RoboCompounds by kuggenhoffen
You are a rather unstable robot working in a chemical manufacturing compound. You are tasked to combine chemicals into compounds while avoiding to waste too many chemicals by dropping them or missing the hoppers.
Use WASD / arrow keys to move, space to interact and ESC to quit ( why would you though? :) )
- Get task to collect specific chemical beakers from the left platform in front of the "Chemical Order" desk.
- Collect correct beakers from the three hoppers and bring the beakers to the hopper at the top of the ramp.
- Get the beakers to the hopper (momentum is your friend :))
- Collect the combined chemical compound from the bottom of the hopper.
- Bring the compound to the hopper next to the "Chemical Order" desk. (Again use the momentum)
- Submit the compound by going on the right platform in front of the "Chemical Order" desk.
- Go back to step 1.
Update: Fixed score UI positioning bug.
First serious attempt at a LDJam game. Started late, slept well and did not have a lot of practice in the last year with Unity / Blender, Krita was completely new for me and I've never done music or sound effects.
Initial idea was to have the chemical beakers be unstable and different levels of volatility, ie. red beaker you have to move very slowly and not bump anything or it will explode.
Basics took too much time so I didn't get into the more intricate gameplay parts. All in all I'm still pretty satisfied with the result even though I missed compo deadline.
Tools used were: - Unity (Engine) - Blender (Models) - Krita (Textures) - www.beepbox.co (Music) - Audacity (Sound FX)


Ratings
| Overall | 1450th | 2.789⭐ | 21🧑⚖️ |
| Fun | 1301th | 2.842⭐ | 21🧑⚖️ |
| Innovation | 1067th | 3⭐ | 21🧑⚖️ |
| Theme | 735th | 3.553⭐ | 21🧑⚖️ |
| Graphics | 1272th | 2.763⭐ | 21🧑⚖️ |
| Audio | 853th | 2.921⭐ | 21🧑⚖️ |
| Humor | 850th | 2.75⭐ | 20🧑⚖️ |
| Mood | 1347th | 2.605⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 9🗨️ |
I had trouble getting another blue vial after on fell off and it soft locked me.
Excellent use of the theme. I'd loved to see the later stages of the game you have planned !
did you make it yourself @kuggenhoffen ?
@trusty Yeah you kind of have to use momentum to get the beakers in, this part could have used with some control to throw the beaker or something. Also I think I found the reason for the bug you encountered.
@malcolm When you successfully deliver a beaker you should be able to get new task from the left button. The combination and amount of beakers does change based on current score. I might have encountered similar bug at some point but couldn't reproduce to figure out what was wrong.
@bios3008 Thanks for comment, I think for next jam I'll do a quick menu to start with before getting too stuck with the gameplay mechanics :) The controls can feel a bit wonky especially when changing directions..
@lellalombardi Thanks, yes I made the music, very proud of it :)
@conduit Yeah, the instructions were a bit too vague on what to do. I should had more hints in game what to do rather than trying to explain in a wall of text.

I liked the physics of the bot they were really well made with how the bottles are stacked on the head with the release of spacebar they come crashing down!.
One thing I would add would be a small sfx like a whurr noise or a bottle noise when you release the bottle - that way it's easier for a player to understand they can drop bottles as it took me a little bit to figure this out.
Thanks for making this, I enjoyed playing around in this game! :smile: