benoist for Unity consulting and playtesting!

Tools used: Unity 2021, Photoshop CC 2019, Cubase Elements 10 (sound design), Logic Pro (music), Audacity, Visual Studio Code

Ratings

Overall 100th 4.11⭐ 52🧑‍⚖️
Fun 414th 3.71⭐ 52🧑‍⚖️
Innovation 399th 3.63⭐ 52🧑‍⚖️
Theme 256th 4.05⭐ 52🧑‍⚖️
Graphics 671th 3.7⭐ 52🧑‍⚖️
Audio 22th 4.33⭐ 52🧑‍⚖️
Humor 303th 3.663⭐ 51🧑‍⚖️
Mood 47th 4.3⭐ 52🧑‍⚖️
Given 51🗳️ 80🗨️

Feedback

Salohcin894
05. Oct 2021 · 01:28 UTC
It was fun writing music for this! I really enjoyed the dialogue and having that choice at the end. Felt very much like choosing between Sirrus and Achenar at the end of MYST in a way.
JCMonkey
05. Oct 2021 · 02:53 UTC
had a little bit of a matrix vibe with the anomoly thing going on.
JoeRenglish
06. Oct 2021 · 05:12 UTC
I liked how the AI would keep having a conversation while you go about the tasks.
Levi
06. Oct 2021 · 05:13 UTC
A contender for my favourite game of the jam. You played with my emotions like play-doh. All with just some dialogue. Well done, I'd go through that whole story again :)
MisterPapi
06. Oct 2021 · 05:26 UTC
Brilliant idea and execution. As a composer myself, finally stumbling across a music based interpretation of the theme made my day. The resolution is super satisfying every time although I would've loved if there was some variation but I understand the time constraints. All of the elements melded into a super immersive experience. Hats of to you!
Gryhyphen
06. Oct 2021 · 05:36 UTC
You sure packed in a lot of content in 72 hours! The short story was well written and enjoyable. I liked the little easter eggs too! Hard for me to really critic, because as a base product it's been executed really well.

Short of producing more content (I really liked the game), I think character (visual) design was probably the weakest part of the experience, as Perry doesn't really have a lot of identifying features (their silhouette is a sphere). The graphics are by no means bad, but the design could be better. Could also maybe add some character animation, like blinking Perry's 'eye' / idle animations, could help sell investment in the character more.
jckelly
06. Oct 2021 · 05:41 UTC
I liked this a lot, short but sweet. The sound design was exceptional, and I really enjoyed the environmental design too with the lighting. Great job!
VoyagerIX
06. Oct 2021 · 06:09 UTC
Nice game! I really liked the sooting tone of the music. The little puzzles are easy but that's just the right amount of gameplay for this game. The puzzle's feel and look are amazing. Also the pace of appearence of dialogue texts is just right. Well done!
DeltaMain
06. Oct 2021 · 06:21 UTC
Nice job. This is the best game i've played during ld49. Story is awesome, feels like a professional-written one. Enjoyed music and sfx. Graphics is not the best but ok.
eveenova
06. Oct 2021 · 06:50 UTC
Loved the sound-based puzzles, and the rhythm of the dialogue! Also appreciated the floating egg :P
LDJam user 271014
06. Oct 2021 · 07:54 UTC
Thank you so much for the kind words and feedback everyone! I will make an effort to play each and every one of your games over the course of the week. I'm glad the little easter eggs I included are being found :)

One thing I'd like to throw out there is that there are in fact two different endings, in case anyone is willing to play through the game a second time. I wanted to add a button to the credits so you could get to the other ending more easily, but I ran out of time.

I also just added a link to the source code at the bottom of the page, in case anyone is curious.

@misterpapi I'm so happy you appreciated the musical interpretation on the theme! The chord resolutions were actually the very first thing I made, before I even started on the code.

@gryhyphen I appreciate the detailed feedback! I agree that the character design isn't very strong. Your suggestions are great and I'll keep them in mind for future projects.
Gryhyphen
06. Oct 2021 · 11:37 UTC
@mediflect Oh, btw, I just saw you talking about intelisense in vscode. You might be missing the .net sdk, I don't think this is the right version, but this is the thing you need to download to get it to work: https://dotnet.microsoft.com/download/dotnet-core/sdk-for-vs-code?utm_source=vs-code&utm_medium=referral&utm_campaign=sdk-install

(I setup a lot of the linting / editor support for my team)
If that isn't the issue, then idk, must be something else. Maybe also try regenerating the project files in unity (making sure the editor is set to vscode so it regens things for vscode).

