VelociCorp Warehouses by pancelor

[raw]
made by pancelor for Ludum Dare 49 (JAM)

VelociCorp Warehouses -- please keep things neatly separated to keep the workplace safe. Our products are very stable, thank you very much.

cover.png

A small puzzle game, made solo in roughly 12 hours with PuzzleScript.

changelog:

  • v1.2 (current version)
    • add back a de-cheesed version of the level removed in v1.1
  • v1.1
    • fix some typos
    • fix being able to walk into boxes on conveyor belts
    • get background tiles working properly (I almost had this working for the main submission -- you can see the tiles in the v1.0 code)
    • make sfx less ear-splitting
    • fix cheese on 2 levels (water targets no longer accept ice, and conveyor belts no longer let you push boxes across them)
    • remove one level I haven't been able to de-cheese yet
  • v1.0 (jam submission)

Ratings

Overall 282th 3.881⭐ 23🧑‍⚖️
Fun 91th 4.095⭐ 23🧑‍⚖️
Innovation 1002th 3.071⭐ 23🧑‍⚖️
Theme 1116th 3.119⭐ 23🧑‍⚖️
Graphics 1202th 2.95⭐ 22🧑‍⚖️
Audio 945th 2.579⭐ 21🧑‍⚖️
Humor 540th 3.275⭐ 22🧑‍⚖️
Mood 1186th 2.952⭐ 23🧑‍⚖️
Given 15🗳️ 16🗨️

Feedback

LDJam user 237623
05. Oct 2021 · 02:01 UTC
Great game! The puzzles were satisfying. I liked the little jokes along the way too.

How the hell did you do this in 12 hours though??? If you decide to put in some more time, some music would be really nice to go with the game
🎤 pancelor
05. Oct 2021 · 04:22 UTC
thank you!! re: 12 hours: a lot of experience, plus puzzlescript is a *great* tool for making this sort of thing quickly.
Itzemii
05. Oct 2021 · 21:26 UTC
Impressive: in 12 hours! I like the comments by the "skull".
lonewookie
07. Oct 2021 · 14:13 UTC
I'm giving this one full marks! I understand the limitations of puzzlescript as I've used it before. The puzzle design was fantastic, I think the conveyor belts were a little confusing at points, but I managed to beat all the levels and I think they had the perfect amount of challenge to them. I am colorblind (red-green) but the colors worked fine for me. The way you used the inner pixel, middle square, and outer square to identify each piece was genius. Very well done!
wheybags
12. Oct 2021 · 20:30 UTC
A valued team member! <3 Nice one. The last few levels had me stumped for a decent while, overall balance was good, and it ended before I got into half-hour-of stumped territory, which is what I like to aim for when making a puzzle game.
pfs
17. Oct 2021 · 15:12 UTC
Well this is basically sokoban with mechanics that are literally on the front page of the puzzle script web page. The conveyer belt was a nice little addition and the puzzles were actually challenging to solve.

Keep working on games and joining game jams, your puzzle skills have potential. :D
GibsS
17. Oct 2021 · 18:29 UTC
Good puzzle game! Every puzzle solution is unique and explores the concept further and I could have done with 10 more :). The narration is partially necessary to tie it back to the theme but if it weren't for the theme, I wouldn't add it: it breaks the flow of solving the easy early puzzles and the game is fairly intuitive as it is. It also confused me a bit when you are forced to set a gray box on fire but the narration says to not do it. I now get that it's part of the narrative but it's a bit of a involuntary hurdle. But otherwise solid entry!
LDJam user 259103
18. Oct 2021 · 01:57 UTC
Fun little puzzler, though I've seen very similar games before. Really nice for 12 hours, though! Nice job :)
Nobongo
18. Oct 2021 · 02:00 UTC
Neat little puzzle game with simple but effective art! I'm impressed by how a lot of these puzzles are constructed and a lot of them took me quite a bit to get through lmao.
mar3k
18. Oct 2021 · 20:26 UTC
Very enjoyable puzzle game that made me do some more thinking which is what I like. Also i love the minimalistic design. Well done
coryru
18. Oct 2021 · 20:37 UTC
12 hours this much polish! You know you did good here. I would like to see what you could do with a not so established genre and a full weekend of work.

Keep it up good stuff here.
Grumpy Gecko
19. Oct 2021 · 03:39 UTC
Loved how challenging the puzzles were, involved some thought to get through. And I also appreciated the amount of levels and the sound effects. Would be great to see some more complex art but for 12 hours great job! :D
macaroni.dev
19. Oct 2021 · 04:07 UTC
Had a lot of fun figuring these out. I eventually had to stop while I was stuck here. Hope to finish it someday!

![Screenshot_20211018_210503.png](///raw/ef2/e2/z/483d3.png)

I liked the atmosphere and the context you pick up from the instructions. It might be nice to see how you're progressing because I didn't know how far along I got.