Radiohamtive by ElectricStalin
Important Note. Web build works not always. If after starting new game, there are nothing on the game field, please try to refresh page. Sometimes it works from 3-4 attempts. You can also play windows build, it works always =) Here is a link:
https://drive.google.com/file/d/1cTVsbDs5AE-pq40ipuLLFcW8okSHWJ6R/view?usp=shari...
Ratings
| Overall | 1525th | 2.167⭐ | 20🧑⚖️ |
| Fun | 1526th | 1.917⭐ | 20🧑⚖️ |
| Innovation | 1363th | 2.611⭐ | 20🧑⚖️ |
| Theme | 762th | 3.528⭐ | 20🧑⚖️ |
| Graphics | 1323th | 2.579⭐ | 21🧑⚖️ |
| Audio | 950th | 2.528⭐ | 20🧑⚖️ |
| Humor | 1164th | 2.139⭐ | 20🧑⚖️ |
| Mood | 1413th | 1.944⭐ | 20🧑⚖️ |
| Given | 42🗳️ | 7🗨️ |

At first I pulled all levers just to see what they did and lost, then I found the description on itch.io and decided to play again. (Making the description more visible by copying and pasting it here may be a good idea.)
On my second try I decided to only interfere when the levels look critical, but I never needed to interfere at all and won. I guess you didn't have time for balancing which then only allows seeing the game as what it could have been.
I like autonomous stuff (with limited interaction possibilities) and seeing the objects interact with each other is a nice concept which I'd like to see explored further.
I feel like theres a lot of potential behind the core concept, but the execution lacks a bit. (Even though the setting fits very nicely.)
There also isn't much point in having a leaderboard when people can only win or lose.
Maybe changing the countdown to a stopwatch that stops when you fail could allow the leaderboard to rank people by the time they managed to keep everything stable. (It would also prevent the case that the game is won automatically without interfering.)