Naugthty Button by wvagen
C



| GitHub | https://github.com/wvagen/LudumDare_49_Unstable |
| WEB | https://mouadh-mkadmi.itch.io/naugthty-button |
| Original URL | https://ldjam.com/events/ludum-dare/49/naugthty-button |
Ratings
| Overall | 1140th | 3.214⭐ | 37🧑⚖️ |
| Fun | 689th | 3.471⭐ | 37🧑⚖️ |
| Innovation | 1360th | 2.618⭐ | 36🧑⚖️ |
| Theme | 1354th | 2.706⭐ | 36🧑⚖️ |
| Graphics | 1287th | 2.721⭐ | 36🧑⚖️ |
| Audio | 801th | 3.03⭐ | 35🧑⚖️ |
| Humor | 391th | 3.5⭐ | 36🧑⚖️ |
| Mood | 1166th | 2.985⭐ | 36🧑⚖️ |
| Given | 6🗳️ | 11🗨️ |
Great idea :)
!
Every time I miss the button I'm like "Noooo, why did I miss it?" and immediately start again. (I really need to work on my reflexes lol)
Great entry!
One small suggestion can be that differently-behaving buttons might be better off colored differently. So like a button that can't be clicked and seems stuck, but then shoots itself very fast after you clicked another button, may need to have some different color. This way we can understand its behavior and what to expect just by looking at it. Yeah, I get that there are special audio effects for such buttons - but the core issue I refer to persists, where you still have to click there and hear the sound to understand the mechanic, rather than just look at it but click on other buttons in the scene.