Final Slumber by Flatgub

Tiny little PSX style "horror" game for the spookyween month!
NOTE: Windows Defender seems to sometimes detect Final Slumber as a false positive. I don't think there's anything I can do about this but please bear with it and don't let that stop you from giving it a go
| Windows | https://flatgub.itch.io/final-slumber |
| Original URL | https://ldjam.com/events/ludum-dare/49/final-slumber |
Ratings
| Overall | 602th | 3.632⭐ | 21🧑⚖️ |
| Fun | 1034th | 3.158⭐ | 21🧑⚖️ |
| Innovation | 1195th | 2.868⭐ | 21🧑⚖️ |
| Theme | 911th | 3.368⭐ | 21🧑⚖️ |
| Graphics | 245th | 4.211⭐ | 21🧑⚖️ |
| Mood | 40th | 4.333⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 15🗨️ |
We actually made a PSX-style game, too (feel free to check it out). I'm a big fan of how you handled the text and interactions, it all felt really nostalgic haha.
Nice work!
Some remarks on polishing:
1. Black screen at the beginning after "This game contains scenes" message confused me, looks like some text supposed to be there but has gone.
2. Game window is pretty small on 4K display, so it is hard to see things on dark scenes.
3. Character got stuck in second gate after closing it.
4. Played using mouse and keyboard: feels that camera has too much acceleration.
Good job!
I appreciated all the thought in the level design. The moving, living walls were a nice touch. And the way the heart slowed down .. very effective. I did feel emotionally connected to the "cave".
I do wish that after the first locked door (once you "taught" me how a locked door responded) that I didn't have to keep reading "the door won't open" -- but that's a small preference. I do think the collisions were a little clunky in some corridors.
I really wanted to see a "second act" where the cave got angry and wouldn't let me leave! This was great, thank you!
great entry well done