Emotion Vessels by Terri_GamingLunya
Emotions get stored in special Vessels inside of our Inner World everytime we experience something. Try to manage the positive and negative feelings in form of these emotion vessels while you have to balance your mind.
You can play directly in browser on itch.io-page

| Link | https://terri97.itch.io/emotion-vessles |
| Original URL | https://ldjam.com/events/ludum-dare/49/emotion-vessels |
Ratings
| Overall | 968th | 3.361⭐ | 20🧑⚖️ |
| Fun | 1253th | 2.917⭐ | 20🧑⚖️ |
| Innovation | 810th | 3.25⭐ | 20🧑⚖️ |
| Theme | 89th | 4.306⭐ | 20🧑⚖️ |
| Graphics | 611th | 3.75⭐ | 20🧑⚖️ |
| Audio | 639th | 3.306⭐ | 20🧑⚖️ |
| Mood | 750th | 3.417⭐ | 20🧑⚖️ |
| Given | 9🗳️ | 14🗨️ |
I really liked the papercraft and hand painted aesthetics.
Pushing blue blocks off makes the gameplay feels really engaging.
The gameplay goes nicely with the theme, and everything fits together well.
I liked the metaphor of how life is not fair when the game spawns multiple blue blocks on one side and there it is really difficult to get out of that situation. I tried to weather out the storm on the other side hoping that one of them would fall off, and I tried to run there to push it off and hope that the balance hasn't already shifted too much to that side.
Loved the sense of despair when it tilts too much too one side, I can keep on jumping and survive for a bit trying to hold on but eventually it continues spinning after going vertical.
The mood was great, the art is beautiful. The only thing I think wasn't necessary is the long intro with the text. But it's not too bad either.
Really cool game you two made!
Unfortunately, I really felt like the gameplay didn't offer the player much control over the experience. I think this is something you would want to happen toward the end, but maybe for a minute or two at the start, the player should be able to balance the boxes in a deliberate and careful way. Mostly, I would put this down to the throwing distance, force of the player's mass on the boxes and the amount that the player weighs on the scales. Right now, everything seems a bit floaty, and makes the input feel too risky to engage with the systems confidently.
I liked the graphic design and soundscape of the game. Perhaps with some more time we would have seen some more visual context with the way the experiences create vessels, and the nature of those emotions. Blue and yellow boxes were functional but not particularly engaging, emotionally.
Thanks for your entry, best of luck in future development!
Good job!