Hunk o' Junk by TinyWhaleCloud

[raw]
made by TinyWhaleCloud for Ludum Dare 49 (JAM)

About the game

Set in the not so distant future in a very different parallel universe, you are a space cab driver. You have to transport passengers from planet to planet. The faster you are the better you are paid. However, the fastest routes are also the most dangerous since there are asteroid fields on them.

Can you survive in a space ship that is slowly falling apart with every small impact? What will you chose? A quick and fuel efficient ride or a safe one that is less profitable?

hunkojunkscreenshot.png Reaching planets and bases allows you to repair your ship, restock on fuel and pick up passengers.
(Sadly we did not finish the upgrade functionality in time for the jam) Hitting asteroids will break your ship Hitting asteroids will destroy parts of your ship.
Depending on what parts you lose, controlling the ship can get more difficult or your fuel capacity is reduced.

Whenever you deliver a passenger, the planet you deliver it to will like you a bit more.
If they like you enough, you will be able to get rebates on fuel and repairs.
But be warned, if you lose a passenger due to the passenger module being hit, the planet will like you less.
If a planet dislikes you, they will shoot rockts at you if you enter their atmosphere without a passenger.

Just a small tip: You do not want to piss off the geese.!

About the people behind it

This game was made by binaryDiv and dysphoricUnicorn.
This is the first jam we entered together (although dysphoricUnicorn did take part in js13kgames back in 2018 before we knew each other) and we obviously chose a scope that was way too large for 72hours.
(Especially considering none of us has really used Godot before)
Still, we managed to complete a majority of the planned features and the game is playable.
There still are a bunch of bugs left over but that is to be expected.

We hope you have fun trying out our game.

A whiteboard that contains the ideas for this game. There’s also a cute detective pikachu plush visible

Ratings

Given 11🗳️ 3🗨️

Feedback

sprunth
04. Oct 2021 · 23:14 UTC
The parallax background is a nice touch! I also appreciate the manually drawn planet -- gives a lot a character to the game!
Taffaz
04. Oct 2021 · 23:15 UTC
Enjoyed the game, tried to pick up an asteroid and came off worse :)
Aidan and seb
04. Oct 2021 · 23:17 UTC
A very charming game, has a nice simplicity to it, even though there's a lot of features - which shows it displays the game to a user in an approachable way. Kudos :)
MmhatHaar
04. Oct 2021 · 23:24 UTC
Nice game!!!
lukeoco1234
04. Oct 2021 · 23:32 UTC
Fun Game!! Gameplay was easy to pick up. Found it a little annoying that the map didn't show much and couldn't be scrolled. It meant I flew off into space a few times not knowing where the next destination is. Once I was familiar with the map this wasn't an issue. Also your balance doesn't update after making purchases. Other than these issue it was a great submission!!
Maxathon
05. Oct 2021 · 00:00 UTC
This took a loooooong time to load on web for me. But once it did, I was treated to a pretty sweet Escape Velocity-type game that honed in on theme-relevant mechanics. Loved it!
Petunia Games
06. Oct 2021 · 19:38 UTC
As others have mentioned, it has charm and it is easy to pick up, but it never really goes anywhere from there. After you drop off a few passengers there's not much else to do, or at least it felt that way.

There's a few QoL improvements that could be made; if you miss where to deliver your passenger, you just have to fly around blindly (at least I did because I missed that it sets the waypoint automatically until a few passengers in) until you find the right destination, so a small: "deliver passenger to Goosington" in the UI could have gone a long way. Also, when you do deliver your passenger, it could have been made clearer, there is a text box that tells you, but it is only on screen for a second or two, so you have barely any time to read it.

Allowing the player to scroll the map would have been nice, as it is now you just aim in a general direction until your map shows you what you need.

There didn't seem to be much consequence for hitting asteroids (which was hard to do, they are pretty sparse until you get through a fair few passengers), you can just repair your ship for very little money.

The sound of the ship's engine got annoying very quickly, and the game could have used more music/sfx overall.
Ty Victorson
15. Oct 2021 · 17:02 UTC
Like others have mentioned being able to move/scroll the map would have been nice since it took me a bit to memorize the planets locations. It also felt like it need something more to do after delivering the passengers for a while. But the game played really well, the movement felt like it would it you were in space and the planets all had their own charm! Nice work!
Rengo
15. Oct 2021 · 17:23 UTC
quite messy and lacks directions as to what to do but for what it is i can't say it's too bad
Fractale
15. Oct 2021 · 17:26 UTC
Where are the geese? great game. the situations created are hilarious when you have almost no fuel and no money to repair your ship
bakuchi
15. Oct 2021 · 18:21 UTC
This was fun! I wish there was more to play, but the core mechanic is good - and I like how the ship is falling apart in modules, nice touch!