The Good Monster by Anas Azmi
You play as the cursed prince sending minions after enemy soldiers in order to protect the maiden from them (and a prince from another kingdom).
Controls are all by mouse.
Click on the castle to spawn a minion.
Click on the cannon, then click on your target to fire in that direction.
Click on the fireball button, then click on where you want the fireball to explode.
Engine: Unity
Art: Paint.NET + Adobe Illustrator + Autodesk Sketchbook
Sound: Bosca Ceoil + Audacity + sfxr
Programming, sound and character design by me (look for the designs with rough, thick edges).
All other art by my sister Aisyah Azmi.
Credit to whoever made the fonts (Bebas Neue, Cloister Black, Koch Fraktur, Arial).
UPDATE 8/27/2015:
+Added tutorial screen
+Fixed problems with enemies being stuck outside the map
+Scaled down the exp. graph
+Added a GUI showing level
+Ported the game to Mac and Linux (check the Web (Updated) link for the downloads)
Controls are all by mouse.
Click on the castle to spawn a minion.
Click on the cannon, then click on your target to fire in that direction.
Click on the fireball button, then click on where you want the fireball to explode.
Engine: Unity
Art: Paint.NET + Adobe Illustrator + Autodesk Sketchbook
Sound: Bosca Ceoil + Audacity + sfxr
Programming, sound and character design by me (look for the designs with rough, thick edges).
All other art by my sister Aisyah Azmi.
Credit to whoever made the fonts (Bebas Neue, Cloister Black, Koch Fraktur, Arial).
UPDATE 8/27/2015:
+Added tutorial screen
+Fixed problems with enemies being stuck outside the map
+Scaled down the exp. graph
+Added a GUI showing level
+Ported the game to Mac and Linux (check the Web (Updated) link for the downloads)
Ratings
| Coolness | 45% | 1415 |
| Overall(Jam) | 2.58 | 1015 |
| Audio(Jam) | 2.72 | 541 |
| Fun(Jam) | 2.36 | 994 |
| Graphics(Jam) | 2.36 | 942 |
| Humor(Jam) | 2.09 | 862 |
| Innovation(Jam) | 2.52 | 875 |
| Mood(Jam) | 2.58 | 892 |
| Theme(Jam) | 2.60 | 988 |
If you continue with this post-jam, I would suggest there is possibly too many mechanics at play; I had spawnable minions, wizards, cannons and an AOE spell at my disposal, and the cooldowns were gnerous enough that I never really felt threatened by the enemies.
Maybe letting players choose upgrades or mechanics when they level up might be nice? For example offer a skill tree of sorts that let players choose which of the tools at their disposal they want to emphasise using?
Regarding difficulty, my main concern was that the player can't spawn enough minions or use the other weapons quickly enough in the later levels. Thanks again for the feedback.
@liquidmedia I'm pretty sure it also works in IE, but who uses IE? It's WebGL, though, and Chrome should support WebGL, so I don't get it doesn't work there.
1. Bad font colors on story screens. Really hard to read gray color on gray door at background. Use semitransparent frame like in japanese visual novels.
2. Too easy, no challenge. AI stucks into borders.
@mikethingsbetter Thanks for the feedback. I realize the lack of polish on the programming side. I'll keep that in mind for post-jam.