Alchemy Sandbox by Constantine Pallas

[raw]
made by Constantine Pallas for Ludum Dare 49 (JAM)

Alchemy Sandbox is a simulation game where every single particle is a physically simulated object. Combine unstable elements to cause reactions and find more elements, and eventually make gold.

WebGL version is (inadvertently) unstable and the game should be downloaded if possible.

There is a hard cap of 1000 particles to reduce lag.

Ratings

Given 1🗳️ 3🗨️

Feedback

AbuelitaJoe
05. Oct 2021 · 09:24 UTC
hey, bro, i think your link is broken. Gave 404 for me...
Pandi
05. Oct 2021 · 20:44 UTC
The game idea is fun, but knowing what to do has been a bit unintuitive. On the other hand, maybe the elements could be bigger. Finally, I missed a button to exit the game.
LDJam user 258863
06. Oct 2021 · 03:19 UTC
For me I really struggled with the fact that every time I unlocked a new element, the screen would wipe. So I felt like I couldn't mess around with anything until I had them all unlocked, but then it was hard to remember what everything did. But I also sometimes had a problem where after a minute I'd no longer be able to add more elements.

But yeah biggest suggestion is to not auto delete when a new element is found! Would really help on the discovery so we could figure out the traits of new elements as we go instead of just messing around and all of a sudden our screen is empty.
Jaker
06. Oct 2021 · 03:20 UTC
Fun little particle sandbox! I haven't seen one with particles modeled as squares and spheres before. The 1000 particle limit is unfortunate, but given the more complex particle shapes it makes sense. I liked the mechanic of unlocking new particles through interactions, but found it a bit jarring that everything got reset when a new element was discovered. I think I managed to discover all but two of them when I played. I think this has great potential if the particle limit could be removed (but I understand if it can't be).
🎤 Constantine Pallas
06. Oct 2021 · 19:53 UTC
@abuelitajoe Thanks for the heads up, it's now fixed!

@pandi Any future updates to the game will include options for particle size and more UI elements, including a quit button and a way to return to the title screen. Thank you for playing the game and for your feedback.

@ericbomb Thanks for the suggestion - this was actually the way it originally worked. The problem was that it would cause some chain reactions, where the result of a reaction would still be touching particles that it could react with and unlock another element. It looked quite funny, water + dirt + fire would immediately explode into gold. I looked into the issue where you couldn't place things sometimes, and what's happening is when the screen clears on new element discovery, the 1000 particle limit isn't reset. I'll be sure to fix this one, but a quick fix is to click the clear all button. Thanks for playing!

@jaker I've actually made a couple small improvements that would potentially allow for well over 1000 particles. My computer is able to handle a little over 3000 before framerate rapidly drops, but it's difficult as each particle is physically simulated. If/when I update this game, I'll be certain to include the option to change or even disable the particle limit. Thank you so much for your interest.
NickyNiks09
05. Feb 2022 · 13:35 UTC
Hi. I have extensive experience in online gaming. While I was playing, I accumulated different currencies, but never encountered oil. I even had to look for information on what it was. And I came across this currency in the game [the sandbox](https://playtoearn.net/blockchaingame/the-sandbox) I liked that in a large virtual metacospace you can buy land, and by choosing the game, have control over their achievements. So that no one could block access or close the game from me. But the calculation in the new currency was a nice bonus for me.