Space Station 8 by jessefreeman

[raw]
made by jessefreeman for Ludum Dare 49 (JAM)

About

Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.

The goal of Space Station 8 is to escape before you run out of oxygen. To do that, you will need to navigate the level, find the key, and make it to the exit in time. Each level is self-contained, and you are scored based on your ability to complete it within the amounted time and lives. There are also some prized gems you may want to collect on your way out while avoiding aliens and other deadly obstacles like spikes.

play-map.gif

Like the original game this is based on, there is a built-in map editor. In fact, there are no pre-made maps at all! The twist is that I lost them after space junk hit the station, so I need everyone's help to make new ones and share them below in the comments (see the Editor & Sharing sections below).

Ready to get started? The documentation will teach you everything you need to know for making, sharing, and playing your Space Station 8 maps.

Controls

Pixel Vision 8 supports a keyboard, mouse, and controller. Space Station 8 supports all three but was designed around the controller mapping. You can modify the mapping at any time by hitting ESC and going into the settings.

controller-mapping.png

Here are all the input options based on what screen you are on:

Splash

| Action | Keyboard | Mouse | Controller | Note | | ------ | -------- | ----- | ---------- | ---- | | Start | S | N/A | Start | | | Settings | ESC | N/A | N/A | Works on every screen |

Editor

| Action | Keyboard | Mouse | Controller | Note | | ------ | -------- | ----- | ---------- | ---- | | Play | S | N/A | Start | Hold for 3 seconds | | Quit | A + S | N/A | Select + Start | Hold for 3 seconds | | Up | Up Arrow | Move Up | Up | Mouse shows up when moving | | Down | Down Arrow | Move Down | Down | Mouse shows up when moving | |Left | Left Arrow | Move Left | Left | Mouse shows up when moving | | Right | Right Arrow | Move Right | Right | Mouse shows up when moving | | Tile | A | Click on Tile | Select | Cycles to the next tile | | Paint | X | Left-Click | A | Draws tile | | Flip | C | Right-Click | B | Flips the tile if it can be |

Game

| Action | Keyboard | Mouse | Controller | Note | | ------ | -------- | ----- | ---------- | ---- | | Quit | A | N/A | Select | Hold for 3 seconds | | Up | Up Arrow |N/A | Up | Moves up ladders | | Down | Down Arrow | N/A | Down | Moves down ladders | | Left | Left Arrow | N/A | Left | | | Right | Right Arrow | N/A | Right | | | Jump | X | N/A | A | | | Jump | C | N/A | B | |

Editing

When you first load Space Station 8 up, you will be presented with the default map. You can immediately begin editing it, or you can drag a spacestation8.png map onto the game and load that up.

drag-map.gif

Space Station 8 map's should be at least 160 x 132 pixels:

empty-map-160x132.png

You can also provide a map that is 160 x 152, where the last two rows are the sprites for the map:

empty-map-160x152.png

Whenever you go to the splash screen, Space Station 5 will automatically create a new map.spacestation8.png for you in your /Levels/ folder:

| Version | Path | | ------- | ------------------------------------------------------ | | Windows | C:\Users\UserName\Documents\SpaceStation8\Levels\ | | MacOS | /Users/UserName/SpaceStation8/Levels/ | | Linux | /Users/UserName/SpaceStation8/Levels/ |

Before you can play a map, you'll be taken to the map editor. The editor has two main areas, the map and the tile picker on the bottom:

map-editor-panels.png

The white blinking box in the map area previews where the tile will be drawn. You can move the tile highlighter via a controller's d-pad, the keyboard arrows, or the mouse. By default, the mouse is hidden unless you move it.

move-mouse-in-editor.gif

You can pick from any of the 20 tiles on the bottom of the screen to draw with. The tile with the white background is the currently selected tile. You'll also see it previewed on the map. Some tiles have a flip or alternative state. This can be used for changing the direction of an enemy or spikes.

map-editor-alt-tiles.gif

Finally, for a map to work, you need three things: a player, a key, and a door. When you start the game, if these things are not present, it will bring you back to the editor. There is no cap on how many players, keys, or doors you can draw on the map, but the game will only use the first of each when it processes all the tiles.

Playing

Once you start the level, you have to make your way to the exit before running out of oxygen. To open the door, you will need to find the key then walk through the door:

play-map.gif

Along the way, you will have to avoid the following collectibles and hazards:

| Sprite | Name | Value | Description | | ---- | ---- | --- | --- | | sprite-alien.png | Alien | N/A | Avoid these guys, or they will instantly kill you. | | sprite-door.png | Door | 500 pts | Starts as locked and will unlock once you pick up the key. | | sprite-key.png | Key | 50 pts | Opens the door to escape. | | sprite-gem.png | Gem | 100 pts | Collect this for extra points. | | sprite-ladder.png | Ladder | N/A | Allows you to walk up and down. | | sprite-paltform.png | Platform | N/A | Allows you to jump onto from below and drop down from when on. | | sprite-spikes.png | Spikes | N/A | Spikes will kill you if you land or jump on one. You can walk past spikes without taking damage. | | sprite-switch.png | Switch | N/A | This is not implemented yet. |

Sharing

Once you are happy with a level, you can share it with someone else by sending them the map.spacestation8.png file. There are several ways to do this. You can attach it in a comment below, send it directly to them, or file a ticket on GitHub and include it there.

One thing to note is that some social networks like Twitter may compress the image. This will break the tilemap parser unless the image is pixel-perfect at 160 x 132 or 160 x 142.

The default map template looks like this:

map-template.png

As you can see, a map is comprised of a 20 x 17 tile grid where each tile is 8 x 8 pixels. The top row is ignored, and for map images that are 142 pixels high, the last two rows (18 and 19) are used for the game's sprites.

map-sprites.png

There are 40 sprites which you can also modify if you want to reskin the game. Each sprite is fixed to a corresponding element in the game, so while you can re-skin the graphics, you will not make new ones or change the internal sprite mapping.

The last thing to keep in mind when modifying the sprites, or even using a drawing too like Aseprite to modify map files, is that you will have to use the following four colors (#2D1B2E, #574B67, #937AC5, #F9F4EA) .

palette.png

Thanks

I hope you enjoy the game and don't forget to add your map to your comment for others to play!

Ratings

Overall 609th 3.628⭐ 41🧑‍⚖️
Fun 544th 3.603⭐ 41🧑‍⚖️
Innovation 306th 3.718⭐ 41🧑‍⚖️
Theme 1349th 2.711⭐ 40🧑‍⚖️
Audio 830th 2.972⭐ 38🧑‍⚖️
Given 38🗳️ 62🗨️

Feedback

megamasterx
06. Oct 2021 · 12:02 UTC
I always love seeing what you're able to do with Pixel Vision 8. The fact you've managed to incorporate a full level editor into your entry is nothing short of incredible! Fantastic entry.
🎤 jessefreeman
06. Oct 2021 · 15:11 UTC
Thanks! Really appreciate the comment. PV8 is finally coming along enough to use for it's intended purpose, making LDJam games ;)
Dante2001
06. Oct 2021 · 22:42 UTC
would be nice to have some maps to test it out! i can't rate this cuz i rly dunno if I'd make a map using the mechanics in the right way!
notke
06. Oct 2021 · 23:04 UTC
Why does it say "Post LD48", is this a LD48 or LD49 game? I'm confused..
Fupi
06. Oct 2021 · 23:14 UTC
Heyyy that's so cool! I made a level here! You play as a lil duck. It's surprisingly hard.

![map3.spacestation8.png](///raw/ded/62/z/4799a.png)

I like this game! Other people have to post their own levels for it to actually be playable though. :d As a level editing tool it's simple but powerful. I love how the levels are saved as images, and that you can change the graphics! The only kinda annoying thing about this game is that you have to wait around to play the level, restart, and even game over. What's the reason for that? Anyway real fun!
🎤 jessefreeman
06. Oct 2021 · 23:33 UTC
@notke oh, that was a typo. I kept thinking it was LD 48. Thanks, just fixed that.
Zapturk
06. Oct 2021 · 23:50 UTC
Dope color pallet. I love the feel and the little candle enemy!
🎤 jessefreeman
06. Oct 2021 · 23:52 UTC
@fupi thanks for sharing the level! I loved the duck, I was hoping people would modify the graphics. As for the waiting I didn't want people to accidentally start a game or quit while they were editing a map and lose everything. If I had more time I would have added some kind of UI to make that easier. I also ran out of time to make levels. Originally I wanted to have a bunch I could put here. Going to make a few tomorrow to share.

Also beat the level after a few tries. Noticed how off my collision logic is so glad I have something new to test with :)
Pixelydian
07. Oct 2021 · 00:06 UTC
I like the limited color pallet! Great artistic choice. Very cool that you made a map editor. I think you'd get more players if you uploaded it to itch.io. Great work!
🎤 jessefreeman
07. Oct 2021 · 00:19 UTC
@pixelydian thanks, I plan on uploading it in the next day or so. it was just easier to have all my builds on GitHub since I automated everything when I check my code in.
🎤 jessefreeman
07. Oct 2021 · 00:22 UTC
@zapturk glad you like the colors. They're from the stock 16 color palette that @castpixel designed for Pixel Vision 8 - [https://lospec.com/palette-list/castpixel-16](https://lospec.com/palette-list/castpixel-16)
chingle
07. Oct 2021 · 03:00 UTC
It's impressive that you manage to create a level editor and packed a lot on a game jam and I also really like the palette. Would love to see this grow and try other peoples level design!
ChillerTyp
07. Oct 2021 · 07:50 UTC
Five stars for the graphics. Solid work.
Viba
07. Oct 2021 · 08:40 UTC
![map1.spacestation8.png](///raw/760/24/z/47a8c.png)

