DUNGEON ECONOMY by bamberga

[raw]
made by bamberga for Ludum Dare 49 (JAM)

Vulture Capitalist, Find the three star gems!

Ratings

Overall 358th 3.804⭐ 30🧑‍⚖️
Fun 455th 3.672⭐ 31🧑‍⚖️
Innovation 28th 4.276⭐ 31🧑‍⚖️
Theme 115th 4.259⭐ 31🧑‍⚖️
Graphics 882th 3.466⭐ 31🧑‍⚖️
Audio 596th 3.375⭐ 30🧑‍⚖️
Humor 634th 3.125⭐ 30🧑‍⚖️
Mood 681th 3.482⭐ 30🧑‍⚖️
Given 21🗳️ 34🗨️

Feedback

spawnie
05. Oct 2021 · 12:43 UTC
Amazing idea ! I had a lot of fun and I managed to reach the end. Sometimes I wanted to sell something and it seemed there was some space available but i still coudlnt drop the item.
Panzerr
05. Oct 2021 · 12:50 UTC
Great concept, and well executed, I won!
caeonosphere
06. Oct 2021 · 08:46 UTC
Obligatory screenshot:
![ss.png](///raw/8d0/41/z/47668.png)

Great idea! What a fantastic extension of inventory management. I found the controls pretty fiddly, and encountered some bugs where inventory items overlapped or couldn't be interacted with. And was I missing where my money was shown on screen? All in all, glad I gave it a shot.
Muros
06. Oct 2021 · 13:56 UTC
I really liked the concept of the game. It's done well and works without bugs. The graphics are good too. But it seems to me that it would make the character move a little faster.
Muros
06. Oct 2021 · 13:56 UTC
I really liked the concept of the game. It's done well and works without bugs. The graphics are good too. But it seems to me that it would make the character move a little faster.
Yaroslav Kravtsov
06. Oct 2021 · 19:14 UTC
I think this is a good concept for hyper casual game. More items, more effects, more levels. I see the potential here.
sunderBird
06. Oct 2021 · 19:20 UTC
I loved this idea! A very addictive game. But it seemed strange that you can take an item from a huge distance
D3kryption
06. Oct 2021 · 19:22 UTC
This was created really nicely! I loved the aspects of balancing to move out of the way hahaha I like it! :D nice work
thedude3600
06. Oct 2021 · 19:27 UTC
Interesting game! balancing the items in inventory and using their position as a means of controlling the character was a novel idea! The inventory did block my view of some immediate dangers and was kind of frustrating, maybe making it more transparent, or maybe an overhead minimap on the side the player can reference for some bit of heads up!
ZaneDD
06. Oct 2021 · 19:39 UTC
Excellent jam game! The only nitpicks I could find were pretty trivial stuff, like making it easier to see where the file tiles are coming up. But all in all, my favorite that I've played yet.
Morhailen
06. Oct 2021 · 20:13 UTC
Thank you for slowing down the traders' time. It was a little simpler that way. The idea that the cart can tip over if loaded incorrectly is also good.
Erukolindo
07. Oct 2021 · 14:55 UTC
A really fun concept. There's just enough things to manage to keep you constantly doing stuff, but I never felt overwhelmed by it.
DaleP
07. Oct 2021 · 23:26 UTC
It was fun to balance being able to steer with collecting enough to sell. Like others have said, I thought the rhythm of the game was good in that I always had something to be doing (except for short breaks in between areas of fire and the slow motion near the traders, which were both a nice break), but never felt like I couldn’t keep up. Having to carry increasingly large stars was a nice way to ramp up the difficulty. It would be cool if the portal that the player is supposed to collect stars for was actually shown in some way.
Glen Chang
08. Oct 2021 · 02:25 UTC
That was awesome. I liked how if you overloaded on one side you'd run into the shoulder and do the camera shake. It would be awesome if you did that and your inventory shook and stuff started falling off. It was hard to play with the inventory blocking the screen. Maybe the inventory could have been below the player instead. that way it doesn't obscure the hazards and the vendors. Overall it was fun to play.
AedonStorm
08. Oct 2021 · 13:21 UTC
Really nice game, good idea and well executed. Good job!!
xpoho
09. Oct 2021 · 04:30 UTC
Ого, как будто я Харон и проплываю по реке вокруг умерших... Спасибо за игру!
RubixNoob13
10. Oct 2021 · 13:12 UTC
Took me a moment to realize that I also had to balance the items to steer, and that there was fire to dodge. But once I got that sorted, this was a fun little game. Not sure if you were supposed to be able to rearrange the items in the shop to sell more items to the same merchant, but it's still a neat concept for a game. Good job!
Maxthedoom
11. Oct 2021 · 01:31 UTC
This was pretty unique, I had a wonderful time playing it!
Skyward4d
12. Oct 2021 · 07:26 UTC
Really creative game, the balancing element through the inventory was well done.
It was difficuly enough to be enjoyable, but not enough to be frustrating, overall a well balanced experience.
It felt a little strange you were able to click the items regardless of distance but that's a minor comment.
I completed the game and had fun doing it. Nice work.
Kirby
14. Oct 2021 · 13:42 UTC
clever idea and realization, rly good expirience
Krjemelik
14. Oct 2021 · 13:46 UTC
Interesting idea and the game looks very good. I enjoyed playing it. Well done!
fraanns
18. Oct 2021 · 16:35 UTC
Really creative gameplay.