Deck O' Discord by Bearacus

Through the Dungeon Scrolls!
Team up with our green robed adventurer and help guide them through the dubious, trap riddled, dungeon, designed by the evil red robed entity who seeks to defeat You! Use the fantastical tools provided to You from the Deck Of Discord! But do be careful! Using these cards may come at a price~! Overuse might lead to them becoming... UNSTABLE!~
Hello! It's me João(Bear) this time to talk to you about our Ludum Dare 49 "Unstable" themed submission!
Objectives / How to play
Objective:
Your objective is to guide our green robed friend, using the controls explained below, and traverse as many tiles as you can from the bottom row tiles to the very top ones!
How to play:
Lead our little adventurer one tile at a time avoiding as many traps as possible. Your score, in the end, will go up the more tiles you walk through before you reach the top row of tiles!
When you stumble into a hazardous tile, you will be faced with three(3) options: You, either, tread through the trap as suffer its consequenses # OR # use the fantastical tool cards, randomly assorted, at Your disposal, to circumvent these, pesky, dungeon hoodwinks! Beware tho... Only certain cards can be used into certain traps.
Don't have the right card for the situation? Dreading the damage our little wizard hatted companion will take? well there's a THIRD OPTION!: * THE CARD MONTE! * At the cost of points, at the end of your run, you can test your luck and score yourself the perfect card for the occasion, allowing you to continue on your journey! But take too long tho, each run is time, presented to you at the end!
The game is really easy! So play for a high score or to have a fast time!
Controls:
You can play Deck O' Discord using Keyboard + Mouse or JUST with you mouse!

Mobile :
Deck O' Discord is also available to be played on mobile! Aside from not being able to zoom onto the card and some resolution issues, You can experience the game on the go!
Previews
Main Menu! | Cards! | Card Preview! (hold shift)
:-------------------------:|:-------------------------:|:-------------------------:
|
| 
Moving Through Tiles! (Left mouse click) | Safe Tiles! | Card Monte! | Playing Cards! (Left mouse click)
:-------------------------:|:-------------------------:|:-------------------------:|:-------------------------:|:-------------------------:|:-------------------------:|:-------------------------:
|
|
| 
Roles
Diogo(Cake) : Programmer
João(Bear) : Artist
Tools:
- Aseprite
- Unity
- Visual Studio
- Audacity
Dev comments
This will be our 3rd Ludum Dare in a row! Only a team of two this time!
In perfect "US" fashion, our scope for this game jam submission was too wide just to be made in only three days! Meaning the game lacks a few key features we had initially planned to add to tie our submission more into the theme of "Unstable"...
For instance, we wanted the cards, to have an increasing chance of failing, the more you used the same kind of card, as the run went on. We also wanted to implement a sort of metal detector card...a scry/clairvoyance effect that would reveal, in a radius, the tiles around you, letting you know which tiles were safe, and the one who're traps... Allowing you to plan out you next moves in order to amass as many points without worrying about sneaky traps!
* Diogo (cake) and * I *(Bear) found ourselves forced into prioritizing adding the gameplay loop and clean up any issues that would remove the player from the core experience of *Deck O' Discord. (a reoccurring theme, it seems). That didn't stop us from doing as much as we could and squeeze in as much content as we could, in such a ammount of time!
Thank you for giving our game a try, please rate if you can and share with us the score/time you got, in the comments! Have a good one~ ~ * João * (Bear)
| Windows | https://damm7z.itch.io/deck-o-discord |
| HTML | https://damm7z.itch.io/deck-o-discord |
| MOBILE (browser) | https://damm7z.itch.io/deck-o-discord |
| Original URL | https://ldjam.com/events/ludum-dare/49/deck-o-discord |
Ratings
| Overall | 657th | 3.591⭐ | 24🧑⚖️ |
| Fun | 603th | 3.545⭐ | 24🧑⚖️ |
| Innovation | 451th | 3.591⭐ | 24🧑⚖️ |
| Theme | 1363th | 2.69⭐ | 23🧑⚖️ |
| Graphics | 480th | 3.891⭐ | 25🧑⚖️ |
| Audio | 352th | 3.682⭐ | 24🧑⚖️ |
| Humor | 674th | 3.048⭐ | 23🧑⚖️ |
| Mood | 685th | 3.477⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 17🗨️ |
Unfortunately this one didn't grab me at first. There's not much of a threat of failure here, and being docked points for using card monte too many times wasn't very obvious or meaningful to me. Honestly the card monte is probably the most engaging part of the game.
Once I read the invitation to share times though, that was the kick I needed to have much more fun with the game.,  Here are my best times after a few playthroughs of each difficulty.
I love the idea of going for points or a quick time since that definitely increases the replayability of the game! It would have been nice to see a point counter and/or timer so you know where you're at when trying to beat your own high score. The addition of hard mode was great as well adding to that replayability without having to increase your jam workload too much by adding a bunch of new features.
The graphics were really nice and fit the vibe of the game really well. The added touch of the animation on the card made the game so much more polished without even being something I noticed at first so love that! I liked the different sounds effects as well which made the game more responsive and engaging. Again, the little touch of even the start menu sound effects. I did find the music a little repetitive although it was nice and soft so didn't get annoying.
Overall, really great job making such a polished game as a pair!
You may have lacked time to implement some mecanisms (especially about unstability, because here there's not this aspect much), but looks like a legit game you would download on a appstore.
The graphics are so cool and polished, with small animations. Well, since I am of those who don't really read instructions, I was a little bit lost but thankfully I quicky took the grip. It would have been better to have a starker difference between each phase instead of just been written in the top right corner, but I guess you didn't have enough time.
About time and score, I'm not really a performance player, so I quickly forget.
But I can say I died many times on normal run (because I was curious, I'm not so bad I swear). I also died in Hard Mode, when I was on the last tile.
Very good graphics & sounds.
Great job!