Corruption TD by Mysticaldev
Controls: - Arrow keys to move the camera - Left mouse button to place towers
| Link | https://myst.itch.io/corruption-td |
| Link | https://myst.itch.io/corruption-td |
| Original URL | https://ldjam.com/events/ludum-dare/49/corrupted-td |
Ratings
| Overall | 923th | 3.395⭐ | 21🧑⚖️ |
| Fun | 716th | 3.447⭐ | 21🧑⚖️ |
| Innovation | 968th | 3.105⭐ | 21🧑⚖️ |
| Theme | 1273th | 2.895⭐ | 21🧑⚖️ |
| Graphics | 1008th | 3.316⭐ | 21🧑⚖️ |
| Mood | 1019th | 3.158⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 8🗨️ |
only downside was that it's a bit too small when not in fullscreen so to everyone reading comments before playing:
### do yourself a favor and play in fullscreen ;)
Great job!
@mrks Yep I agree, I made the initial window size 2x larger on itch.io.
Defending against natural growth sounded like a very interesting concept though which led me to start again and try to defend against the growth without removing the source. These runs were very fun and difficult!

(I eventually made it!)
Now for some weird ideas on how to extend the concept:
1. Towers must be placed near other towers. (This would prevent the strategy of placing a tower next to the crystal at the start)
2. Cities are towers that can be placed (These can become the only sources of income so they have to be held secure)
3. The corruption favors growing towards cities.
4. Towers can be deleted
5. You only lose when no city is left.
6. When a city is overrun by corruption it creates a crystal
7. Towers can be destroyed by the corruption
8. Some more unique towers! (One that blocks the spread to adjacent tiles, but is still vulnerable. One that heals other towers. One that explodes once destroyed to take out a large amount of corruption in the area.)
9. Maybe the corruption can build it's own towers (one that attacks at a longer range, the crystal itself)
It amazes me how much potential there is in the core game idea and I'd love to check out a more polished future version when you decide to create one.
- the art style is really nice,
- the music fits the game well,
- game mechanics are easy to understand.
- the whole concept behind the game is also good.
Things that could be improved:
- I agree with things that reispfannenfresser mentioned,
- I would love to have a description of what each tower do (and if they are just a more powerful version, then I would like some different abilities for each tower),
- upgrades for towers would be nice too,
- instead of destroying the tower when creeps get to it, maybe a mechanic that will turn off the tower until it is not creep is not cleared around it, or even it is turned into another crystal,
Anyway, great game! It was fun to play it.
Good entry!