Half Summoned by Game Endeavor
A group of dark mages are preparing to raid a castle. They begin to summon their siege beasts when... Oh no... Well... It's better than nothing.



| Link | https://game-endeavor.itch.io/half-summoned |
| Original URL | https://ldjam.com/events/ludum-dare/49/half-summoned |
Ratings
| Overall | 953th | 3.37⭐ | 25🧑⚖️ |
| Fun | 880th | 3.304⭐ | 25🧑⚖️ |
| Innovation | 1172th | 2.891⭐ | 25🧑⚖️ |
| Theme | 727th | 3.565⭐ | 25🧑⚖️ |
| Graphics | 561th | 3.804⭐ | 25🧑⚖️ |
| Audio | 784th | 3.065⭐ | 25🧑⚖️ |
| Humor | 467th | 3.381⭐ | 23🧑⚖️ |
| Mood | 1123th | 3.043⭐ | 25🧑⚖️ |
| Given | 3🗳️ | 5🗨️ |
Nice little dungeon crawler.
Tell Geoffrey I forgive him
Other than that, a short but very competent game at what it does. I actually thought of a very similar game when the theme was announced :D
Something you may consider: On my first playthrough I just walked by the enemies, not interested in any rough-housing and it worked exceptionally well! If you didn't expect the eldritch horror to be a pacifist, maybe introduce some factors of exploration so the foes actually become a hinderance?
But like I said, other than that very competent, and very respectful of my time! Thank you for your entry!
Overall a great little game, Love the artwork and sound design
@tom-robson good point about the life drain feedback. I could probably add some plus particles or animate the healthbar. :) I'll keep that in mind.
@trexxak lol, yeah. I had wanted to do locked doors. Like you enter a room and have to clear the enemies first. Though you think the knight's would've been running to the door to get out. xD
@dev-dennis For the longest time the game didn't have but one enemy, the tiny archer knight and imo it was a little boring. It wasn't until the other enemies were added that you had to be mindful of your position and who was attacking.
@mateu Fantastic point, I agree. I think expanding the player's actions would be the greatest benefit to this game. So that they'd have to more rapidly adapt to the changes. Thank you. :)
My main criticisms are that the tentacle ability and the other large, flying one (soul sucking?) are essentially identical from a gameplay perspective. Also in the last room I was basically able to just zip by all the knights to the exit.
Fun little dungeon crawler, though. Nice work!