Nice Work, Nimrod! by Teo Miklethun

[raw]
made by Teo Miklethun for Ludum Dare 49 (JAM)

A tower-of-babel building game.

After God cursed all your workers to speak different languages, it rests solely on your shoulders to complete the Tower of Babel. Build your tower (arrow keys) to reach as high into the sky as you can, balancing and unbalancing it in order to counteract God’s attempt to knock your unstable tower over with the wind.

NOTE: The original version of this game submitted to the jam had a problem with using too much VRAM and it bugged on some computers. The hotfix available on itch.io is identical in terms of gameplay and visuals, just has a behind the scenes fix so the game is compatible with more computers.

-Credits-

Programming by: Teo Miklethun & Iyan Siwik

Spritework by: Enharmonics (with some assistance from Teo Miklethun)

Music by: Teo Miklethun

screenshot 1.png

Ratings

Overall 714th 3.55⭐ 22🧑‍⚖️
Fun 655th 3.5⭐ 22🧑‍⚖️
Innovation 278th 3.75⭐ 22🧑‍⚖️
Theme 26th 4.5⭐ 22🧑‍⚖️
Graphics 800th 3.55⭐ 22🧑‍⚖️
Audio 377th 3.65⭐ 22🧑‍⚖️
Humor 963th 2.588⭐ 19🧑‍⚖️
Mood 744th 3.421⭐ 21🧑‍⚖️
Given 24🗳️ 16🗨️

Feedback

Evileptic
05. Oct 2021 · 11:10 UTC
Excellent project. Looks like quite commercial. BTW on my computer, the rendering happens like this :smirk: ![Bug.jpg](///raw/875/53/z/46ec3.jpg)
Substain
05. Oct 2021 · 13:09 UTC
not sure if its supposed to be like this, but the stacking frames look buggy. The Balancing upwards is cool, maybe an improvement would be to somehow prohibit players from building one flat floor after another
🎤 Teo Miklethun
05. Oct 2021 · 16:24 UTC
@evileptic @substain

Thank you for your feedback and for bringing this to our attention! We've uploaded a hotfix to address this.
almightyzentaco
06. Oct 2021 · 01:24 UTC
I managed 158 floors. The balance mechanic felt a little weird, but the idea was solid, and cleanly executed in terms of style. Nice entry overall.
D3kryption
06. Oct 2021 · 06:41 UTC
I think the graphics glitched for me as I kept seeing the previous attempt and it wouldn't leave unless I restarted. but overall it was pretty fun. I gave it a few attempts trying to balance my tower! :D nice job :)
🎤 Teo Miklethun
06. Oct 2021 · 15:05 UTC
@d3kryption Thanks for the feedback. Was this glitch on the "bugged on some computers" version or the "hotfix for some computers" version?
D3kryption
06. Oct 2021 · 18:52 UTC
@teo-miklethun erm.. honestly I didn't know there was another one. I did download it fairly early so I'm going to assume the bugged on some computers one. Thanks for fixing it! :)
aevek
07. Oct 2021 · 07:00 UTC
This is really fun! By some very aggressive spamming I was able to get up to 450 floors and things starting getting pretty warped and weird looking. Maybe something like requiring a certain number of horizontal floors every so often could help calm down my up spam? I'm not sure if there's a solution but I felt dirty doing it. The balance meter was a really nice detail to keep me informed on what was happening, I think without that I'd have really struggled to gauge the motion as I built higher. Great work!
kristoph
08. Oct 2021 · 09:08 UTC
Cute and fun game! The visuals and music feel very nostalgic. If I had to be nitpicky, I'd say it does get repetitive a bit fast. I'd suggest maybe adding some kind of goal or a sense of progress. Great work nonetheless!
KeichiTS
10. Oct 2021 · 03:40 UTC
Very creative! Congrats for the great work!
Jonathan Lorenz
20. Oct 2021 · 11:43 UTC
A simple but surprisingly effective concept. After my first try I was like "ok, I saw the game" ... but I ended up retrying multiple times. So in the end, I would say that the fun factor is definitively here! Also, good scope for a jam. Nice work!