Elemental Slime by rayriver


* About this game* - You are an unstable elemental slime. - You can swallow other slime to gain different elemental power. - Use your power to reach your destination.
* About element* - There are three types of element: fire, water, ice. - damage depends on how many element value you have. - fire attack ice makes 2x damage, ice attack water makes 2x damage, water attack fire makes 2x damage, also attacker will takes 1x damage. - There is anther special element: void. only your character has void element. You can swallow other's element if you are void. - the number on the top of character: - enemy: it means element value, enemy will die if the number is zero. - your character: it means your character's element value, max value is 4, your character will become void element if the number is zero. - the number on the left bottom of character: - enemy: do not have this number. - your character: it means your character's hit point, max value is 20. It reduces when you swallow, attack, being attacked.
Controls - WSAD/Arrow Keys: move or interact with object/other slime - R: restart current level
PS - There are some bugs. If you stuck in game, try press 'R' button to restart current level. I will fixed them in a post jam version, maybe :smile:
| Link | https://rayriver.itch.io/ld49-elemental-slime |
| Link | https://rayriver.itch.io/ld49-elemental-slime |
| Original URL | https://ldjam.com/events/ludum-dare/49/elemental-slime |
Ratings
| Overall | 837th | 3.46⭐ | 27🧑⚖️ |
| Fun | 494th | 3.64⭐ | 27🧑⚖️ |
| Innovation | 466th | 3.58⭐ | 27🧑⚖️ |
| Theme | 1387th | 2.64⭐ | 27🧑⚖️ |
| Graphics | 811th | 3.54⭐ | 27🧑⚖️ |
| Humor | 886th | 2.714⭐ | 23🧑⚖️ |
| Mood | 942th | 3.229⭐ | 26🧑⚖️ |
| Given | 21🗳️ | 15🗨️ |
Sometimes it did need a quick restart before my slime would move.
I could not finish the large level (possibly the last?) with the slime holding the shield, as it is quite tedious to actually move the distances, when you have to mash the button and I basically gave up.
The level design could use some work overall for sure, but I love the idea, and even the first few levels are a great (without the health mechanic even making it in there).
I can see this being a turn-based game for mobile with level design tweaking (i.e. Lara Croft GO, and other GO games).
Reminds me a bit of Chip's Challenge.
The lack of sound is a big problem. If there is no sound at all, every game fels very empty. Next time you should put at least an hour in adding some basic SFX. That is so important for a game!