COME ALIVE! by Angela He

(The upload time for the files says it's uploaded at 3:30 but that's just 'cause I realized I forgot to add the scenes to the build settings, so no work was done in those minutes)
you just wanted to hang with your crush!
so how’d you end up stuck between them and your friends in your tiny dorm room watching a campy horror film?
And what happens when the movie comes to life?
...
This is not what you signed up for.
Features:
- a regular cast of normal characters
- definitely nobody dies ahaha
- gamepad + keyboard/mouse support
- For Linux / MacOS / Windows
Made with Kataru and Unity.
post notes
Omg I feel so old, I developed crippling carpal tunnel for the first time during this jam which is why there were so many bugs in the jam version; long gone are the days when I can pull three all-nighters in a row T-T
Anyways I'm gonna stop complaining, lmk your thoughts! I'm esp interested in any bug reports or specific writing critique :)
If you'd like to play the (relatively) bug-free version, go here: https://zephyo.itch.io/come-alive.
Ratings
| Overall | 159th | 4⭐ | 37🧑⚖️ |
| Fun | 699th | 3.457⭐ | 37🧑⚖️ |
| Innovation | 852th | 3.214⭐ | 37🧑⚖️ |
| Theme | 1069th | 3.171⭐ | 37🧑⚖️ |
| Graphics | 75th | 4.5⭐ | 37🧑⚖️ |
| Humor | 615th | 3.152⭐ | 35🧑⚖️ |
| Mood | 74th | 4.214⭐ | 37🧑⚖️ |
| Given | 24🗳️ | 37🗨️ |
But, I think I ran into a bug or got very confused.
Spoiler:
!> I got out of the room, encountered something in the bathroom. Went downstairs after the one making popcorn, but couldn't find anything to interact with on the lower level - kitchen all empty. As I got back to the movie, I said something weird had happened, but then after that, there seemed like nothing more would happen.
Yet, with the bits and the little pieces of narration, it's impressive how I could feel the characters take shape and have a distinct feel to them. The narration felt very natural.
And oh, the art. The amount of it. How well made in that little time that 72 hours affords. And it adds a bit extra that one sort of can follow your entries over time here and they very much fit together aesthetically.
If there's more to the game after what I described in the spoiler, please let me know (and any trick getting to it). I really want there to be more!
Of course there's more! There's so much more :) Thanks so much for trying it out!
most of the bugs from the original file seem to be fixed in the itch version, but one minor thing i encountered was
!> when you’re hiding under the bed with pav, ”get closer” -> “i have a crush on you” does nothing and you’re forced to click on “ahaha yeah.” maybe this is intentional! i only mention it because i was able to click on it later in the sequence (and also from pre-itch playthrough experience, lol)
again, it was really a treat to play this. congrats on another mind-blowing submission!
First things first: my initial reaction was along the lines of "OH FRICKING HECK IT'S ANOTHER SCARY ONE" and I waited until midnight to download and play it. Was that a good idea? Yes. **Anyone reading the comments before playing for some reason, wait until midnight to play this!** My heart was barely beating and I was barely breathing at the
!> hiding under the bed scene.
Some of those scary moments and jumpscares got me *GOOD*, that's what I get for playing at *12 FRICKING A.M.* to maximize the horror vibes.
I think the plot can be summed up on one word: yes. Very few people can tell a story this good in 3 days (glances at @emily-pitcher 's [submission](https://ldjam.com/events/ludum-dare/49/dear-ghost)'s nothing-but-5-stars rating), this is perfection. I can only wish to one day be as good at drawing as you are, I absolutely *suck* at digital art and drawing people in general. Proportions are too hard, I'd rather draw a blob.... :P
As far as characters go, these are some *really* well-developed characters! I can't help but notice Pav's Zelda liking, I recently began playing Legend Of Zelda: Breath Of The Wild and I've played and watched games all the way back to the original NES game so I recognize the Triforce and Sheikah Eye and all that. 👍 The characters are just AlL sO lIkEaBlE, characters are one of the most important parts of a story and you broke a hammer nailing them so hard! Also always indescribably happy to see a whole ton of LGBT characters as usual, as a fellow LGBT person that always makes me happy. [Insert non-binary flag while also playing the classic slap sound effect]
The audio is spot-on too, the horror music of the serial killer is going to give me nightmares tonight. I also need to note that I'm happy to have played a serial killer game, during Theme Voting I half-joked that if the community dared to do "One tool, many uses" the temptation to make a serial killer game would probably be too strong for me to resist. I can't draw crap, making a serial killer/yandere game would be the hardest thing I've ever done....
Overall, this game really speaks to me. Death, cake, LGBT characters, and a reason to almost cry over just a couple of small jumpscares, it's perfect. 😆 Especially the cake and death and LGBT-ness, all of that is in my profile pic/logo after all.
