INSTABILIS (LATIN) by zakaria
INSTABILIS IS A GAME WHERE NOTHING IS STABLE AND NOTHING MAkes sense ... Use "WASD" to move around, "E" to interact with door and "ARROWS" TO FIRE projecTiles At SomePoint in the GAMe. We didn't have enough time to make a tutorial so find stuff out yourself :DD
ENJOY !! <3
--- INSTABILIS TEAM
| GOOGLE DRIVE | GOOGLE DRIVE link is uploading |
| Itch.io link download then exctract | https://almostalivezak.itch.io/instabilis |
| Original URL | https://ldjam.com/events/ludum-dare/49/instabilis |
Ratings
| Overall | 1249th | 3.097⭐ | 33🧑⚖️ |
| Fun | 1193th | 2.984⭐ | 33🧑⚖️ |
| Innovation | 1210th | 2.855⭐ | 33🧑⚖️ |
| Theme | 711th | 3.581⭐ | 33🧑⚖️ |
| Graphics | 819th | 3.532⭐ | 33🧑⚖️ |
| Humor | 821th | 2.786⭐ | 30🧑⚖️ |
| Mood | 1041th | 3.133⭐ | 32🧑⚖️ |
| Given | 47🗳️ | 52🗨️ |
It's a realy great work. I enjoyed it too much!
Crazy visuals! off the wall!! Good work - i only wish there was sound :)
The lack of sound / music was interesting, because it definitely made for a more creepy and unsettling experience, but maybe some feint sound somewhere would have been good. You don't need music if your game is supposed to be mostly quiet and/or if there is a sufficient sound implementation.
I think the gameplay ideas themselves were pretty good, but I took issue with the attack direction being decided by the movement key / movement direction. This created awkward moments where I expected to be able to move while attacking and my attack not landing where I wanted, or my movement not going where I wanted.
I appreciated the low health that enemies and the player has, it makes me feel like my actions have an impact and I can't mess around - I have to pay attention, which means I am more engaged as a player. I would try maybe even lower health for the enemies, but that's not really a complaint, more of a suggestion to see what works best.
I think with more sound, some improvements on controls, some of the bugfixes people have listed, and some kind of visual that your attack has an effect (particle effect, enemy knockback, etc.) you would have a very interesting game on your hands. In it's current state its a good game jam submission and there is a lot of potential with this wacky idea.
P.S. the name in latin is a neat differentiator.