Alchemy Sandbox by Constantine Pallas
Alchemy Sandbox is a simulation game where every single particle is a physically simulated object. Combine unstable elements to cause reactions and find more elements, and eventually make gold.
WebGL version is (inadvertently) unstable and the game should be downloaded if possible.
There is a hard cap of 1000 particles to reduce lag.
| Windows Download | https://constantine-pallas.itch.io/alchemy-sandbox |
| Web Version ( Does Not Work) | https://constantine-pallas.itch.io/alchemy-sandbox |
| macOS Download (coming very soon) | https://constantine-pallas.itch.io/alchemy-sandbox |
| Linux Download (coming very soon) | https://constantine-pallas.itch.io/alchemy-sandbox |
| Original URL | https://ldjam.com/events/ludum-dare/49/alchemy-sandbox |
Ratings
| Given | 1🗳️ | 3🗨️ |
But yeah biggest suggestion is to not auto delete when a new element is found! Would really help on the discovery so we could figure out the traits of new elements as we go instead of just messing around and all of a sudden our screen is empty.
@pandi Any future updates to the game will include options for particle size and more UI elements, including a quit button and a way to return to the title screen. Thank you for playing the game and for your feedback.
@ericbomb Thanks for the suggestion - this was actually the way it originally worked. The problem was that it would cause some chain reactions, where the result of a reaction would still be touching particles that it could react with and unlock another element. It looked quite funny, water + dirt + fire would immediately explode into gold. I looked into the issue where you couldn't place things sometimes, and what's happening is when the screen clears on new element discovery, the 1000 particle limit isn't reset. I'll be sure to fix this one, but a quick fix is to click the clear all button. Thanks for playing!
@jaker I've actually made a couple small improvements that would potentially allow for well over 1000 particles. My computer is able to handle a little over 3000 before framerate rapidly drops, but it's difficult as each particle is physically simulated. If/when I update this game, I'll be certain to include the option to change or even disable the particle limit. Thank you so much for your interest.