The editor is working great and is easy to use! I also like the graphics and colors used. The only thing missing is more sound effects and maybe more sample levels to take an example from. Overall great work!
🎤 jessefreeman
07. Oct 2021 · 10:10 UTC
Thanks @viba. I was trying to get to sounds but I always run out of time. Hoping to make some levels too for people that want to play it over the weekend. Mine submitting your level to the GitHub project [here](https://github.com/PixelVision8/SpaceStation8/issues/new?assignees=jessefreeman&labels=map&template=new_map.md&title=)?
Sceef
07. Oct 2021 · 10:13 UTC
retro style) like)
diharaw94
07. Oct 2021 · 11:26 UTC
Looks great! Just wish there were some more maps to try out :D
LDJam user 259103
07. Oct 2021 · 11:45 UTC
Really good job! I do wish there were at least some maps included, but it's impressive making a full level editor during the time limit :)

Good job!
javve
07. Oct 2021 · 18:48 UTC
Really nice design! Love the graphics!
I struggled some with understanding what to do though! 😅
frozenfire92
08. Oct 2021 · 01:46 UTC
Great entry! I loved the concept of building your own levels and sharing them via pngs. I think it would be cool if you support any color palette (as long as its 4). Keep making games!
morcado
08. Oct 2021 · 03:30 UTC
nice game retro, color palette is good
NPr0nn
08. Oct 2021 · 04:49 UTC
Such an cool retro game with neat graphics, I followed the same line, also I loved the customization options
blessonhulk8
09. Oct 2021 · 04:59 UTC
nice retro game.Love the graphics! good job!!
Chaineddreamer
10. Oct 2021 · 19:21 UTC
I was just looking for some cool little game to play around with...I found it!
Though I had a little trouble with controls.
RIBOUT Horace
10. Oct 2021 · 19:36 UTC
Really nice concept ! Congrats on making that in so little time! Impressiv'!
Cakestorm
10. Oct 2021 · 20:01 UTC
Awesome work on the level editor, it's very impressive for a game jam! I love the fact that you can customise graphics too, there's so much potential. It's not as inspired as a complete reskin, but here's my level:

![funmap.png](///raw/24d/93/z/48027.png)

Hope it loads properly! Editing and saving it as an image was nice and convenient. Even though the switches don't do anything yet, they still make for some good background decor when reskinned, I like that. The retro feel is wonderful too - making it with Pixel Vision 8 just makes it even more authentic! Very impressive what you can do with PV8, it's really great! Well done!
🎤 jessefreeman
11. Oct 2021 · 00:07 UTC
@blessonhulk8 What issues did you have with the controls?
🎤 jessefreeman
11. Oct 2021 · 00:10 UTC
@cakestorm glad you liked the game and the reskin looks great! I plan on doing more with this so you'll have a few more things to add to the game. I'd like to do a Mega Man one next and expand on the idea of reskinning the game with the map. DO you mind submitting your map to the github repo https://github.com/PixelVision8/SpaceStation8/issues/new?assignees=jessefreeman&labels=map&template=new_map.md&title=
Cakestorm
11. Oct 2021 · 07:02 UTC
Sure, I can do that now!
🎤 jessefreeman
11. Oct 2021 · 11:12 UTC
Thanks @cakestorm!
yopox
12. Oct 2021 · 15:12 UTC
From one idea to another I have made a map about smoking cigarettes in a temple?! :smoking: :classical_building: :spy:

![cig.png](///raw/741/8/z/4816a.png)

I had a lot of fun making it, spectacular entry :thumbsup:

It seems that the player is invincible while climbing? There are cases where I could cross enemies without dying.
🎤 jessefreeman
12. Oct 2021 · 15:47 UTC
@yopox I love this level and great work on the reskinning! To totally got what I was going for and made it your own little game. Also, thanks for the heads up on the collision while on ladders. I don't think I really tested that out but now that I'm getting other people's maps I can fix all these little issues later.
Daniikk1012
13. Oct 2021 · 17:07 UTC
Liked the concept of a minimalist fantasy console. Editors is very easy to use and importing levels is just a simple drag-and-drop (It was not working for me at first because I tried to drag levels straight from the browser, while what I had to do was to download level as a .png first and then drag from the file manager). The only thing is, I do not see any clear connection to the theme other than decreasing oxygen level. Everything else is fine, however. Would be even better if you provided some "official" levels to play.
LDJam user 239493
21. Oct 2021 · 12:02 UTC
@yopox Cool level! Lots of personality with so few pixels. I did get stuck inside a pillar when I walked off the right edge of the platform though
LDJam user 239493
21. Oct 2021 · 12:34 UTC
Brilliant! I've rarely seen something so cool in LD :D I love the community aspect where levels can be made with nothing but MS Paint. If I had to suggest anything, it would be to allow for different color palettes, but I imagine there are technical limitations I'm not aware of. Cheers