To be on par with the visual studio for unity workflow, you may also want to install these Roslyn analyzers too (tho last I checked vs code didn't support supressors / you needed to enable a feature flag, so it will require some config stuff that I will leave as an exercise to the reader :P):
https://code.visualstudio.com/docs/other/unity#_enabling-unity-warnings
https://github.com/microsoft/Microsoft.Unity.Analyzers
Eli Delventhal
07. Oct 2021 · 00:43 UTC
A great entry! Good dialogue and a fun use of very simple mechanics in a good way. Super well-scoped for LD, well done for your first one!

Feedback: the shape toggle puzzle was the first I walked to and was the least clear. I thought I had to come back until I realized via another puzzle that I just need to make it blue. The dialogue is also a little long in places - I was solving the next thing before they could finish talking. I would also have loved the ability to load my save and restart to see the other ending - as it stands the walking around was too long to play again.
Chairshot Games
07. Oct 2021 · 01:02 UTC
Cool game! Loved the mood and the music was great. The lighting effects were really good and the puzzles were intuitive and just the right difficulty. The writing was also really good, and I liked the way the words typed out with sound effects. Great job!
Becky Rayner
07. Oct 2021 · 16:21 UTC
Great concept, love the art- super clean looking and quite atmospheric! Simple but very fun mechanics, easy to learn. Really great job!!
Zhenda Hu
07. Oct 2021 · 20:25 UTC
Lighting, theme, environmental and sound design were fantastic. It was a bit hard for me to grasp the concept of the consoles, but that's probably because I have no experience with music theory.
Wilko
07. Oct 2021 · 20:35 UTC
Such an amazing atmosphere and mood, you really nailed it. I would've liked to have seen a tiny bit more visually maybe or perhaps make the robot move a bit faster. Glad I stuck with it until the end a really enjoyable game.
kernon
07. Oct 2021 · 20:39 UTC
Loved this! I loved the idea of dissonant chord resolution, but it was a bit difficult to actually make that work outside of the linear puzzle types. Luckily I noticed the colour change mechanic as well and that made it easier to follow along with. Interesting little story had me playing all the way through to the end. Well done!
SimonL
07. Oct 2021 · 20:49 UTC
Super interesting game!

Firstly, the dialogs are superb and really make the game. I played it twice through to get both endings and really enjoyed the process.

I felt really immerged by the text only screens, they worked really well. The sound component was a nice touch, but I relied mostly on the background color to solve the riddles. Could have been further explored maybe.

I also saw an egg and a red body.

Well done!
Stroe Andrew
07. Oct 2021 · 21:14 UTC
Damn - what a story. I love it. I really love it. It really keep me going and going... Really really nice jjob. Everything is super well done, hahaha
thedude3600
07. Oct 2021 · 21:18 UTC
Neat puzzle game you have. It took me a little bit to figure out what I was supposed to do to solve each puzzle, maybe some indication like "Just fiddle with it until it turns blue" or something would be helpful. Fun dialogue, though, and the ending mystery was pretty neat! Dont wanna give too much away, but doing a quick search resulted in finding out about a particularly rich neighborhood in London - Not being from the UK, I wonder what the significance of that is. Anyway, good job!
Tohmis
07. Oct 2021 · 21:32 UTC
I LOVED that. What a story on such a philosophical issue. Thats the main thing i like about this but the simple clean graphics the calm yet somewhat eery music it all fits so well. I played through both endings and enjoyed that they even connect. The little easter "eggs" are also pretty fun to discover when you look around. So far one of if not the best game i tried out in this jam. Really the only thing negative i noticed was the collsion not being just "perry" but also its shadow.
Honenstly an amazing entry
wertyyytrew
08. Oct 2021 · 09:03 UTC
Resolving the chords was super satisfying and felt right to do, A future version on a similar idea could have
multiple resolutions with different outcomes, with like a jazz ending or a minor ending depending on how you chose to resolve the chords. Very neat little game and had a real atmosphere to it
David Brož
09. Oct 2021 · 11:37 UTC
10/10
David Brož
09. Oct 2021 · 11:38 UTC
Incredibly good mood. You guys are really good.
Heremeus
09. Oct 2021 · 15:43 UTC
This was very interesting to play. Loved the narrative! The dialogue was a bit long/slow sometimes so I had to wait for it to continue before doing the next task. Overall really great job on the theme!
sakura_magika
10. Oct 2021 · 06:18 UTC
i really enjoyed this entry! it's hard to find dialogue this well written in a game jam, well done. especially the renaming bits, they were really entertaining, how frustrated Curie got haha!