Once again, another flawless and breathtaking entry! It really is awe-inspiring. It hits you with pure atmosphere like a brick wall, and the controls are extremely intuitive even for a touchpad user like me. (Two-finger-tap to right-click on Windows is a lifesaver) The horror element is perfect for an October jam, just like last year's entry (do I sense Celeste vibes from WHAT I SAW?). Here are your 5 stars of flawlessness, go get yourself even more trophies. Now if you'll excuse me, I need to make sure to get some Flaming Cheetos sometime soon! 😂
I did notice one bug though - when I clicked continue right after finishing the game and got brought to the scene where Cyan, Pine, and Pav are waiting in Cyan's room after the "attack," there was a bug where the name + select prompts when hovering the pointer over a character didn't appear, and if I clicked on a character it zoomed in on them without bringing up a message. Strangely though, when I closed the game and opened it again, then clicked continue, I didn't have that bug.
Regardless of the one bug though, I really liked this game! Great job!
!> Beiging left alone in the room after the movie I could not exit. I might have been tied to playing with a controller.
Very satisfying to get to the end of the story! Marvelously done as usual.
And one more thing, where can I find the hi res cover of your game? It is very cool 😊

I was absolutely immersed in the story, the art was pleasing and the characters were so 3-dimensional!
Truly a neat experience! I have no idea how you pulled it all off, I did seem to suffer from some of the bugs you mentioned, the story came at me kind of jumbled, one key part was missing, and some pieces came before they should've because I refused to choose the right place to go! :joy:
The first time I tried to play, I clicked on start game, then I got the sensitive content warning, but the ok button did not react. I could tab to it and it got red, but clicking it did not have any effect.
Then I restarted the game and now I have the same problem with the start game button. I can hover over it, but clicking it does not bring me to the game. The button has a short animation, but no effect. The settings menu, about and quit buttons work as excepted.
The stdout does not show any log entries.
Any ideas? I'd really like to try it out :)
Loved the art and was surprised by all the content available (and with the post-jam version being even more complete). All the small effects and animations on the texts, menus or even the phone messages animation gave it a really polished feeling. The characters and dialogues felt very good and natural, the rooms felt realist and were well detailed. I also liked how the story went overall.
If I had to point a downside to the game though, it would be the ending which felt very disappointing as the prank don't really fit what we went through imo. It would have been fine if everything we saw was from Cyan's POV, but as we had the scenes from A's point of view it can't match. Only explanation would be that those were just Cyan dreaming, but then others would have no reason to mention the closet either (which Cyan didn't even see). And it also doesn't explain the post-jam's kitchen thing (nor the bathroom 'screamer' though that one could be random irrational fear from watching spooky movies).
On another note, the parallax/3d effect on the toilet stalls looked a bit weird at times.
Ran into game breaking bugs a few times so I never finished, but really nice all the same!
I really, really liked this! Well done!
I like design, graphics, story and lesbian moments) LOL
dandy game!
loooved the story here! it feels absolutely like some shit i'd want to pull on my friends for fun if only it were actually feasible to become a vaguely-formed disappearing shadow lol. the characters were all super relatable imo, and with the w i l d amount of detail regarding each of their hobbies, personalities, identities, etc, it's a wonder you were able to even get to the art at all! the vast majority of the dialogue was smooth and realistic imo (at least, as a liberal arts college student, this is basically the kind of discourse i'm surrounded by every day). there were a *few* moments that called for a bit of suspended disbelief—like i don't think i'd expect a pine-type student to casually name-drop susan sontag and notes on camp the way it was inserted here? i also wish there had been a bit more clarity in the prank reveal scene, since it took me a moment to realize what was actually happening there, and i feel like that kind of plot twist reveal should be instant and visceral for the greatest effect. but, for the most part, everything was super smooth! i'm like 90% sure i've heard my housemate have that exact conversation about girl in red with oblivious friends before lmao
aside from the characters and dialogue, i thought the development of suspense and tension here was also super well done. i'm definitely more a fan of psychological horror than straight-up jumpscares, so i'm glad there was only one and it was early on in the game. left me wondering when the next one would be, tilting my computer screen and squinting as tight as possible while still being able to read every word of the story. i'd like to shout out the horizontal bar effect when you enter the kitchen as being one of the coolest parts of the game! (although i'm a bit confused about what the flying vampire pav-head was doing there or what it was supposed to represent in the prank?) A's gradual turning around at the end was a super nice touch, too. good stuff all around!
anyways tl;dr this is a ASTOUNDING wow. love the representation, love the characters, love pine's plushies. can't wait to see what you get up to in future LDs!!!
edit: i can't believe how ahead of the curve you were on squid game holy shit
edit 2: idk if you'll see this BUT i also wanted to mention how cool the shifting black screens were!! loved that effect. it would be so easy to slap on a fully black screen but this made the transitions between scenes so much more ethereal