also, i love how deep into music theory you went with this game! i can't say the mini games were particularly fun on their own, but it was really relaxing to hear the discordant tones resolve, and if they were too engage i'd miss the dialogue, so it made an overall very serene little journey.

i of course took the obvious route at the end, i was half-expecting the AI to sort of turn on me at the last minute, which... kinda happened?
moi93101
10. Oct 2021 · 10:29 UTC
I really apreciated the color response to minigames, that is a really good call of design !
And I thought there was good zen vibes
Stefan B.
10. Oct 2021 · 10:48 UTC
nice visual and audio feedback on the mini games and very well written dialogs!
Michelangelo
10. Oct 2021 · 13:16 UTC
Narrative and mood (also thanks to the music) were the best part, but I can't say the same of the minigames. At first I didn't understand what to do and I felt frustrated. As first minigame i played the 4 symbol one; colour changes slow, so I didn't get how to resolve it. Add an audio feedback to make the completion of the minigame clear.

The story wasn't innovative, but you narrated it very well; i love Sen's humor!
Good job guys!
Piper Thompson
10. Oct 2021 · 22:43 UTC
amazing job with the artwork and sound, also the dialogs are super funny! Stayed till the end to see how it's going for the AI ... lovely ld-game, well done! (what you did with the chords during the re-alllignment in the consoles was a great idea, would have liked to see this come more into play in subsequent levels or something... awesome! Full poimts for sound design)
rjhelms
11. Oct 2021 · 03:58 UTC
Cool puzzle design. It would have been nice to have more puzzle types, to have less (or no) repetition.

Graphics were spartan, but worked. I liked the story & how it was revealed through dialogue.

Glad I had the chance to check this out!
MargotLsdgt
11. Oct 2021 · 14:27 UTC
Beautiful game , minimalist and with good storytelling. Good job !
mharring
11. Oct 2021 · 21:36 UTC
Very well done! The story kept me wanting more and I loved having the option at the end. Sound and music were great, although it was sometimes hard to tell if the tone was for the puzzle or part of the music. As others have mentioned, some more variety in the puzzles would have been good. Regardless, well done!
LDJam user 259103
12. Oct 2021 · 11:38 UTC
A lot of the minigames were frustrating and I couldn't figure out what I was doing wrong a lot of the time - but the music and story are great! Nice work :)
Yaroslav Gozak
12. Oct 2021 · 21:40 UTC
And in the end I made the drone infected)
Oh yes, I am so bad
Graphics is awesome. I liked that cartoon style very much
Minigames: I wonder when did you have time to add minigames apart from the main gameplay? Probably, there is not much of the main gameplay? Nevertheless, I liked playing your game. It looks pretty much finished, the only thing - I didn't find a button to Restart. Wanted to finish the game with a good end
Story is nice as pointed by others. Sometimes I stopped playing just to read the dialog
Very cool game, I like it!
immortalnights
12. Oct 2021 · 22:27 UTC
Great game. The AI chatting away kept me going but the puzzles were smart enough to make you think, but not so hard as to make you give up.
cireneikual222464
17. Oct 2021 · 03:04 UTC
Nice, fun little story-driven game!
aetup
17. Oct 2021 · 06:38 UTC
I enjoyed the mood and I loved the sounds! The simple tuning tasks made me feel like a repair bot, and turning the hums from dissonant to consonant made me feel like I was somehow righting a large and inscrutable system (Wow, how am I doing that? I guess I'm a really good repair bot :D). I also enjoyed the little things in the corridors (e.g. the body).

I didn't like the AI, though. I thought it needed to learn some empathy. Like, I didn't want to be called Perry! It can't just name me! It should have tried to figure out how to listen to me and ask me if I liked my name. Though I couldn't speak, maybe I could have moved in a certain way to communicate. So I shut it down :P
LDJam user 259213
17. Oct 2021 · 09:30 UTC
Really awesome game with a nice story. the sound really fits the mood and the storytelling was cool.
JD_Isaac
19. Oct 2021 · 06:26 UTC
This is a beautiful, great simple game with top tier writing and solid sound design that informs the gameplay perfectly. 10/10
Sam Gorman
21. Oct 2021 · 19:25 UTC
Absolutely incredible. The dialogue was very well-written, intelligent, and funny, and I loved the concept of resolving chords. The minigames reminded me of Among Us a little bit. Overall amazing sound design.

||tbh I picked to download the AI because I thought it would turn evil or something but I liked the ending a lot! Now I want to know what happens if you reboot||